重构并增加HitTest

This commit is contained in:
ww-rm
2025-10-01 16:35:51 +08:00
parent 1d8e2efdff
commit 30dee9978c
170 changed files with 748 additions and 564 deletions

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using Spine.Interfaces;
using SpineRuntime38;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.V38
{
internal sealed class Animation38(Animation innerObject) : IAnimation
{
private readonly Animation _o = innerObject;
public Animation InnerObject => _o;
public string Name => _o.Name;
public float Duration => _o.Duration;
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Interfaces;
using SpineRuntime38;
namespace Spine.Implementations.V38
{
internal sealed class AnimationState38(AnimationState innerObject, SpineObjectData38 data) : IAnimationState
{
private readonly AnimationState _o = innerObject;
private readonly SpineObjectData38 _data = data;
private readonly Dictionary<TrackEntry, TrackEntry38> _trackEntryPool = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public AnimationState InnerObject => _o;
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Interrupt
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Interrupt += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Interrupt -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Dispose
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Dispose += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Dispose -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public void Update(float delta) => _o.Update(delta);
public void Apply(ISkeleton skeleton)
{
if (skeleton is Skeleton38 skel)
{
_o.Apply(skel.InnerObject);
return;
}
throw new ArgumentException($"Received {skeleton.GetType().Name}", nameof(skeleton));
}
/// <summary>
/// 获取 <see cref="ITrackEntry"/> 对象, 不存在则创建
/// </summary>
public ITrackEntry GetTrackEntry(TrackEntry trackEntry)
{
if (!_trackEntryPool.TryGetValue(trackEntry, out var tr))
_trackEntryPool[trackEntry] = tr = new(trackEntry, this, _data);
return tr;
}
public IEnumerable<ITrackEntry?> IterTracks() => _o.Tracks.Select(t => t is null ? null : GetTrackEntry(t));
public ITrackEntry? GetCurrent(int index) { var t = _o.GetCurrent(index); return t is null ? null : GetTrackEntry(t); }
public void ClearTrack(int index) => _o.ClearTrack(index);
public void ClearTracks() => _o.ClearTracks();
public ITrackEntry SetAnimation(int trackIndex, string animationName, bool loop)
=> GetTrackEntry(_o.SetAnimation(trackIndex, animationName, loop));
public ITrackEntry SetAnimation(int trackIndex, IAnimation animation, bool loop)
{
if (animation is Animation38 anime)
return GetTrackEntry(_o.SetAnimation(trackIndex, anime.InnerObject, loop));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry SetEmptyAnimation(int trackIndex, float mixDuration) => GetTrackEntry(_o.SetEmptyAnimation(trackIndex, mixDuration));
public void SetEmptyAnimations(float mixDuration) => _o.SetEmptyAnimations(mixDuration);
public ITrackEntry AddAnimation(int trackIndex, string animationName, bool loop, float delay)
=> GetTrackEntry(_o.AddAnimation(trackIndex, animationName, loop, delay));
public ITrackEntry AddAnimation(int trackIndex, IAnimation animation, bool loop, float delay)
{
if (animation is Animation38 anime)
return GetTrackEntry(_o.AddAnimation(trackIndex, anime.InnerObject, loop, delay));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry AddEmptyAnimation(int trackIndex, float mixDuration, float delay)
=> GetTrackEntry(_o.AddEmptyAnimation(trackIndex, mixDuration, delay));
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal abstract class Attachment38(Attachment innerObject) : IAttachment
{
private readonly Attachment _o = innerObject;
public virtual Attachment InnerObject => _o;
public string Name => _o.Name;
public abstract int ComputeWorldVertices(ISlot slot, ref float[] worldVertices);
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class BoundingBoxAttachment38(BoundingBoxAttachment innerObject) :
Attachment38(innerObject),
IBoundingBoxAttachment
{
private readonly BoundingBoxAttachment _o = innerObject;
public override BoundingBoxAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class ClippingAttachment38(ClippingAttachment innerObject) :
Attachment38(innerObject),
IClippingAttachment
{
private readonly ClippingAttachment _o = innerObject;
public override ClippingAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class MeshAttachment38(MeshAttachment innerObject) :
Attachment38(innerObject),
IMeshAttachment
{
private readonly MeshAttachment _o = innerObject;
public override MeshAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
public int[] Triangles => _o.Triangles;
public int HullLength => _o.HullLength;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class PathAttachment38(PathAttachment innerObject) :
Attachment38(innerObject),
IPathAttachment
{
private readonly PathAttachment _o = innerObject;
public override PathAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class PointAttachment38(PointAttachment innerObject) :
Attachment38(innerObject),
IPointAttachment
{
private readonly PointAttachment _o = innerObject;
public override PointAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
if (worldVertices.Length < 2) worldVertices = new float[2];
_o.ComputeWorldPosition(st.InnerObject.Bone, out worldVertices[0], out worldVertices[1]);
return 2;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V38;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime38;
using SpineRuntime38.Attachments;
namespace Spine.Implementations.V38.Attachments
{
internal sealed class RegionAttachment38(RegionAttachment innerObject) :
Attachment38(innerObject),
IRegionAttachment
{
private readonly RegionAttachment _o = innerObject;
public override RegionAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot38 st)
{
if (worldVertices.Length < 8) worldVertices = new float[8];
_o.ComputeWorldVertices(st.InnerObject.Bone, worldVertices, 0);
return 8;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Interfaces;
using SpineRuntime38;
namespace Spine.Implementations.V38
{
internal sealed class Bone38(Bone innerObject, Bone38? parent = null) : IBone
{
private readonly Bone _o = innerObject;
private readonly Bone38? _parent = parent;
public Bone InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public IBone? Parent => _parent;
public bool Active => _o.Active;
public float Length => _o.Data.Length;
public float WorldX => _o.WorldX;
public float WorldY => _o.WorldY;
public float A => _o.A;
public float B => _o.B;
public float C => _o.C;
public float D => _o.D;
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Frozen;
using System.Collections.Immutable;
using SpineRuntime38;
using Spine.Interfaces;
namespace Spine.Implementations.V38
{
internal sealed class Skeleton38 : ISkeleton
{
private readonly Skeleton _o;
private readonly SpineObjectData38 _data;
private readonly ImmutableArray<IBone> _bones;
private readonly FrozenDictionary<string, IBone> _bonesByName;
private readonly ImmutableArray<ISlot> _slots;
private readonly FrozenDictionary<string, ISlot> _slotsByName;
private Skin38? _skin;
public Skeleton38(Skeleton innerObject, SpineObjectData38 data)
{
_o = innerObject;
_data = data;
List<Bone38> bones = [];
Dictionary<string, IBone> bonesByName = [];
foreach (var b in _o.Bones)
{
var bone = new Bone38(b, b.Parent is null ? null : bones[b.Parent.Data.Index]);
bones.Add(bone);
bonesByName[bone.Name] = bone;
}
_bones = bones.Cast<IBone>().ToImmutableArray();
_bonesByName = bonesByName.ToFrozenDictionary();
List<Slot38> slots = [];
Dictionary<string, ISlot> slotsByName = [];
foreach (var s in _o.Slots)
{
var slot = new Slot38(s, _data, bones[s.Bone.Data.Index]);
slots.Add(slot);
slotsByName[slot.Name] = slot;
}
_slots = slots.Cast<ISlot>().ToImmutableArray();
_slotsByName = slotsByName.ToFrozenDictionary();
}
public Skeleton InnerObject => _o;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public float X { get => _o.X; set => _o.X = value; }
public float Y { get => _o.Y; set => _o.Y = value; }
public float ScaleX { get => _o.ScaleX; set => _o.ScaleX = value; }
public float ScaleY { get => _o.ScaleY; set => _o.ScaleY = value; }
public ImmutableArray<IBone> Bones => _bones;
public FrozenDictionary<string, IBone> BonesByName => _bonesByName;
public ImmutableArray<ISlot> Slots => _slots;
public FrozenDictionary<string, ISlot> SlotsByName => _slotsByName;
public ISkin? Skin
{
get => _skin;
set
{
if (value is null)
{
_o.Skin = null;
_skin = null;
return;
}
if (value is Skin38 sk)
{
_o.Skin = sk.InnerObject;
_skin = sk;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public IEnumerable<ISlot> IterDrawOrder() => _o.DrawOrder.Select(s => _slots[s.Data.Index]);
public void UpdateCache() => _o.UpdateCache();
public void UpdateWorldTransform(ISkeleton.Physics physics) => _o.UpdateWorldTransform();
public void SetToSetupPose() => _o.SetToSetupPose();
public void SetBonesToSetupPose() => _o.SetBonesToSetupPose();
public void SetSlotsToSetupPose() => _o.SetSlotsToSetupPose();
public void Update(float delta) => _o.Update(delta);
public override string ToString() => _o.ToString();
}
}

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using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using Spine.Utils;
using SpineRuntime38;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.V38
{
internal sealed class SkeletonClipping38 : ISkeletonClipping
{
private readonly SkeletonClipping _o = new();
public bool IsClipping => _o.IsClipping;
public float[] ClippedVertices => _o.ClippedVertices.Items;
public int ClippedVerticesLength => _o.ClippedVertices.Count;
public int[] ClippedTriangles => _o.ClippedTriangles.Items;
public int ClippedTrianglesLength => _o.ClippedTriangles.Count;
public float[] ClippedUVs => _o.ClippedUVs.Items;
public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs)
=> _o.ClipTriangles(vertices, verticesLength, triangles, trianglesLength, uvs);
public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment)
{
if (slot is Slot38 st && clippingAttachment is Attachments.ClippingAttachment38 att)
{
_o.ClipStart(st.InnerObject, att.InnerObject);
return;
}
throw new ArgumentException($"Received {slot.GetType().Name} {clippingAttachment.GetType().Name}");
}
public void ClipEnd(ISlot slot)
{
if (slot is Slot38 st)
{
_o.ClipEnd(st.InnerObject);
return;
}
throw new ArgumentException($"Received {slot.GetType().Name}", nameof(slot));
}
public void ClipEnd() => _o.ClipEnd();
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Interfaces;
using SpineRuntime38;
namespace Spine.Implementations.V38
{
internal sealed class Skin38 : ISkin
{
private readonly Skin _o;
/// <summary>
/// 使用指定名字创建空皮肤
/// </summary>
public Skin38(string name) => _o = new(name);
/// <summary>
/// 包装已有皮肤对象
/// </summary>
public Skin38(Skin innerObject) => _o = innerObject;
public Skin InnerObject => _o;
public string Name => _o.Name;
public void AddSkin(ISkin skin)
{
if (skin is Skin38 sk)
{
_o.AddSkin(sk._o);
return;
}
throw new ArgumentException($"Received {skin.GetType().Name}", nameof(skin));
}
public void Clear() => _o.Clear();
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
namespace Spine.Implementations.V38
{
internal sealed class Slot38 : ISlot
{
private readonly Slot _o;
private readonly SpineObjectData38 _data;
private readonly Bone38 _bone;
private readonly SFML.Graphics.BlendMode _blendMode;
public Slot38(Slot innerObject, SpineObjectData38 data, Bone38 bone)
{
_o = innerObject;
_data = data;
_bone = bone;
_blendMode = _o.Data.BlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{_o.Data.BlendMode}"),
};
}
public Slot InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public SFML.Graphics.BlendMode Blend => _blendMode;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public IBone Bone => _bone;
public IAttachment? Attachment
{
get
{
if (_o.Attachment is Attachment att)
{
return _data.SlotAttachments[Name][att.Name];
}
return null;
}
set
{
if (value is null)
{
_o.Attachment = null;
return;
}
if (value is Attachments.Attachment38 att)
{
_o.Attachment = att.InnerObject;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Collections.Frozen;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using Spine.Implementations.V38.Attachments;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
namespace Spine.Implementations.V38
{
[SpineImplementation(3, 8)]
internal sealed class SpineObjectData38 : SpineObjectData
{
private readonly Atlas _atlas;
private readonly SkeletonData _skeletonData;
private readonly AnimationStateData _animationStateData;
private readonly ImmutableArray<ISkin> _skins;
private readonly FrozenDictionary<string, ISkin> _skinsByName;
private readonly FrozenDictionary<string, FrozenDictionary<string, IAttachment>> _slotAttachments;
private readonly ImmutableArray<IAnimation> _animations;
private readonly FrozenDictionary<string, IAnimation> _animationsByName;
public SpineObjectData38(string skelPath, string atlasPath, TextureLoader textureLoader)
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
if (Utf8Validator.IsUtf8(skelPath))
{
try
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
else
{
try
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
}
catch (Exception ex)
{
_atlas.Dispose();
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据
_animationStateData = new AnimationStateData(_skeletonData);
// 整理皮肤和附件
Dictionary<string, Dictionary<string, IAttachment>> slotAttachments = [];
List<ISkin> skins = [];
Dictionary<string, ISkin> skinsByName = [];
foreach (var s in _skeletonData.Skins)
{
var skin = new Skin38(s);
skins.Add(skin);
skinsByName[s.Name] = skin;
foreach (var (k, att) in s.Attachments)
{
var slotName = _skeletonData.Slots.Items[k.SlotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = [];
attachments[att.Name] = att switch
{
RegionAttachment regionAtt => new RegionAttachment38(regionAtt),
MeshAttachment meshAtt => new MeshAttachment38(meshAtt),
ClippingAttachment clipAtt => new ClippingAttachment38(clipAtt),
BoundingBoxAttachment bbAtt => new BoundingBoxAttachment38(bbAtt),
PathAttachment pathAtt => new PathAttachment38(pathAtt),
PointAttachment ptAtt => new PointAttachment38(ptAtt),
_ => throw new InvalidOperationException($"Unrecognized attachment type {att.GetType().FullName}")
};
}
}
_slotAttachments = slotAttachments.ToFrozenDictionary(it => it.Key, it => it.Value.ToFrozenDictionary());
_skins = skins.ToImmutableArray();
_skinsByName = skinsByName.ToFrozenDictionary();
// 整理所有动画数据
List<IAnimation> animations = [];
Dictionary<string, IAnimation> animationsByName = [];
foreach (var a in _skeletonData.Animations)
{
var anime = new Animation38(a);
animations.Add(anime);
animationsByName[anime.Name] = anime;
}
_animations = animations.ToImmutableArray();
_animationsByName = animationsByName.ToFrozenDictionary();
}
public override string SkeletonVersion => _skeletonData.Version;
public override ImmutableArray<ISkin> Skins => _skins;
public override FrozenDictionary<string, ISkin> SkinsByName => _skinsByName;
public override FrozenDictionary<string, FrozenDictionary<string, IAttachment>> SlotAttachments => _slotAttachments;
public override float DefaultMix { get => _animationStateData.DefaultMix; set => _animationStateData.DefaultMix = value; }
public override ImmutableArray<IAnimation> Animations => _animations;
public override FrozenDictionary<string, IAnimation> AnimationsByName => _animationsByName;
protected override void DisposeAtlas() => _atlas.Dispose();
public override ISkeleton CreateSkeleton() => new Skeleton38(new(_skeletonData), this);
public override IAnimationState CreateAnimationState() => new AnimationState38(new(_animationStateData), this);
public override ISkeletonClipping CreateSkeletonClipping() => new SkeletonClipping38();
public override ISkin CreateSkin(string name) => new Skin38(name);
}
}

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using Spine.Interfaces;
using SpineRuntime38;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.V38
{
internal sealed class TrackEntry38(TrackEntry innerObject, AnimationState38 animationState, SpineObjectData38 data): ITrackEntry
{
private readonly TrackEntry _o = innerObject;
private readonly AnimationState38 _animationState = animationState;
private readonly SpineObjectData38 _data = data;
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public TrackEntry InnerObject => _o;
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Interrupt
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Interrupt += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Interrupt -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Dispose
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Dispose += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Dispose -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public int TrackIndex { get => _o.TrackIndex; }
public IAnimation Animation { get => _data.AnimationsByName[_o.Animation.Name]; }
public ITrackEntry? Next { get { var t = _o.Next; return t is null ? null : _animationState.GetTrackEntry(t); } }
public bool Loop { get => _o.Loop; set => _o.Loop = value; }
public float TrackTime { get => _o.TrackTime; set => _o.TrackTime = value; }
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public float Alpha { get => _o.Alpha; set => _o.Alpha = value; }
public float MixDuration { get => _o.MixDuration; set => _o.MixDuration = value; }
public override string ToString() => _o.ToString();
}
}