增加2.1.x运行时
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101
SpineRuntimes/SpineRuntime21/Skin.cs
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101
SpineRuntimes/SpineRuntime21/Skin.cs
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace SpineRuntime21 {
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/// <summary>Stores attachments by slot index and attachment name.</summary>
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public class Skin {
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internal String name;
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private Dictionary<KeyValuePair<int, String>, Attachment> attachments =
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new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
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public String Name { get { return name; } }
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public Skin (String name) {
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if (name == null) throw new ArgumentNullException("name cannot be null.");
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this.name = name;
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}
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public void AddAttachment (int slotIndex, String name, Attachment attachment) {
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if (attachment == null) throw new ArgumentNullException("attachment cannot be null.");
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attachments[new KeyValuePair<int, String>(slotIndex, name)] = attachment;
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}
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/// <returns>May be null.</returns>
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public Attachment GetAttachment (int slotIndex, String name) {
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Attachment attachment;
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attachments.TryGetValue(new KeyValuePair<int, String>(slotIndex, name), out attachment);
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return attachment;
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}
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public void FindNamesForSlot (int slotIndex, List<String> names) {
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if (names == null) throw new ArgumentNullException("names cannot be null.");
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foreach (KeyValuePair<int, String> key in attachments.Keys)
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if (key.Key == slotIndex) names.Add(key.Value);
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}
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public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
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if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
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foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in this.attachments)
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if (entry.Key.Key == slotIndex) attachments.Add(entry.Value);
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}
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override public String ToString () {
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return name;
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}
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/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
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internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
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foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in oldSkin.attachments) {
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int slotIndex = entry.Key.Key;
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Slot slot = skeleton.slots[slotIndex];
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if (slot.attachment == entry.Value) {
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Attachment attachment = GetAttachment(slotIndex, entry.Key.Value);
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if (attachment != null) slot.Attachment = attachment;
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}
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}
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}
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// Avoids boxing in the dictionary.
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private class AttachmentComparer : IEqualityComparer<KeyValuePair<int, String>> {
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internal static readonly AttachmentComparer Instance = new AttachmentComparer();
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bool IEqualityComparer<KeyValuePair<int, string>>.Equals (KeyValuePair<int, string> o1, KeyValuePair<int, string> o2) {
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return o1.Key == o2.Key && o1.Value == o2.Value;
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}
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int IEqualityComparer<KeyValuePair<int, string>>.GetHashCode (KeyValuePair<int, string> o) {
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return o.Key;
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}
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}
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}
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}
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