* Bump projects to .net 9 and update nugets * add VersionedSerialization + source generator * migrate versioning to StructVersion class, add handling/detection for 29.2/31.2 * add new struct definitions * rename serialization methods and add BinaryObjectStreamReader for interop * Rework metadata struct loading to use new struct versioning * move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions * fix metadata usage validity checks * rework code registration offsetting a bit and add second 29/31.1 condition * tweak .1 condition (again) * 29/31.2 was a psyop * also remove 29.2 from the readme * remove loading of packed dlls - this was a very unsafe feature * support auto-recovering type indices from type handles fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type * support loading PEs without an export table * also read UnresolvedVirtualCallCount on regular v31 * Disable plugin loading for now * Overhaul disassembler script + add Binary Ninja target (#12) * Overhaul diassembler scripts: - No longer defines top level functions - Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface) - Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore) - Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences - String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported * Add Binary Ninja disassembler script backend This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive * make binary ninja script use own _BINARYNINJA_ define and add define helpers to header * Update README to account for new script and binary ninja backend * implement fake string segment functions for binary ninja but don't advertise support * also cache API function types in binary ninja backend * fix ida script and disable folders again * Fix metadata usage issues caused by it being a value type now * make TryMapVATR overrideable and implement it for ELFs * Make field offset reading use TryMapVATR to reduce exceptions * Fix NRE in Assembly ctor on < v24.2 * Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes * workflow: only restore packages for projects that are being built * workflow: tweak caching and fix gui compilation * workflow: remove double .zip in CLI artifact name * 29/31.2 don't actually exist, this logic is not needed
77 lines
3.1 KiB
XML
77 lines
3.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>preview</LangVersion>
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<AssemblyName>Il2CppInspector.Common</AssemblyName>
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<Authors>Katy Coe</Authors>
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<Version>2023.1</Version>
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<Company>Noisy Cow Studios</Company>
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<Product>Il2CppInspector Shared Library</Product>
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<TargetsForTfmSpecificBuildOutput>$(TargetsForTfmSpecificBuildOutput);CopyProjectReferencesToPackage</TargetsForTfmSpecificBuildOutput>
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<PackageId>NoisyCowStudios.Il2CppInspector</PackageId>
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<Description>Unity IL2CPP application reverse engineering framework
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</Description>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<PackageProjectUrl>https://github.com/djkaty/Il2CppInspector</PackageProjectUrl>
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<PackageLicenseExpression>AGPL-3.0-only</PackageLicenseExpression>
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<RepositoryUrl>https://github.com/djkaty/Il2CppInspector</RepositoryUrl>
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<PackageTags>IL2CPP;Unity;Reverse Engineering;Metadata</PackageTags>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Cpp\UnityHeaders\**" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Cpp\UnityHeaders\**" />
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<EmbeddedResource Include="Cpp\Il2CppAPIHeaders\**" />
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<EmbeddedResource Include="Outputs\ScriptResources\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="dnlib" Version="4.4.0" />
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<PackageReference Include="McMaster.NETCore.Plugins" Version="1.4.0" />
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<PackageReference Include="CxxDemangler" Version="0.2.4.11">
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<NoWarn>NU1605</NoWarn>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Bin2Object\Bin2Object\Bin2Object.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\VersionedSerialization.Generator\VersionedSerialization.Generator.csproj" ReferenceOutputAssembly="false" OutputItemType="Analyzer" />
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<ProjectReference Include="..\VersionedSerialization\VersionedSerialization.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Target DependsOnTargets="ResolveReferences" Name="CopyProjectReferencesToPackage">
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<ItemGroup>
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<BuildOutputInPackage Include="@(ReferenceCopyLocalPaths->WithMetadataValue('ReferenceSourceTarget', 'ProjectReference'))" />
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</ItemGroup>
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</Target>
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</Project> |