增加spine3.7
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SpineRuntimes/SpineRuntime37/BoneData.cs
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SpineRuntimes/SpineRuntime37/BoneData.cs
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace SpineRuntime37 {
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public class BoneData {
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internal int index;
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internal string name;
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internal BoneData parent;
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internal float length;
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internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
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internal TransformMode transformMode = TransformMode.Normal;
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/// <summary>The index of the bone in Skeleton.Bones</summary>
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public int Index { get { return index; } }
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/// <summary>The name of the bone, which is unique within the skeleton.</summary>
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public string Name { get { return name; } }
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/// <summary>May be null.</summary>
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public BoneData Parent { get { return parent; } }
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public float Length { get { return length; } set { length = value; } }
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/// <summary>Local X translation.</summary>
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public float X { get { return x; } set { x = value; } }
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/// <summary>Local Y translation.</summary>
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public float Y { get { return y; } set { y = value; } }
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/// <summary>Local rotation.</summary>
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public float Rotation { get { return rotation; } set { rotation = value; } }
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/// <summary>Local scaleX.</summary>
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public float ScaleX { get { return scaleX; } set { scaleX = value; } }
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/// <summary>Local scaleY.</summary>
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public float ScaleY { get { return scaleY; } set { scaleY = value; } }
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/// <summary>Local shearX.</summary>
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public float ShearX { get { return shearX; } set { shearX = value; } }
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/// <summary>Local shearY.</summary>
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public float ShearY { get { return shearY; } set { shearY = value; } }
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/// <summary>The transform mode for how parent world transforms affect this bone.</summary>
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public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
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/// <param name="parent">May be null.</param>
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public BoneData (int index, string name, BoneData parent) {
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if (index < 0) throw new ArgumentException("index must be >= 0", "index");
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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this.index = index;
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this.name = name;
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this.parent = parent;
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}
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override public string ToString () {
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return name;
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}
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}
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[Flags]
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public enum TransformMode {
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//0000 0 Flip Scale Rotation
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Normal = 0, // 0000
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OnlyTranslation = 7, // 0111
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NoRotationOrReflection = 1, // 0001
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NoScale = 2, // 0010
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NoScaleOrReflection = 6, // 0110
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}
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}
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