增加SetViewport

This commit is contained in:
ww-rm
2025-04-17 16:30:27 +08:00
parent c9c909cdf9
commit 07204417a5

View File

@@ -8,6 +8,39 @@ namespace SpineViewer.Extensions
{ {
public static class SFMLExtension public static class SFMLExtension
{ {
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution) => GetCanvasBounds(bounds, resolution, new(0), new(0));
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin) => GetCanvasBounds(bounds, resolution, margin, new(0));
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin, Padding padding)
{
float sizeW = bounds.Width;
float sizeH = bounds.Height;
float innerW = resolution.Width - padding.Horizontal;
float innerH = resolution.Height - padding.Vertical;
float scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH)); // 取两方向上较大的缩放比, 以此让画布可以覆盖内容
float scaleW = scale * Math.Sign(sizeW);
float scaleH = scale * Math.Sign(sizeH);
innerW *= scaleW;
innerH *= scaleH;
var x = bounds.X - (innerW - sizeW) / 2 - (margin.Left + padding.Left) * scaleW;
var y = bounds.Y - (innerH - sizeH) / 2 - (margin.Top + padding.Top) * scaleH;
var w = (resolution.Width + margin.Horizontal) * scaleW;
var h = (resolution.Height + margin.Vertical) * scaleH;
return new(x, y, w, h);
}
/// <summary> /// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象 /// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary> /// </summary>
@@ -29,26 +62,33 @@ namespace SpineViewer.Extensions
} }
/// <summary> /// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的视区包围盒 /// 获取视图的包围盒
/// </summary> /// </summary>
public static RectangleF GetResolutionBounds(this RectangleF bounds, Size resolution, Padding margin, Padding padding) public static RectangleF GetBounds(this SFML.Graphics.View view)
=> new(view.Center.X - view.Size.X / 2, view.Center.Y - view.Size.Y / 2, view.Size.X, view.Size.Y);
/// <summary>
/// 按画布设置视区, 边缘和填充区域将不会出现内容
/// </summary>
public static void SetViewport(this SFML.Graphics.View view, Size resolution, Padding margin, Padding padding)
{ {
float sizeW = bounds.Width; var innerW = resolution.Width - padding.Horizontal;
float sizeH = bounds.Height; var innerH = resolution.Height - padding.Vertical;
float innerW = resolution.Width - padding.Horizontal;
float innerH = resolution.Height - padding.Vertical;
float scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH)); // 取两方向上较大的缩放比, 以此让画布可以覆盖内容
float scaleW = scale * Math.Sign(sizeW);
float scaleH = scale * Math.Sign(sizeH);
innerW *= scaleW; float width = resolution.Width + margin.Horizontal;
innerH *= scaleH; float height = resolution.Height + margin.Vertical;
var x = bounds.X - (innerW - sizeW) / 2 - (margin.Left + padding.Left) * scaleW; view.Viewport = new(
var y = bounds.Y - (innerH - sizeH) / 2 - (margin.Top + padding.Top) * scaleH; (margin.Left + padding.Left) / width,
var w = (resolution.Width + margin.Horizontal) * scaleW; (margin.Top + padding.Top) / height,
var h = (resolution.Height + margin.Vertical) * scaleH; innerW / width,
return new(x, y, w, h); innerH / height
);
var bounds = view.GetBounds().GetCanvasBounds(new(innerW, innerH));
view.Center = new(bounds.X + bounds.Width / 2, bounds.Y + bounds.Height / 2);
view.Size = new(bounds.Width, bounds.Height);
} }
} }
} }