* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System.Diagnostics;
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namespace Il2CppInspector.Redux.GUI;
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public class UiProcessService(IHostApplicationLifetime lifetime) : BackgroundService
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{
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// TODO: This needs to be adjusted for multiplatform support
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private const string UiExecutableName = "il2cppinspectorredux.exe";
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private Process? _uiProcess;
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private string? _uiExectuablePath;
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public void LaunchUiProcess(int port)
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{
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_uiExectuablePath ??= ExtractUiExecutable();
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_uiProcess = Process.Start(new ProcessStartInfo(_uiExectuablePath, [port.ToString()]));
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}
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private static string ExtractUiExecutable()
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{
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try
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{
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using var executable =
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typeof(UiProcessService).Assembly.GetManifestResourceStream(
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$"{typeof(UiProcessService).Namespace!}.{UiExecutableName}");
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if (executable == null)
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throw new FileNotFoundException("Failed to open resource as stream.");
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var tempDir = Directory.CreateTempSubdirectory("il2cppinspectorredux-ui");
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var uiExePath = Path.Join(tempDir.FullName, UiExecutableName);
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using var fs = File.Create(uiExePath);
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executable.CopyTo(fs);
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return uiExePath;
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}
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catch (Exception ex)
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{
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throw new InvalidOperationException($"Failed to find embedded UI executable: {ex}");
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}
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}
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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while (_uiProcess == null)
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await Task.Delay(TimeSpan.FromMilliseconds(10), stoppingToken);
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await _uiProcess.WaitForExitAsync(stoppingToken);
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lifetime.StopApplication();
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}
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public override Task StopAsync(CancellationToken cancellationToken)
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{
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if (_uiProcess is { HasExited: false })
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_uiProcess.Kill();
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if (_uiExectuablePath != null)
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File.Delete(_uiExectuablePath);
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return base.StopAsync(cancellationToken);
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}
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} |