增加预览图

This commit is contained in:
ww-rm
2025-03-19 15:12:05 +08:00
parent 145f4f3265
commit 091301e945
4 changed files with 169 additions and 15 deletions

View File

@@ -41,6 +41,16 @@ namespace SpineViewer.Spine
/// </summary>
public const string EMPTY_ANIMATION = "<Empty>";
/// <summary>
/// 预览图大小
/// </summary>
public static readonly Size PREVIEW_SIZE = new(256, 256);
/// <summary>
/// 缩放最小值
/// </summary>
public const float SCALE_MIN = 0.001f;
/// <summary>
/// 实现类缓存
/// </summary>
@@ -108,6 +118,11 @@ namespace SpineViewer.Spine
return (Spine)Activator.CreateInstance(spineType, skelPath, atlasPath);
}
/// <summary>
/// 标识符
/// </summary>
public readonly string ID = Guid.NewGuid().ToString();
/// <summary>
/// 构造函数
/// </summary>
@@ -132,13 +147,7 @@ namespace SpineViewer.Spine
~Spine() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { }
/// <summary>
/// 缩放最小值
/// </summary>
[Browsable(false)]
public const float SCALE_MIN = 0.001f;
protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
/// <summary>
/// 获取所属版本
@@ -231,6 +240,48 @@ namespace SpineViewer.Spine
[Browsable(false)]
public abstract RectangleF Bounds { get; }
/// <summary>
/// 骨骼预览图
/// </summary>
[Browsable(false)]
public Image Preview { get => preview ??= GetPreview(PREVIEW_SIZE); }
private Image preview = null;
public Image GetPreview(Size size)
{
var curAnimation = CurrentAnimation;
CurrentAnimation = EMPTY_ANIMATION;
var bounds = Bounds;
float viewX = size.Width;
float viewY = size.Height;
float sizeX = bounds.Width;
float sizeY = bounds.Height;
var scale = 1f;
if ((sizeY / sizeX) < (viewY / viewX))
scale = sizeX / viewX;// 相同的 X, 视窗 Y 更大
else
scale = sizeY / viewY;// 相同的 Y, 视窗 X 更大
viewX *= scale;
viewY *= scale;
var tex = new SFML.Graphics.RenderTexture((uint)size.Width, (uint)size.Height);
var view = tex.GetView();
view.Center = new(bounds.X + viewX / 2, bounds.Y + viewY / 2);
view.Size = new(viewX, -viewY);
tex.SetView(view);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
CurrentAnimation = curAnimation;
using var img = tex.Texture.CopyToImage();
img.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
return new Bitmap(stream);
}
/// <summary>
/// 获取动画时长, 如果动画不存在则返回 0
/// </summary>