Files
Il2CppInspectorRedux/Il2CppInspector.Redux.GUI/Outputs/DisassemblerMetadataOutput.cs
2025-01-25 15:37:43 +01:00

61 lines
2.2 KiB
C#

using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class DisassemblerMetadataOutput : IOutputFormatProvider
{
public static string Id => "disassemblermetadata";
private enum DisassemblerType
{
IDA,
Ghidra,
BinaryNinja,
None
}
private class Settings(Dictionary<string, string> dict)
{
public readonly DisassemblerType Disassembler = dict.GetAsEnumOrDefault("disassembler", DisassemblerType.IDA);
public readonly string UnityVersion = dict.GetValueOrDefault("unityversion", "");
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}");
model.Build(new UnityVersion(settings.UnityVersion), CppCompilerType.GCC);
var headerPath = Path.Join(outputPath, "il2cpp.h");
{
await client.ShowLogMessage("Generating C++ types");
var cppScaffolding = new CppScaffolding(model, useBetterArraySize: true);
await client.ShowLogMessage("Writing C++ types");
cppScaffolding.WriteTypes(headerPath);
}
var metadataPath = Path.Join(outputPath, "il2cpp.json");
{
await client.ShowLogMessage("Generating disassembler metadata");
var jsonMetadata = new JSONMetadata(model);
await client.ShowLogMessage("Writing disassembler metadata");
jsonMetadata.Write(metadataPath);
}
if (settings.Disassembler != DisassemblerType.None)
{
var scriptPath = Path.Join(outputPath, "il2cpp.py");
await client.ShowLogMessage($"Generating python script for {settings.Disassembler}");
var script = new PythonScript(model);
await client.ShowLogMessage($"Writing python script for {settings.Disassembler}");
script.WriteScriptToFile(scriptPath, settings.Disassembler.ToString(), headerPath, metadataPath);
}
}
}