增加精确命中检测和插槽输出

This commit is contained in:
ww-rm
2025-10-01 23:43:03 +08:00
parent 44548618e8
commit 42bd5c2830
9 changed files with 277 additions and 53 deletions

View File

@@ -109,6 +109,8 @@ namespace SpineViewer.ViewModels.MainWindow
AppLanguage = AppLanguage,
RenderSelectedOnly = RenderSelectedOnly,
UsePreciseHitTest = UsePreciseHitTest,
LogHitSlots = LogHitSlots,
WallpaperView = WallpaperView,
CloseToTray = CloseToTray,
AutoRun = AutoRun,
@@ -138,6 +140,8 @@ namespace SpineViewer.ViewModels.MainWindow
AppLanguage = value.AppLanguage;
RenderSelectedOnly = value.RenderSelectedOnly;
UsePreciseHitTest = value.UsePreciseHitTest;
LogHitSlots = value.LogHitSlots;
WallpaperView = value.WallpaperView;
CloseToTray = value.CloseToTray;
AutoRun = value.AutoRun;
@@ -260,6 +264,18 @@ namespace SpineViewer.ViewModels.MainWindow
set => SetProperty(_vmMain.SFMLRendererViewModel.RenderSelectedOnly, value, v => _vmMain.SFMLRendererViewModel.RenderSelectedOnly = v);
}
public bool UsePreciseHitTest
{
get => _vmMain.SFMLRendererViewModel.UsePreciseHitTest;
set => SetProperty(_vmMain.SFMLRendererViewModel.UsePreciseHitTest, value, v => _vmMain.SFMLRendererViewModel.UsePreciseHitTest = v);
}
public bool LogHitSlots
{
get => _vmMain.SFMLRendererViewModel.LogHitSlots;
set => SetProperty(_vmMain.SFMLRendererViewModel.LogHitSlots, value, v => _vmMain.SFMLRendererViewModel.LogHitSlots = v);
}
public bool WallpaperView
{
get => _vmMain.SFMLRendererViewModel.WallpaperView;

View File

@@ -240,6 +240,39 @@ namespace SpineViewer.ViewModels.MainWindow
}
private Stretch _backgroundImageMode = Stretch.Uniform;
/// <summary>
/// 仅渲染选中对象
/// </summary>
public bool RenderSelectedOnly
{
get => _renderSelectedOnly;
set => SetProperty(ref _renderSelectedOnly, value);
}
private bool _renderSelectedOnly;
/// <summary>
/// 启用精确命中测试
/// </summary>
public bool UsePreciseHitTest
{
get => _usePreciseHitTest;
set => SetProperty(ref _usePreciseHitTest, value);
}
private bool _usePreciseHitTest;
/// <summary>
/// 启用完整的命中测试并在日志中输出命中测试的插槽结果
/// </summary>
public bool LogHitSlots
{
get => _logHitSlots;
set => SetProperty(ref _logHitSlots, value);
}
private bool _logHitSlots;
/// <summary>
/// 启用桌面投影
/// </summary>
public bool WallpaperView
{
get => _wallpaperView;
@@ -247,13 +280,6 @@ namespace SpineViewer.ViewModels.MainWindow
}
private bool _wallpaperView;
public bool RenderSelectedOnly
{
get => _renderSelectedOnly;
set => SetProperty(ref _renderSelectedOnly, value);
}
private bool _renderSelectedOnly = false;
public bool IsUpdating
{
get => _isUpdating;
@@ -333,17 +359,31 @@ namespace SpineViewer.ViewModels.MainWindow
}
else if (e.Button == SFML.Window.Mouse.Button.Left && !SFML.Window.Mouse.IsButtonPressed(SFML.Window.Mouse.Button.Right))
{
var _src = _renderer.MapPixelToCoords(new(e.X, e.Y));
var src = new Point(_src.X, _src.Y);
_draggingSrc = _src;
var src = _renderer.MapPixelToCoords(new(e.X, e.Y));
_draggingSrc = src;
lock (_models.Lock)
{
// 仅渲染选中模式禁止在画面里选择对象
if (_renderSelectedOnly)
{
// 只在被选中的对象里判断是否有效命中
bool hit = _models.Any(m => m.IsSelected && m.GetCurrentBounds().Contains(src));
bool hit = false;
if (!_logHitSlots)
{
// 只在被选中的对象里判断是否有效命中
hit = _models.Any(m => m.IsSelected && m.HitTest(src.X, src.Y, _usePreciseHitTest));
}
else
{
foreach (var sp in _models.Where(m => m.IsSelected))
{
var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest);
if (slotNames.Length <= 0) continue;
hit = true;
_logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames));
}
}
// 如果没点到被选中的模型, 则不允许拖动
if (!hit) _draggingSrc = null;
@@ -354,20 +394,41 @@ namespace SpineViewer.ViewModels.MainWindow
{
// 没按 Ctrl 的情况下, 如果命中了已选中对象, 则就算普通命中
bool hit = false;
foreach (var sp in _models)
if (!_logHitSlots)
{
if (!sp.IsShown) continue;
if (!sp.GetCurrentBounds().Contains(src)) continue;
hit = true;
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
if (!sp.IsSelected)
foreach (var sp in _models.Where(m => m.IsShown))
{
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
if (!sp.HitTest(src.X, src.Y, _usePreciseHitTest)) continue;
hit = true;
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
if (!sp.IsSelected)
{
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
}
break;
}
}
else
{
foreach (var sp in _models.Where(m => m.IsShown))
{
var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest);
if (slotNames.Length <= 0) continue;
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
// 仅判断顶层对象 (首次命中)
if (!hit && !sp.IsSelected)
{
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
}
hit = true;
_logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames));
}
break;
}
// 如果点了空白的地方, 就清空选中列表
@@ -376,7 +437,7 @@ namespace SpineViewer.ViewModels.MainWindow
else
{
// 按下 Ctrl 的情况就执行多选, 并且点空白处也不会清空选中, 如果点击了本来就是选中的则取消选中
if (_models.FirstOrDefault(m => m.IsShown && m.GetCurrentBounds().Contains(src), null) is SpineObjectModel sp)
if (_models.FirstOrDefault(m => m.IsShown && m.HitTest(src.X, src.Y, _usePreciseHitTest), null) is SpineObjectModel sp)
{
if (sp.IsSelected)
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Remove, sp));