增加spine3.7
This commit is contained in:
130
SpineRuntimes/SpineRuntime37/Skin.cs
Normal file
130
SpineRuntimes/SpineRuntime37/Skin.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated May 1, 2019. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2019, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
||||
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
||||
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
||||
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SpineRuntime37 {
|
||||
/// <summary>Stores attachments by slot index and attachment name.
|
||||
/// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and
|
||||
/// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
|
||||
/// </summary>
|
||||
public class Skin {
|
||||
internal string name;
|
||||
private Dictionary<AttachmentKeyTuple, Attachment> attachments =
|
||||
new Dictionary<AttachmentKeyTuple, Attachment>(AttachmentKeyTupleComparer.Instance);
|
||||
|
||||
public string Name { get { return name; } }
|
||||
public Dictionary<AttachmentKeyTuple, Attachment> Attachments { get { return attachments; } }
|
||||
|
||||
public Skin (string name) {
|
||||
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/// <summary>Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.</summary>
|
||||
public void AddAttachment (int slotIndex, string name, Attachment attachment) {
|
||||
if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
|
||||
attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
|
||||
}
|
||||
|
||||
/// <summary>Returns the attachment for the specified slot index and name, or null.</summary>
|
||||
/// <returns>May be null.</returns>
|
||||
public Attachment GetAttachment (int slotIndex, string name) {
|
||||
Attachment attachment;
|
||||
attachments.TryGetValue(new AttachmentKeyTuple(slotIndex, name), out attachment);
|
||||
return attachment;
|
||||
}
|
||||
|
||||
/// <summary> Removes the attachment in the skin for the specified slot index and name, if any.</summary>
|
||||
public void RemoveAttachment (int slotIndex, string name) {
|
||||
if (slotIndex < 0) throw new ArgumentOutOfRangeException("slotIndex", "slotIndex must be >= 0");
|
||||
attachments.Remove(new AttachmentKeyTuple(slotIndex, name));
|
||||
}
|
||||
|
||||
/// <summary>Finds the skin keys for a given slot. The results are added to the passed List(names).</summary>
|
||||
/// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
|
||||
/// <param name="names">Found skin key names will be added to this list.</param>
|
||||
public void FindNamesForSlot (int slotIndex, List<string> names) {
|
||||
if (names == null) throw new ArgumentNullException("names", "names cannot be null.");
|
||||
foreach (AttachmentKeyTuple key in attachments.Keys)
|
||||
if (key.slotIndex == slotIndex) names.Add(key.name);
|
||||
}
|
||||
|
||||
/// <summary>Finds the attachments for a given slot. The results are added to the passed List(Attachment).</summary>
|
||||
/// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
|
||||
/// <param name="attachments">Found Attachments will be added to this list.</param>
|
||||
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
|
||||
if (attachments == null) throw new ArgumentNullException("attachments", "attachments cannot be null.");
|
||||
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
|
||||
if (entry.Key.slotIndex == slotIndex) attachments.Add(entry.Value);
|
||||
}
|
||||
|
||||
override public string ToString () {
|
||||
return name;
|
||||
}
|
||||
|
||||
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
|
||||
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
|
||||
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
|
||||
int slotIndex = entry.Key.slotIndex;
|
||||
Slot slot = skeleton.slots.Items[slotIndex];
|
||||
if (slot.Attachment == entry.Value) {
|
||||
Attachment attachment = GetAttachment(slotIndex, entry.Key.name);
|
||||
if (attachment != null) slot.Attachment = attachment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct AttachmentKeyTuple {
|
||||
public readonly int slotIndex;
|
||||
public readonly string name;
|
||||
internal readonly int nameHashCode;
|
||||
|
||||
public AttachmentKeyTuple (int slotIndex, string name) {
|
||||
this.slotIndex = slotIndex;
|
||||
this.name = name;
|
||||
nameHashCode = this.name.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
// Avoids boxing in the dictionary.
|
||||
class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
|
||||
internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
|
||||
|
||||
bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
|
||||
return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && string.Equals(o1.name, o2.name, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
|
||||
return o.slotIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user