更改Bounds属性为GetBounds方法
This commit is contained in:
@@ -475,7 +475,7 @@ namespace SpineViewer.Controls
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foreach (int i in SpineListView.SelectedIndices)
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{
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if (spines[i].IsHidden) continue;
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if (!spines[i].Bounds.Contains(src)) continue;
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if (!spines[i].GetBounds().Contains(src)) continue;
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hit = true;
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break;
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}
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@@ -492,7 +492,7 @@ namespace SpineViewer.Controls
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for (int i = 0; i < spines.Count; i++)
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{
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if (spines[i].IsHidden) continue;
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if (!spines[i].Bounds.Contains(src)) continue;
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if (!spines[i].GetBounds().Contains(src)) continue;
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hit = true;
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@@ -514,7 +514,7 @@ namespace SpineViewer.Controls
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for (int i = 0; i < spines.Count; i++)
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{
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if (spines[i].IsHidden) continue;
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if (!spines[i].Bounds.Contains(src)) continue;
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if (!spines[i].GetBounds().Contains(src)) continue;
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SpineListView.SelectedIndices.Add(i);
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break;
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@@ -188,54 +188,51 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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float[] temp = new float[8];
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var drawOrderItems = skeleton.DrawOrder;
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float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
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for (int i = 0, n = skeleton.DrawOrder.Count; i < n; i++)
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{
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float[] temp = new float[8];
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var drawOrderItems = skeleton.DrawOrder;
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float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
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for (int i = 0, n = skeleton.DrawOrder.Count; i < n; i++)
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Slot slot = drawOrderItems[i];
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int verticesLength = 0;
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float[] vertices = null;
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Attachment attachment = slot.Attachment;
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var regionAttachment = attachment as RegionAttachment;
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if (regionAttachment != null)
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{
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Slot slot = drawOrderItems[i];
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int verticesLength = 0;
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float[] vertices = null;
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Attachment attachment = slot.Attachment;
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var regionAttachment = attachment as RegionAttachment;
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if (regionAttachment != null)
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verticesLength = 8;
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vertices = temp;
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if (vertices.Length < 8) vertices = temp = new float[8];
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regionAttachment.ComputeWorldVertices(slot.Bone, temp);
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}
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else
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{
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var meshAttachment = attachment as MeshAttachment;
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if (meshAttachment != null)
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{
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verticesLength = 8;
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MeshAttachment mesh = meshAttachment;
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verticesLength = mesh.Vertices.Length;
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vertices = temp;
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if (vertices.Length < 8) vertices = temp = new float[8];
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regionAttachment.ComputeWorldVertices(slot.Bone, temp);
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}
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else
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{
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var meshAttachment = attachment as MeshAttachment;
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if (meshAttachment != null)
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{
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MeshAttachment mesh = meshAttachment;
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verticesLength = mesh.Vertices.Length;
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vertices = temp;
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if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
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mesh.ComputeWorldVertices(slot, temp);
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}
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}
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if (vertices != null)
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{
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for (int ii = 0; ii < verticesLength; ii += 2)
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{
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float vx = vertices[ii], vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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}
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if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
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mesh.ComputeWorldVertices(slot, temp);
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}
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}
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if (vertices != null)
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{
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for (int ii = 0; ii < verticesLength; ii += 2)
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{
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float vx = vertices[ii], vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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}
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}
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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protected override void update(float delta)
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@@ -503,7 +500,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -187,14 +187,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -489,7 +486,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -159,14 +159,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -461,7 +458,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -167,14 +167,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -469,7 +466,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -163,14 +163,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -465,7 +462,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -163,14 +163,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -465,7 +462,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -163,14 +163,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
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protected override RectangleF bounds
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protected override RectangleF getBounds()
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{
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get
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{
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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float[] _ = [];
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skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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return new RectangleF(x, y, w, h);
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}
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protected override void update(float delta)
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@@ -465,7 +462,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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if (debugBounds)
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{
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var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
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var b = bounds;
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var b = getBounds();
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vt.Position.X = b.Left;
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vt.Position.Y = b.Top;
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@@ -83,7 +83,7 @@ namespace SpineViewer.Spine
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// 除此之外, 似乎还和 tex 的 Dispose 有关
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// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
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var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
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using var view = bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
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using var view = getBounds().GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
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tex.SetView(view);
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tex.Clear(SFML.Graphics.Color.Transparent);
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tex.Draw(this);
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@@ -163,12 +163,6 @@ namespace SpineViewer.Spine
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public bool UsePma { get { lock (_lock) return usePma; } set { lock (_lock) usePma = value; } }
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protected bool usePma = false;
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/// <summary>
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/// 骨骼包围盒
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/// </summary>
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public RectangleF Bounds { get { lock (_lock) return bounds; } }
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protected abstract RectangleF bounds { get; }
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/// <summary>
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/// 缩放比例
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/// </summary>
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@@ -447,6 +441,12 @@ namespace SpineViewer.Spine
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/// </summary>
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public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
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/// <summary>
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/// 获取当前状态包围盒
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/// </summary>
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public RectangleF GetBounds() { lock (_lock) return getBounds(); }
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protected abstract RectangleF getBounds();
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/// <summary>
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/// 更新内部状态
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/// </summary>
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