<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="about" xml:space="preserve">
    <value>关于 </value>
  </data>
  <data name="animation" xml:space="preserve">
    <value>动画</value>
  </data>
  <data name="atlasNotExist" xml:space="preserve">
    <value>atlas文件不存在</value>
  </data>
  <data name="atlasPath" xml:space="preserve">
    <value>atlas文件路径</value>
  </data>
  <data name="basicInfo" xml:space="preserve">
    <value>基本信息</value>
  </data>
  <data name="categoryCustom" xml:space="preserve">
    <value>自定义</value>
  </data>
  <data name="categoryExport" xml:space="preserve">
    <value>[0] 导出</value>
  </data>
  <data name="categoryFormatParameters" xml:space="preserve">
    <value>[3] 格式参数</value>
  </data>
  <data name="categoryPreview" xml:space="preserve">
    <value>[1] 预览</value>
  </data>
  <data name="countInfoStatusMidfix" xml:space="preserve">
    <value> 项，共 </value>
  </data>
  <data name="countInfoStatusPrefix" xml:space="preserve">
    <value>已选择 </value>
  </data>
  <data name="countInfoStatusSuffix" xml:space="preserve">
    <value> 项</value>
  </data>
  <data name="debug" xml:space="preserve">
    <value>调试</value>
  </data>
  <data name="descAssociatedSpineListView" xml:space="preserve">
    <value>相关联的 SpineListView</value>
  </data>
  <data name="descDisplayImageProperties" xml:space="preserve">
    <value>用于显示画面属性的属性页</value>
  </data>
  <data name="descAvifEncoder" xml:space="preserve">
    <value>-c:v, 要使用的编码器\n建议使用硬件加速, libaom-av1 速度非常非常非常慢</value>
  </data>
  <data name="descModelAttributes" xml:space="preserve">
    <value>用于显示模型属性的组合属性页</value>
  </data>
  <data name="displayBackgroundColor" xml:space="preserve">
    <value>背景颜色</value>
  </data>
  <data name="displayCenter" xml:space="preserve">
    <value>画面中心点</value>
  </data>
  <data name="displayEncoder" xml:space="preserve">
    <value>编码器</value>
  </data>
  <data name="displayFlipHorizontal" xml:space="preserve">
    <value>水平翻转</value>
  </data>
  <data name="displayFlipVertical" xml:space="preserve">
    <value>垂直翻转</value>
  </data>
  <data name="displayMaximumFrameRate" xml:space="preserve">
    <value>最大帧率</value>
  </data>
  <data name="displayRenderSelected" xml:space="preserve">
    <value>仅渲染选中</value>
  </data>
  <data name="displayResolution" xml:space="preserve">
    <value>分辨率</value>
  </data>
  <data name="displayRotation" xml:space="preserve">
    <value>旋转</value>
  </data>
  <data name="displayShowAxis" xml:space="preserve">
    <value>显示坐标轴</value>
  </data>
  <data name="displayZoom" xml:space="preserve">
    <value>缩放</value>
  </data>
  <data name="duration" xml:space="preserve">
    <value>时长</value>
  </data>
  <data name="errorLoadSkeleton" xml:space="preserve">
    <value>骨骼加载失败</value>
  </data>
  <data name="fileVersion" xml:space="preserve">
    <value>文件版本</value>
  </data>
  <data name="flipX" xml:space="preserve">
    <value>水平翻转</value>
  </data>
  <data name="flipY" xml:space="preserve">
    <value>垂直翻转</value>
  </data>
  <data name="formatExceptionParseColor" xml:space="preserve">
    <value>无法解析颜色，请使用 #RRGGBBAA、#RRGGBB、#RGBA 或 #RGB 格式</value>
  </data>
  <data name="formatExceptionParseColorError" xml:space="preserve">
    <value>无法解析颜色，请检查格式</value>
  </data>
  <data name="formatExceptionUnknownColor" xml:space="preserve">
    <value>无法解析颜色，请使用已知的颜色名称</value>
  </data>
  <data name="isHidden" xml:space="preserve">
    <value>是否隐藏</value>
  </data>
  <data name="itemCountPrefix" xml:space="preserve">
    <value>已选择 </value>
  </data>
  <data name="itemCountSuffix" xml:space="preserve">
    <value> 个文件</value>
  </data>
  <data name="loadAllSkeletonPrefix" xml:space="preserve">
    <value>共发现 </value>
  </data>
  <data name="loadAllSkeletonSuffix" xml:space="preserve">
    <value> 个可加载骨骼，数量较多，是否一次性全部加载？</value>
  </data>
  <data name="maximumTrackLength" xml:space="preserve">
    <value>全轨道最大时长</value>
  </data>
  <data name="msgBoxError" xml:space="preserve">
    <value>错误信息</value>
  </data>
  <data name="msgBoxInfo" xml:space="preserve">
    <value>提示信息</value>
  </data>
  <data name="msgBoxQuest" xml:space="preserve">
    <value>操作确认</value>
  </data>
  <data name="msgBoxWarning" xml:space="preserve">
    <value>警告信息</value>
  </data>
  <data name="name" xml:space="preserve">
    <value>名称</value>
  </data>
  <data name="notifyCopyGithubLink" xml:space="preserve">
    <value>链接已复制到剪贴板，请前往浏览器进行访问</value>
  </data>
  <data name="parameterError" xml:space="preserve">
    <value>参数错误</value>
  </data>
  <data name="position" xml:space="preserve">
    <value>位置</value>
  </data>
  <data name="previewRenderStopped" xml:space="preserve">
    <value>预览画面已停止渲染</value>
  </data>
  <data name="process" xml:space="preserve">
    <value>已处理 </value>
  </data>
  <data name="programCrashed" xml:space="preserve">
    <value>程序已崩溃</value>
  </data>
  <data name="removeAllItemPrefix" xml:space="preserve">
    <value>确认移除所有 </value>
  </data>
  <data name="removeItemConfirmPrefix" xml:space="preserve">
    <value>确定移除所选 </value>
  </data>
  <data name="removeItemConfirmSuffix" xml:space="preserve">
    <value> 项吗？</value>
  </data>
  <data name="render" xml:space="preserve">
    <value>渲染</value>
  </data>
  <data name="resourcesPath" xml:space="preserve">
    <value>资源目录</value>
  </data>
  <data name="restartPrompt" xml:space="preserve">
    <value>语言已设为英语。立即重启应用程序吗？</value>
  </data>
  <data name="restartTitle" xml:space="preserve">
    <value>需要重新启动应用程序!</value>
  </data>
  <data name="runtimeError" xml:space="preserve">
    <value>执行出错</value>
  </data>
  <data name="runtimeVersion" xml:space="preserve">
    <value>运行时版本</value>
  </data>
  <data name="scale" xml:space="preserve">
    <value>缩放比例</value>
  </data>
  <data name="skelNotExist" xml:space="preserve">
    <value>skel文件不存在</value>
  </data>
  <data name="skelPath" xml:space="preserve">
    <value>skel文件路径</value>
  </data>
  <data name="skin" xml:space="preserve">
    <value>皮肤</value>
  </data>
  <data name="slot" xml:space="preserve">
    <value>插槽</value>
  </data>
  <data name="transform" xml:space="preserve">
    <value>变换</value>
  </data>
  <data name="usePremultipliedAlpha" xml:space="preserve">
    <value>预乘Alpha通道</value>
  </data>
  <data name="descCRF" xml:space="preserve">
    <value>-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高</value>
  </data>
  <data name="displayPixelFormat" xml:space="preserve">
    <value>像素格式</value>
  </data>
  <data name="descPixelFormat" xml:space="preserve">
    <value>-pix_fmt, 要使用的像素格式</value>
  </data>
  <data name="displayLoopCount" xml:space="preserve">
    <value>循环次数</value>
  </data>
  <data name="descLoopCount" xml:space="preserve">
    <value>-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]</value>
  </data>
  <data name="invalidInputFolder" xml:space="preserve">
    <value>输出文件夹无效</value>
  </data>
  <data name="folderNotExistPrefix" xml:space="preserve">
    <value>文件夹 </value>
  </data>
  <data name="folderNotExistSuffix" xml:space="preserve">
    <value>不存在</value>
  </data>
  <data name="mustProvideOutputFolder" xml:space="preserve">
    <value>导出单个时必须提供输出文件夹</value>
  </data>
  <data name="categoryFFmpegParameter" xml:space="preserve">
    <value>[2] FFmpeg 基本参数</value>
  </data>
  <data name="displayFileFormat" xml:space="preserve">
    <value>文件格式</value>
  </data>
  <data name="descFileFormat" xml:space="preserve">
    <value>-f, 文件格式</value>
  </data>
  <data name="displayFilenameSuffix" xml:space="preserve">
    <value>文件名后缀</value>
  </data>
  <data name="descFilenameSuffix" xml:space="preserve">
    <value>文件名后缀</value>
  </data>
  <data name="displayOutputFolder" xml:space="preserve">
    <value>输出文件夹</value>
  </data>
  <data name="descOutputFolder" xml:space="preserve">
    <value>逐个导出时可以留空，将逐个导出到模型自身所在目录</value>
  </data>
  <data name="displayExportSingle" xml:space="preserve">
    <value>导出单个</value>
  </data>
  <data name="descExportSingle" xml:space="preserve">
    <value>是否将模型在同一个画面上导出单个文件，否则逐个导出模型</value>
  </data>
  <data name="descResolution" xml:space="preserve">
    <value>是否将模型在同一个画面上导出单个文件，否则逐个导出模型</value>
  </data>
  <data name="displayPreviewViewport" xml:space="preserve">
    <value>预览画面视区</value>
  </data>
  <data name="descPreviewViewport" xml:space="preserve">
    <value>预览画面的视区参数，请在预览画面参数面板进行调整</value>
  </data>
  <data name="descRenderSelected" xml:space="preserve">
    <value>是否仅导出选中的模型，请在预览画面参数面板进行调整</value>
  </data>
  <data name="descBackgroundColor" xml:space="preserve">
    <value>要使用的背景色, 格式为 #RRGGBBAA</value>
  </data>
  <data name="displayMargin" xml:space="preserve">
    <value>四周边缘距离</value>
  </data>
  <data name="descMargin" xml:space="preserve">
    <value>画布外部的边缘距离 (Margin), 最终导出的分辨率需要加上这个边距</value>
  </data>
  <data name="displayPadding" xml:space="preserve">
    <value>四周填充距离</value>
  </data>
  <data name="descPadding" xml:space="preserve">
    <value>画布内部的填充距离 (Padding), 导出的分辨率大小不会发生变化, 但是会留有四周空间</value>
  </data>
  <data name="displayAllowContentOverflow" xml:space="preserve">
    <value>允许内容溢出</value>
  </data>
  <data name="descAllowContentOverflow" xml:space="preserve">
    <value>使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域</value>
  </data>
  <data name="displayAutoResolution" xml:space="preserve">
    <value>自动分辨率</value>
  </data>
  <data name="descAutoResolution" xml:space="preserve">
    <value>根据导出内容自动设置分辨率, 四周填充距离和内容溢出参数将会被忽略</value>
  </data>
  <data name="validFormatRequired" xml:space="preserve">
    <value>需要提供有效的格式</value>
  </data>
  <data name="validExtensionRequired" xml:space="preserve">
    <value>需要提供有效的文件名后缀</value>
  </data>
  <data name="descCustomArgument" xml:space="preserve">
    <value>使用 \"ffmpeg -h encoder=&lt;编码器&gt;\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=&lt;文件格式&gt;\" 查看文件格式支持的参数</value>
  </data>
  <data name="displayCustomArgument" xml:space="preserve">
    <value>自定义参数</value>
  </data>
  <data name="categorySingleFrame" xml:space="preserve">
    <value>[1] 单帧画面</value>
  </data>
  <data name="displayImageFormat" xml:space="preserve">
    <value>图像格式</value>
  </data>
  <data name="descFileNameExtension" xml:space="preserve">
    <value>与图像格式匹配的文件名后缀</value>
  </data>
  <data name="descDPI" xml:space="preserve">
    <value>导出图像的每英寸像素数，用于调整图像的物理尺寸</value>
  </data>
  <data name="categoryFrameSequenceParameters" xml:space="preserve">
    <value>[2] 帧序列参数</value>
  </data>
  <data name="descFrameFileExtension" xml:space="preserve">
    <value>帧文件的后缀，同时决定帧图像格式</value>
  </data>
  <data name="displayMaxColor" xml:space="preserve">
    <value>调色板最大颜色数量</value>
  </data>
  <data name="descMaxColor" xml:space="preserve">
    <value>设置调色板使用的最大颜色数量, 越多则色彩保留程度越高</value>
  </data>
  <data name="displayAlphaThreshold" xml:space="preserve">
    <value>透明度阈值</value>
  </data>
  <data name="descAlphaThreshold" xml:space="preserve">
    <value>小于该值的像素点会被认为是透明像素</value>
  </data>
  <data name="displayPreset" xml:space="preserve">
    <value>预设</value>
  </data>
  <data name="descPreset" xml:space="preserve">
    <value>-profile, 预设配置</value>
  </data>
  <data name="negativeDuration" xml:space="preserve">
    <value>导出单个时导出时长不能为负数</value>
  </data>
  <data name="frame" xml:space="preserve">
    <value>帧</value>
  </data>
  <data name="categoryVideoParameters" xml:space="preserve">
    <value>[1] 视频参数</value>
  </data>
  <data name="descDuration" xml:space="preserve">
    <value>可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的所有轨道动画时长最大值</value>
  </data>
  <data name="displayFPS" xml:space="preserve">
    <value>帧率</value>
  </data>
  <data name="descFPS" xml:space="preserve">
    <value>每秒画面数</value>
  </data>
  <data name="displayKeepLastFrame" xml:space="preserve">
    <value>保留最后一帧</value>
  </data>
  <data name="descKeepLastFrame" xml:space="preserve">
    <value>当设置保留最后一帧时, 动图会更为连贯, 但是帧数可能比预期帧数多 1</value>
  </data>
  <data name="displayLoseless" xml:space="preserve">
    <value>无损</value>
  </data>
  <data name="descLoseless" xml:space="preserve">
    <value>-lossless, 0 表示有损, 1 表示无损</value>
  </data>
  <data name="displayQuality" xml:space="preserve">
    <value>质量</value>
  </data>
  <data name="descQuality" xml:space="preserve">
    <value>-quality, 取值范围 0-100, 默认值 75</value>
  </data>
</root>