Files
Il2CppInspectorRedux/Il2CppInspector.Redux.GUI/Outputs/CppScaffoldingOutput.cs
2025-01-25 15:37:43 +01:00

31 lines
1.2 KiB
C#

using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class CppScaffoldingOutput : IOutputFormatProvider
{
public static string Id => "cppscaffolding";
private class Settings(Dictionary<string, string> settings)
{
public readonly string UnityVersion = settings.GetValueOrDefault("unityversion", "");
public readonly CppCompilerType Compiler = settings.GetAsEnumOrDefault("compiler", CppCompilerType.GCC);
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{settings.Compiler}");
model.Build(new UnityVersion(settings.UnityVersion), settings.Compiler);
await client.ShowLogMessage("Generating C++ scaffolding");
var scaffolding = new CppScaffolding(model);
await client.ShowLogMessage("Writing C++ scaffolding");
scaffolding.Write(outputPath);
}
}