/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

using System;

namespace SpineRuntime35 {
	public class TransformConstraintData {
		internal string name;
		internal int order;
		internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
		internal BoneData target;
		internal float rotateMix, translateMix, scaleMix, shearMix;
		internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
		internal bool relative, local;

		public string Name { get { return name; } }
		public int Order { get { return order; } set { order = value; } }
		public ExposedList<BoneData> Bones { get { return bones; } }
		public BoneData Target { get { return target; } set { target = value; } }
		public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
		public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
		public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
		public float ShearMix { get { return shearMix; } set { shearMix = value; } }

		public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
		public float OffsetX { get { return offsetX; } set { offsetX = value; } }
		public float OffsetY { get { return offsetY; } set { offsetY = value; } }
		public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } }
		public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } }
		public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } }

		public bool Relative { get { return relative; } set { relative = value; } }
		public bool Local { get { return local; } set { local = value; } }

		public TransformConstraintData (string name) {
			if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
			this.name = name;
		}

		override public string ToString () {
			return name;
		}
	}
}
