Files
Il2CppInspectorRedux/Il2CppTests/TestCppTypes.cs

88 lines
2.5 KiB
C#

/*
Copyright 2020 Katy Coe - http://www.hearthcode.org - http://www.djkaty.com
All rights reserved.
*/
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Reflection;
using NUnit.Framework;
namespace Il2CppInspector
{
[TestFixture]
public partial class FixedTests
{
[Test]
public void TestCppTypes() {
// NOTE: This test doesn't check for correct results, only that parsing doesn't fail!
var unityAllHeaders = UnityHeader.GetAllHeaders();
// Ensure we have read the embedded assembly resources
Assert.IsTrue(unityAllHeaders.Any());
// Ensure we can interpret every header from every version of Unity without errors
// This will throw InvalidOperationException if there is a problem
foreach (var unityHeader in unityAllHeaders) {
var cppTypes = CppTypes.FromUnityHeaders(unityHeader);
foreach (var cppType in cppTypes.Types)
Debug.WriteLine("// " + cppType.Key + "\n" + cppType.Value.ToString("o") + "\n");
}
// Do a few sanity checks taken from real applications
// NOTE: Does not provide full code coverage!
var cppTypes2 = CppTypes.FromUnityVersion(new UnityVersion("2019.3.1f1"), 64);
CppComplexType ct;
CppField field;
// Un-nested class
ct = (CppComplexType) cppTypes2["Il2CppClass"];
field = ct[0xD8].First();
Assert.AreEqual(field.Name, "cctor_finished");
field = ct[0x128].First();
Assert.AreEqual(field.Name, "vtable");
field = ct["cctor_finished"];
Assert.AreEqual(field.OffsetBytes, 0xD8);
field = ct["vtable"];
Assert.AreEqual(field.OffsetBytes, 0x128);
// Nested class
ct = (CppComplexType) cppTypes2["Il2CppClass_Merged"];
var fields = ct.Flattened;
field = fields[0xD8].First();
Assert.AreEqual(field.Name, "cctor_finished");
field = fields[0x128].First();
Assert.AreEqual(field.Name, "vtable");
field = fields["cctor_finished"];
Assert.AreEqual(field.OffsetBytes, 0xD8);
field = fields["vtable"];
Assert.AreEqual(field.OffsetBytes, 0x128);
}
}
}