Files
Il2CppInspectorRedux/Il2CppInspector.Common/Properties/Resources.resx
2020-07-19 15:44:26 +02:00

1175 lines
65 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Cpp-DLLMainCpp" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include "dllmain.h"
// DLL entry point
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
init_il2cpp();
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) Run, NULL, 0, NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}</value>
</data>
<data name="Cpp-DLLMainH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Entry point declaration for custom injected code
void Run();
// IL2CPP initializer
void init_il2cpp();</value>
</data>
<data name="Cpp-HelpersCpp" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Logging functions
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include &lt;windows.h&gt;
#include "helpers.h"
// Write some text to the log file
void LogWrite(std::string text)
{
HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hfile == INVALID_HANDLE_VALUE)
MessageBox(0, L"Could not open log file", 0, 0);
DWORD written;
WriteFile(hfile, text.c_str(), (DWORD) text.length(), &amp;written, NULL);
WriteFile(hfile, "\r\n", 2, &amp;written, NULL);
CloseHandle(hfile);
}</value>
</data>
<data name="Cpp-HelpersH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Logging functions
#pragma once
#include &lt;string&gt;
#include &lt;sstream&gt;
#include &lt;iomanip&gt;
extern const LPCWSTR LOG_FILE;
// Helper function to append text to a file
void LogWrite(std::string text);
// Helper function to convert a pointer to hex
template&lt;typename T&gt; std::string to_hex_string(T i) {
std::stringstream stream;
stream &lt;&lt; "0x" &lt;&lt; std::setfill('0') &lt;&lt; std::setw(sizeof(T) * 2) &lt;&lt; std::hex &lt;&lt; i;
return stream.str();
}</value>
</data>
<data name="Cpp-IL2CPPInitH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application initializer
#pragma once
#include &lt;cstdint&gt;
// Application-specific types
#include "il2cpp-types.h"
// IL2CPP API function pointers
#include "il2cpp-function-ptr.h"
// IL2CPP APIs
#define DO_API(r, n, p) r (*n) p
#include "il2cpp-api-functions.h"
#undef DO_API
// Application-specific functions
#define DO_APP_FUNC(a, r, n, p) r (*n) p
#include "il2cpp-functions.h"
#undef DO_APP_FUNC
// TypeInfo pointers
#define DO_TYPEDEF(a, n) n ## __Class* n ## __TypeInfo
#include "il2cpp-type-ptr.h"
#undef DO_TYPEDEF
// Try not to include any Windows symbosl that might cause a naming conflict
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#define NOIME
#define NOWINRES
#define NOGDICAPMASKS
#define NOVIRTUALKEYCODES
#define NOWINMESSAGES
#define NOWINSTYLES
#define NOSYSMETRICS
#define NOMENUS
#define NOICONS
#define NOKEYSTATES
#define NOSYSCOMMANDS
#define NORASTEROPS
#define NOSHOWWINDOW
#define OEMRESOURCE
#define NOATOM
#define NOCLIPBOARD
#define NOCOLOR
#define NOCTLMGR
#define NODRAWTEXT
#define NOGDI
#define NOUSER
#define NOMB
#define NOMEMMGR
#define NOMETAFILE
#define NOMINMAX
#define NOMSG
#define NOOPENFILE
#define NOSCROLL
#define NOSERVICE
#define NOSOUND
#define NOTEXTMETRIC
#define NOWH
#define NOWINOFFSETS
#define NOCOMM
#define NOKANJI
#define NOHELP
#define NOPROFILER
#define NODEFERWINDOWPOS
#define NOMCX
#define NOIME
#define NOPROXYSTUB
#define NOIMAGE
#define NO
#define NOTAPE
#define ANSI_ONLY
#include "windows.h"
// Initialize everything
void init_il2cpp() {
// Get base address of IL2CPP module
uintptr_t baseAddress = (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
// Define IL2CPP API function addresses
#define DO_API(r, n, p) n = (r (*) p)(baseAddress + n ## _ptr)
#include "il2cpp-api-functions.h"
#undef DO_API
// Define function addresses
#define DO_APP_FUNC(a, r, n, p) n = (r (*) p)(baseAddress + a)
#include "il2cpp-functions.h"
#undef DO_APP_FUNC
// Define TypeInfo variables
#define DO_TYPEDEF(a, n) n ## __TypeInfo = *(n ## __Class**) (baseAddress + a);
#include "il2cpp-type-ptr.h"
#undef DO_TYPEDEF
}</value>
</data>
<data name="Cpp-MainCpp" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Custom injected code entry point
#include "il2cpp-init.h"
#include "helpers.h"
using namespace app;
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
// Injected code entry point
void Run()
{
LogWrite("Startup");
// Place your custom code here
}</value>
</data>
<data name="CppProjTemplate" xml:space="preserve">
<value>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"&gt;
&lt;ItemGroup Label="ProjectConfigurations"&gt;
&lt;ProjectConfiguration Include="Debug|Win32"&gt;
&lt;Configuration&gt;Debug&lt;/Configuration&gt;
&lt;Platform&gt;Win32&lt;/Platform&gt;
&lt;/ProjectConfiguration&gt;
&lt;ProjectConfiguration Include="Release|Win32"&gt;
&lt;Configuration&gt;Release&lt;/Configuration&gt;
&lt;Platform&gt;Win32&lt;/Platform&gt;
&lt;/ProjectConfiguration&gt;
&lt;ProjectConfiguration Include="Debug|x64"&gt;
&lt;Configuration&gt;Debug&lt;/Configuration&gt;
&lt;Platform&gt;x64&lt;/Platform&gt;
&lt;/ProjectConfiguration&gt;
&lt;ProjectConfiguration Include="Release|x64"&gt;
&lt;Configuration&gt;Release&lt;/Configuration&gt;
&lt;Platform&gt;x64&lt;/Platform&gt;
&lt;/ProjectConfiguration&gt;
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&lt;PropertyGroup Label="Globals"&gt;
&lt;!--&lt;VCProjectVersion&gt;16.0&lt;/VCProjectVersion&gt;--&gt;
&lt;Keyword&gt;Win32Proj&lt;/Keyword&gt;
&lt;ProjectGuid&gt;{%PROJECTGUID%}&lt;/ProjectGuid&gt;
&lt;RootNamespace&gt;Il2CppDLL&lt;/RootNamespace&gt;
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&lt;UseDebugLibraries&gt;true&lt;/UseDebugLibraries&gt;
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&lt;Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /&gt;
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&lt;ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"&gt;
&lt;Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /&gt;
&lt;/ImportGroup&gt;
&lt;PropertyGroup Label="UserMacros" /&gt;
&lt;PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"&gt;
&lt;LinkIncremental&gt;true&lt;/LinkIncremental&gt;
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&lt;PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"&gt;
&lt;LinkIncremental&gt;false&lt;/LinkIncremental&gt;
&lt;/PropertyGroup&gt;
&lt;PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"&gt;
&lt;LinkIncremental&gt;true&lt;/LinkIncremental&gt;
&lt;/PropertyGroup&gt;
&lt;PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"&gt;
&lt;LinkIncremental&gt;false&lt;/LinkIncremental&gt;
&lt;/PropertyGroup&gt;
&lt;ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"&gt;
&lt;ClCompile&gt;
&lt;WarningLevel&gt;Level3&lt;/WarningLevel&gt;
&lt;SDLCheck&gt;true&lt;/SDLCheck&gt;
&lt;PreprocessorDefinitions&gt;WIN32;_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
&lt;ConformanceMode&gt;true&lt;/ConformanceMode&gt;
&lt;PrecompiledHeader&gt;NotUsing&lt;/PrecompiledHeader&gt;
&lt;/ClCompile&gt;
&lt;Link&gt;
&lt;SubSystem&gt;Windows&lt;/SubSystem&gt;
&lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
&lt;EnableUAC&gt;false&lt;/EnableUAC&gt;
&lt;/Link&gt;
&lt;/ItemDefinitionGroup&gt;
&lt;ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"&gt;
&lt;ClCompile&gt;
&lt;WarningLevel&gt;Level3&lt;/WarningLevel&gt;
&lt;FunctionLevelLinking&gt;true&lt;/FunctionLevelLinking&gt;
&lt;IntrinsicFunctions&gt;true&lt;/IntrinsicFunctions&gt;
&lt;SDLCheck&gt;true&lt;/SDLCheck&gt;
&lt;PreprocessorDefinitions&gt;WIN32;NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
&lt;ConformanceMode&gt;true&lt;/ConformanceMode&gt;
&lt;PrecompiledHeader&gt;NotUsing&lt;/PrecompiledHeader&gt;
&lt;/ClCompile&gt;
&lt;Link&gt;
&lt;SubSystem&gt;Windows&lt;/SubSystem&gt;
&lt;EnableCOMDATFolding&gt;true&lt;/EnableCOMDATFolding&gt;
&lt;OptimizeReferences&gt;true&lt;/OptimizeReferences&gt;
&lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
&lt;EnableUAC&gt;false&lt;/EnableUAC&gt;
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&lt;/ItemDefinitionGroup&gt;
&lt;ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"&gt;
&lt;ClCompile&gt;
&lt;WarningLevel&gt;Level3&lt;/WarningLevel&gt;
&lt;SDLCheck&gt;true&lt;/SDLCheck&gt;
&lt;PreprocessorDefinitions&gt;_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
&lt;ConformanceMode&gt;true&lt;/ConformanceMode&gt;
&lt;PrecompiledHeader&gt;NotUsing&lt;/PrecompiledHeader&gt;
&lt;/ClCompile&gt;
&lt;Link&gt;
&lt;SubSystem&gt;Windows&lt;/SubSystem&gt;
&lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
&lt;EnableUAC&gt;false&lt;/EnableUAC&gt;
&lt;/Link&gt;
&lt;/ItemDefinitionGroup&gt;
&lt;ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"&gt;
&lt;ClCompile&gt;
&lt;WarningLevel&gt;Level3&lt;/WarningLevel&gt;
&lt;FunctionLevelLinking&gt;true&lt;/FunctionLevelLinking&gt;
&lt;IntrinsicFunctions&gt;true&lt;/IntrinsicFunctions&gt;
&lt;SDLCheck&gt;true&lt;/SDLCheck&gt;
&lt;PreprocessorDefinitions&gt;NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
&lt;ConformanceMode&gt;true&lt;/ConformanceMode&gt;
&lt;PrecompiledHeader&gt;NotUsing&lt;/PrecompiledHeader&gt;
&lt;/ClCompile&gt;
&lt;Link&gt;
&lt;SubSystem&gt;Windows&lt;/SubSystem&gt;
&lt;EnableCOMDATFolding&gt;true&lt;/EnableCOMDATFolding&gt;
&lt;OptimizeReferences&gt;true&lt;/OptimizeReferences&gt;
&lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
&lt;EnableUAC&gt;false&lt;/EnableUAC&gt;
&lt;/Link&gt;
&lt;/ItemDefinitionGroup&gt;
&lt;ItemGroup&gt;
&lt;ClCompile Include="dllmain.cpp" /&gt;
&lt;ClCompile Include="helpers.cpp" /&gt;
&lt;ClCompile Include="main.cpp" /&gt;
&lt;/ItemGroup&gt;
&lt;ItemGroup&gt;
&lt;ClInclude Include="dllmain.h" /&gt;
&lt;ClInclude Include="helpers.h" /&gt;
&lt;ClInclude Include="il2cpp-api-functions.h" /&gt;
&lt;ClInclude Include="il2cpp-init.h" /&gt;
&lt;ClInclude Include="il2cpp-function-ptr.h" /&gt;
&lt;ClInclude Include="il2cpp-functions.h" /&gt;
&lt;ClInclude Include="il2cpp-type-ptr.h" /&gt;
&lt;ClInclude Include="il2cpp-types.h" /&gt;
&lt;/ItemGroup&gt;
&lt;Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /&gt;
&lt;ImportGroup Label="ExtensionTargets"&gt;
&lt;/ImportGroup&gt;
&lt;/Project&gt;</value>
</data>
<data name="CppSlnTemplate" xml:space="preserve">
<value>Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%PROJECTNAME%", "%PROJECTFILE%", "{%PROJECTGUID%}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{%PROJECTGUID%}.Debug|x64.ActiveCfg = Debug|x64
{%PROJECTGUID%}.Debug|x64.Build.0 = Debug|x64
{%PROJECTGUID%}.Debug|x86.ActiveCfg = Release|x64
{%PROJECTGUID%}.Debug|x86.Build.0 = Release|x64
{%PROJECTGUID%}.Release|x64.ActiveCfg = Release|x64
{%PROJECTGUID%}.Release|x64.Build.0 = Release|x64
{%PROJECTGUID%}.Release|x86.ActiveCfg = Release|Win32
{%PROJECTGUID%}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {%SOLUTIONGUID%}
EndGlobalSection
EndGlobal</value>
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&lt;PropertyGroup&gt;
&lt;LangVersion&gt;latest&lt;/LangVersion&gt;
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&lt;PropertyGroup&gt;
&lt;Configuration Condition=" '$(Configuration)' == '' "&gt;Debug&lt;/Configuration&gt;
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&lt;ProjectGuid&gt;{%PROJECTGUID%}&lt;/ProjectGuid&gt;
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&lt;RootNamespace&gt;&lt;/RootNamespace&gt;
&lt;!--&lt;AppDesignerFolder&gt;Properties&lt;/AppDesignerFolder&gt;--&gt;
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