diff --git a/Spine/Utils/SFMLShader.cs b/Spine/Utils/SFMLShader.cs index 31156cd..33631f4 100644 --- a/Spine/Utils/SFMLShader.cs +++ b/Spine/Utils/SFMLShader.cs @@ -14,7 +14,7 @@ namespace Spine.Utils /// private const string FRAGMENT_VertexAlpha = "uniform sampler2D t;" + - "void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" + + "void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" + "p.rgb *= p.a * gl_Color.a;" + "gl_FragColor = gl_Color * p; }" ; @@ -24,7 +24,7 @@ namespace Spine.Utils /// private const string FRAGMENT_VertexAlphaPma = "uniform sampler2D t;" + - "void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" + + "void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" + "p.rgb *= gl_Color.a;" + "gl_FragColor = gl_Color * p; }" ; @@ -34,8 +34,8 @@ namespace Spine.Utils /// private const string FRAGMENT_InvPma = "uniform sampler2D t;" + - "void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" + - "if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" + + "void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" + + "if (p.a > 0.0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" + "gl_FragColor = p; }" ;