增加spine3.7
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SpineRuntimes/SpineRuntime37/Event.cs
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64
SpineRuntimes/SpineRuntime37/Event.cs
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace SpineRuntime37 {
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/// <summary>Stores the current pose values for an Event.</summary>
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public class Event {
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internal readonly EventData data;
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internal readonly float time;
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internal int intValue;
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internal float floatValue;
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internal string stringValue;
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internal float volume;
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internal float balance;
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public EventData Data { get { return data; } }
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/// <summary>The animation time this event was keyed.</summary>
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public float Time { get { return time; } }
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public int Int { get { return intValue; } set { intValue = value; } }
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public float Float { get { return floatValue; } set { floatValue = value; } }
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public string String { get { return stringValue; } set { stringValue = value; } }
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public float Volume { get { return volume; } set { volume = value; } }
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public float Balance { get { return balance; } set { balance = value; } }
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public Event (float time, EventData data) {
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if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
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this.time = time;
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this.data = data;
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}
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override public string ToString () {
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return this.data.Name;
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}
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}
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}
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