更换为wpf
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Spine.SpineWrappers.Attachments;
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using SpineRuntime38;
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using SpineRuntime38.Attachments;
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namespace Spine.Implementations.SpineWrappers.V38.Attachments
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{
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internal sealed class MeshAttachment38(MeshAttachment innerObject) :
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Attachment38(innerObject),
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IMeshAttachment
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{
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private readonly MeshAttachment _o = innerObject;
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public override MeshAttachment InnerObject => _o;
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public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
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{
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if (slot is Slot38 st)
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{
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var length = _o.WorldVerticesLength;
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if (worldVertices.Length < length) worldVertices = new float[length];
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_o.ComputeWorldVertices(st.InnerObject, worldVertices);
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return length;
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}
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throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot38)}, but received {slot.GetType().Name}", nameof(slot));
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}
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public float R { get => _o.R; set => _o.R = value; }
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public float G { get => _o.G; set => _o.G = value; }
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public float B { get => _o.B; set => _o.B = value; }
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public float A { get => _o.A; set => _o.A = value; }
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public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
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public float[] UVs => _o.UVs;
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public int[] Triangles => _o.Triangles;
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public int HullLength => _o.HullLength;
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}
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}
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