修复对于某些旧atlas没有size行的读取异常
This commit is contained in:
@@ -112,6 +112,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime34.AtlasPage page, string path)
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@@ -147,6 +155,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime35.AtlasPage page, string path)
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@@ -182,6 +198,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime36.AtlasPage page, string path)
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@@ -217,6 +241,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime37.AtlasPage page, string path)
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@@ -252,6 +284,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime38.AtlasPage page, string path)
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@@ -288,9 +328,13 @@ namespace Spine.Implementations
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page.rendererObject = texture;
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// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
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// page.width = (int)texture.Size.X;
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// page.height = (int)texture.Size.Y;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime40.AtlasPage page, string path)
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@@ -326,6 +370,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime41.AtlasPage page, string path)
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@@ -361,6 +413,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime42.AtlasPage page, string path)
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@@ -396,6 +456,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Unload(object texture)
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