增加2.1.x运行时
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace SpineRuntime21 {
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/// <summary>Attachment that has a polygon for bounds checking.</summary>
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public class BoundingBoxAttachment : Attachment {
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internal float[] vertices;
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public float[] Vertices { get { return vertices; } set { vertices = value; } }
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public BoundingBoxAttachment (string name)
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: base(name) {
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}
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/// <param name="worldVertices">Must have at least the same length as this attachment's vertices.</param>
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public void ComputeWorldVertices (Bone bone, float[] worldVertices) {
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float x = bone.skeleton.x + bone.worldX, y = bone.skeleton.y + bone.worldY;
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float m00 = bone.m00;
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float m01 = bone.m01;
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float m10 = bone.m10;
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float m11 = bone.m11;
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float[] vertices = this.vertices;
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for (int i = 0, n = vertices.Length; i < n; i += 2) {
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float px = vertices[i];
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float py = vertices[i + 1];
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worldVertices[i] = px * m00 + py * m01 + x;
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worldVertices[i + 1] = px * m10 + py * m11 + y;
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}
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}
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}
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}
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