using Spine.Interfaces;
using SpineRuntime35;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Spine.Implementations.V35
{
    internal sealed class Animation35(Animation innerObject) : IAnimation
    {
        private readonly Animation _o = innerObject;

        public Animation InnerObject => _o;

        public string Name => _o.Name;

        public float Duration => _o.Duration;

        public override string ToString() => _o.ToString();
    }
}
