Files
Il2CppInspectorRedux/Il2CppInspector.CLI/Program.cs

417 lines
21 KiB
C#

/*
Copyright 2017-2020 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
All rights reserved.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Xml.Schema;
using CommandLine;
using CommandLine.Text;
using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
using Il2CppInspector.Reflection;
namespace Il2CppInspector.CLI
{
public class App
{
private class Options
{
[Option('i', "bin", Required = false, Separator = ',', HelpText = "IL2CPP binary, APK, AAB, XAPK, IPA, Zip or Linux process map text input file(s) (single file or comma-separated list for split APKs)", Default = new[] { "libil2cpp.so" })]
public IEnumerable<string> BinaryFiles { get; set; }
[Option('m', "metadata", Required = false, HelpText = "IL2CPP metadata file input (ignored for APK/AAB/XAPK/IPA/Zip)", Default = "global-metadata.dat")]
public string MetadataFile { get; set; }
[Option("image-base", Required = false, HelpText = "For ELF memory dumps, the image base address in hex (ignored for standard ELF files and other file formats)")]
public string ElfImageBaseString { get; set; }
[Option('c', "cs-out", Required = false, HelpText = "C# output file (when using single-file layout) or path (when using per namespace, assembly or class layout)", Default = "types.cs")]
public string CSharpOutPath { get; set; }
[Option('p', "py-out", Required = false, HelpText = "Python script output file", Default = "il2cpp.py")]
public string PythonOutFile { get; set; }
[Option('h', "cpp-out", Required = false, HelpText = "C++ scaffolding / DLL injection project output path", Default = "cpp")]
public string CppOutPath { get; set; }
[Option('o', "json-out", Required = false, HelpText = "JSON metadata output file", Default = "metadata.json")]
public string JsonOutPath { get; set; }
[Option("metadata-out", Required = false, HelpText = "IL2CPP metadata file output (for extracted or decrypted metadata; ignored otherwise)")]
public string MetadataFileOut { get; set; }
[Option("binary-out", Required = false, HelpText = "IL2CPP binary file output (for extracted or decrypted binaries; ignored otherwise; suffixes will be appended for multiple files)")]
public string BinaryFileOut { get; set; }
[Option('e', "exclude-namespaces", Required = false, Separator = ',', HelpText = "Comma-separated list of namespaces to suppress in C# output, or 'none' to include all namespaces",
Default = new [] {
"System",
"Mono",
"Microsoft.Reflection",
"Microsoft.Win32",
"Internal.Runtime",
"Unity",
"UnityEditor",
"UnityEngine",
"UnityEngineInternal",
"AOT",
"JetBrains.Annotations"
})]
public IEnumerable<string> ExcludedNamespaces { get; set; }
[Option('l', "layout", Required = false, HelpText = "Partitioning of C# output ('single' = single file, 'namespace' = one file per namespace in folders, 'assembly' = one file per assembly, 'class' = one file per class in namespace folders, 'tree' = one file per class in assembly and namespace folders)", Default = "single")]
public string LayoutSchema { get; set; }
[Option('s', "sort", Required = false, HelpText = "Sort order of type definitions in C# output ('index' = by type definition index, 'name' = by type name). No effect when using file-per-class or tree layout", Default = "index")]
public string SortOrder { get; set; }
[Option('f', "flatten", Required = false, HelpText = "Flatten the namespace hierarchy into a single folder rather than using per-namespace subfolders. Only used when layout is per-namespace or per-class. Ignored for tree layout")]
public bool FlattenHierarchy { get; set; }
[Option('n', "suppress-metadata", Required = false, HelpText = "Diff tidying: suppress method pointers, field offsets and type indices from C# output. Useful for comparing two versions of a binary for changes with a diff tool")]
public bool SuppressMetadata { get; set; }
[Option('k', "must-compile", Required = false, HelpText = "Compilation tidying: try really hard to make code that compiles. Suppress generation of code for items with CompilerGenerated attribute. Comment out attributes without parameterless constructors or all-optional constructor arguments. Don't emit add/remove/raise on events. Specify AttributeTargets.All on classes with AttributeUsage attribute. Force auto-properties to have get accessors. Force regular properties to have bodies. Suppress global::Locale classes. Generate dummy parameterless base constructors and ref return fields.")]
public bool MustCompile { get; set; }
[Option("separate-attributes", Required = false, HelpText = "Place assembly-level attributes in their own AssemblyInfo.cs files. Only used when layout is per-assembly or tree")]
public bool SeparateAssemblyAttributesFiles { get; set; }
[Option('j', "project", Required = false, HelpText = "Create a Visual Studio solution and projects. Implies --layout tree, --must-compile and --separate-attributes")]
public bool CreateSolution { get; set; }
[Option("cpp-compiler", Required = false, HelpText = "Compiler to target for C++ output (MSVC or GCC); selects based on binary executable type by default", Default = CppCompilerType.BinaryFormat)]
public CppCompilerType CppCompiler { get; set; }
[Option('t', "script-target", Required = false, HelpText = "Application to target for Python script output (IDA or Ghidra) - case-sensitive", Default = "IDA")]
public string ScriptTarget { get; set; }
[Option("unity-path", Required = false, HelpText = "Path to Unity editor (when using --project). Wildcards select last matching folder in alphanumeric order", Default = @"C:\Program Files\Unity\Hub\Editor\*")]
public string UnityPath { get; set; }
[Option("unity-assemblies", Required = false, HelpText = "Path to Unity script assemblies (when using --project). Wildcards select last matching folder in alphanumeric order", Default = @"C:\Program Files\Unity\Hub\Editor\*\Editor\Data\Resources\PackageManager\ProjectTemplates\libcache\com.unity.template.3d-*\ScriptAssemblies")]
public string UnityAssembliesPath { get; set; }
[Option("unity-version", Required = false, HelpText = "Version of Unity used to create the input files, if known. Used to enhance Python, C++ and JSON output. If not specified, a close match will be inferred automatically.", Default = null)]
public UnityVersion UnityVersion { get; set; }
[Option("plugins", Required = false, HelpText = "Specify options for plugins. Enclose each plugin's configuration in quotes as follows: --plugins \"pluginone --option1 value1 --option2 value2\" \"plugintwo --option...\". Use --plugins <name> to get help on a specific plugin")]
public IEnumerable<string> PluginOptions { get; set; }
}
// Adapted from: https://stackoverflow.com/questions/16376191/measuring-code-execution-time
public class Benchmark : IDisposable
{
private readonly Stopwatch timer = new Stopwatch();
private readonly string benchmarkName;
public Benchmark(string benchmarkName)
{
this.benchmarkName = benchmarkName;
timer.Start();
}
public void Dispose()
{
timer.Stop();
Console.WriteLine($"{benchmarkName}: {timer.Elapsed.TotalSeconds:N2} sec");
}
}
public static void Main(string[] args) {
var parser = new Parser(config => config.HelpWriter = null);
var result = parser.ParseArguments<Options>(args);
result.WithParsed(options => Run(options))
.WithNotParsed(errors => DisplayHelp(result, errors));
}
private static int DisplayHelp(ParserResult<Options> result, IEnumerable<Error> errors) {
Console.Error.WriteLine(HelpText.AutoBuild(result));
var help = new HelpText();
help.Heading = "Available plugins:";
help.Copyright = string.Empty;
help.AddDashesToOption = false;
help.AdditionalNewLineAfterOption = true;
help.MaximumDisplayWidth = 80;
help.AutoHelp = false;
help.AutoVersion = false;
var pluginOptions = PluginOptions.GetPluginOptionTypes();
if (pluginOptions.Any())
Console.Error.WriteLine(help.AddVerbs(PluginOptions.GetPluginOptionTypes()));
return 1;
}
private static int Run(Options options) {
// Banner
var asmInfo = FileVersionInfo.GetVersionInfo(System.Reflection.Assembly.GetEntryAssembly().Location);
Console.WriteLine(asmInfo.ProductName);
Console.WriteLine("Version " + asmInfo.ProductVersion);
Console.WriteLine(asmInfo.LegalCopyright);
Console.WriteLine("");
// Check plugin options are valid
if (!PluginOptions.ParsePluginOptions(options.PluginOptions, PluginOptions.GetPluginOptionTypes()))
return 1;
// Check script target is valid
if (!PythonScript.GetAvailableTargets().Contains(options.ScriptTarget)) {
Console.Error.WriteLine($"Script target {options.ScriptTarget} is invalid.");
Console.Error.WriteLine("Valid targets are: " + string.Join(", ", PythonScript.GetAvailableTargets()));
return 1;
}
// Set load options
var loadOptions = new LoadOptions {
BinaryFilePath = options.BinaryFiles.First()
};
// Check image base
if (!string.IsNullOrEmpty(options.ElfImageBaseString)) {
try {
loadOptions.ImageBase = Convert.ToUInt64(options.ElfImageBaseString, 16);
} catch (Exception ex) when (ex is ArgumentException || ex is FormatException || ex is OverflowException) {
Console.Error.WriteLine("Image base must be a 32 or 64-bit hex value (optionally starting with '0x')");
return 1;
}
}
// Check excluded namespaces
if (options.ExcludedNamespaces.Count() == 1 && options.ExcludedNamespaces.First().ToLower() == "none")
options.ExcludedNamespaces = new List<string>();
// Creating a Visual Studio solution requires Unity assembly references
var unityPath = string.Empty;
var unityAssembliesPath = string.Empty;
if (options.CreateSolution) {
unityPath = Utils.FindPath(options.UnityPath);
unityAssembliesPath = Utils.FindPath(options.UnityAssembliesPath);
if (!Directory.Exists(unityPath)) {
Console.Error.WriteLine($"Unity path {unityPath} does not exist");
return 1;
}
string editorPathSuffix = RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
? @"/Contents/Managed/UnityEditor.dll"
: @"\Editor\Data\Managed\UnityEditor.dll";
if (!File.Exists(unityPath + editorPathSuffix)) {
Console.Error.WriteLine($"No Unity installation found at {unityPath}");
return 1;
}
if (!Directory.Exists(unityAssembliesPath)) {
Console.Error.WriteLine($"Unity assemblies path {unityAssembliesPath} does not exist");
return 1;
}
string uiDllPath = Path.Combine(unityAssembliesPath, "UnityEngine.UI.dll");
if (!File.Exists(uiDllPath)) {
Console.Error.WriteLine($"No UnityEngine.UI.dll assemblies found at {uiDllPath}");
return 1;
}
Console.WriteLine("Using Unity editor at " + unityPath);
Console.WriteLine("Using Unity assemblies at " + unityAssembliesPath);
}
// Set plugin handlers
PluginManager.ErrorHandler += (s, e) => {
Console.Error.WriteLine($"The plugin {e.Error.Plugin.Name} encountered an error while executing {e.Error.Operation}: {e.Error.Exception.Message}."
+ " Plugin has been disabled.");
};
PluginManager.StatusHandler += (s, e) => {
Console.WriteLine("Plugin " + e.Plugin.Name + ": " + e.Text);
};
// Check that specified binary files exist
foreach (var file in options.BinaryFiles)
if (!File.Exists(file)) {
Console.Error.WriteLine($"File {file} does not exist");
return 1;
}
// Check files exist and determine whether they're archives or not
bool isExtractedFromPackage = false;
List<Il2CppInspector> il2cppInspectors;
using (new Benchmark("Analyze IL2CPP data")) {
try {
il2cppInspectors = Il2CppInspector.LoadFromPackage(options.BinaryFiles, loadOptions);
isExtractedFromPackage = true;
}
catch (Exception ex) {
Console.Error.WriteLine(ex.Message);
return 1;
}
if (il2cppInspectors == null) {
isExtractedFromPackage = false;
if (!File.Exists(options.MetadataFile)) {
Console.Error.WriteLine($"File {options.MetadataFile} does not exist");
return 1;
}
try {
il2cppInspectors = Il2CppInspector.LoadFromFile(options.BinaryFiles.First(), options.MetadataFile, loadOptions);
}
catch (Exception ex) {
Console.Error.WriteLine(ex.Message);
return 1;
}
}
}
if (il2cppInspectors == null)
Environment.Exit(1);
// Save metadata and binary if extracted or modified and save requested
if (!string.IsNullOrEmpty(options.MetadataFileOut)) {
if (isExtractedFromPackage || il2cppInspectors[0].Metadata.IsModified) {
Console.WriteLine($"Saving metadata file to {options.MetadataFileOut}");
il2cppInspectors[0].SaveMetadataToFile(options.MetadataFileOut);
} else
Console.WriteLine("Metadata file was not modified - skipping save");
}
if (!string.IsNullOrEmpty(options.BinaryFileOut)) {
var outputIndex = 0;
foreach (var il2cpp in il2cppInspectors) {
// If there's an extension, strip the leading period
var ext = Path.GetExtension(options.BinaryFileOut);
if (ext.Length > 0)
ext = ext.Substring(1);
var outPath = getOutputPath(options.BinaryFileOut, ext, outputIndex);
if (isExtractedFromPackage || il2cpp.Binary.IsModified) {
Console.WriteLine($"Saving binary file to {outPath}");
il2cpp.SaveBinaryToFile(outPath);
} else
Console.WriteLine("Binary file was not modified - skipping save");
outputIndex++;
}
}
// Write output files for each binary
int imageIndex = 0;
foreach (var il2cpp in il2cppInspectors) {
Console.WriteLine($"Processing image {imageIndex} - {il2cpp.BinaryImage.Arch} / {il2cpp.BinaryImage.Bits}-bit");
// Create model
TypeModel model;
using (new Benchmark("Create .NET type model"))
model = new TypeModel(il2cpp);
AppModel appModel;
using (new Benchmark("Create C++ application model")) {
appModel = new AppModel(model, makeDefaultBuild: false).Build(options.UnityVersion, options.CppCompiler);
}
// C# signatures output
using (new Benchmark("Generate C# code")) {
var writer = new CSharpCodeStubs(model) {
ExcludedNamespaces = options.ExcludedNamespaces.ToList(),
SuppressMetadata = options.SuppressMetadata,
MustCompile = options.MustCompile
};
var csOut = getOutputPath(options.CSharpOutPath, "cs", imageIndex);
if (options.CreateSolution)
writer.WriteSolution(csOut, unityPath, unityAssembliesPath);
else
switch (options.LayoutSchema.ToLower(), options.SortOrder.ToLower()) {
case ("single", "index"):
writer.WriteSingleFile(csOut, t => t.Index);
break;
case ("single", "name"):
writer.WriteSingleFile(csOut, t => t.Name);
break;
case ("namespace", "index"):
writer.WriteFilesByNamespace(csOut, t => t.Index, options.FlattenHierarchy);
break;
case ("namespace", "name"):
writer.WriteFilesByNamespace(csOut, t => t.Name, options.FlattenHierarchy);
break;
case ("assembly", "index"):
writer.WriteFilesByAssembly(csOut, t => t.Index, options.SeparateAssemblyAttributesFiles);
break;
case ("assembly", "name"):
writer.WriteFilesByAssembly(csOut, t => t.Name, options.SeparateAssemblyAttributesFiles);
break;
case ("class", _):
writer.WriteFilesByClass(csOut, options.FlattenHierarchy);
break;
case ("tree", _):
writer.WriteFilesByClassTree(csOut, options.SeparateAssemblyAttributesFiles);
break;
}
if (writer.GetAndClearLastException() is Exception ex)
Console.WriteLine("An error occurred: " + ex.Message);
}
// C++ output
using (new Benchmark("Generate C++ code")) {
new CppScaffolding(appModel).Write(getOutputPath(options.CppOutPath, "", imageIndex));
}
// JSON output
using (new Benchmark("Generate JSON metadata")) {
new JSONMetadata(appModel).Write(getOutputPath(options.JsonOutPath, "json", imageIndex));
}
// Python script output
using (new Benchmark($"Generate {options.ScriptTarget} Python script")) {
new PythonScript(appModel).WriteScriptToFile(
getOutputPath(options.PythonOutFile, "py", imageIndex),
options.ScriptTarget,
Path.Combine(getOutputPath(options.CppOutPath, "", imageIndex), "appdata/il2cpp-types.h"),
getOutputPath(options.JsonOutPath, "json", imageIndex));
}
imageIndex++;
}
// Success exit code
return 0;
}
private static string getOutputPath(string path, string extension, int suffix) {
if (suffix == 0)
return path;
var imageSuffix = "-" + suffix;
if (extension.Length > 0 && path.ToLower().EndsWith("." + extension))
path = path.Insert(path.Length - (extension.Length + 1), imageSuffix);
else
path += imageSuffix;
return path;
}
}
}