Files
Il2CppInspectorRedux/Il2CppInspector.Common/Outputs/CppScaffolding.cs
2024-02-16 09:49:00 +01:00

352 lines
16 KiB
C#

// Copyright 2020 Robert Xiao - https://robertxiao.ca/
// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
// Copyright (c) 2023 LukeFZ https://github.com/LukeFZ
// All rights reserved
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using Il2CppInspector.Reflection;
using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Properties;
namespace Il2CppInspector.Outputs
{
public partial class CppScaffolding(AppModel model, bool useBetterArraySize = false)
{
private readonly AppModel _model = model;
/*
* 2017.2.1 changed the type of il2cpp_array_size_t to uintptr_t from int32_t. The code, however, uses static_cast<int32_t>(maxLength) to access this value,
* which makes decompilation a bit unpleasant due to it only ever checking the lower 32 bits.
* The better array size type is a union of the actual size (int32_t) and the actual value (uintptr_t) which should hopefully improve decompilation.
*/
private readonly bool _useBetterArraySize =
model.UnityVersion.CompareTo("2017.2.1") >= 0
&& model.Package.BinaryImage.Bits == 64
&& useBetterArraySize;
private StreamWriter _writer;
// Write the type header
// This can be used by other output modules
public void WriteTypes(string typeHeaderFile) {
using var fs = new FileStream(typeHeaderFile, FileMode.Create);
_writer = new StreamWriter(fs, Encoding.ASCII);
const string decompilerIfDef = "#if !defined(_GHIDRA_) && !defined(_IDA_) && !defined(_IDACLANG_)";
using (_writer)
{
writeHeader();
// Write primitive type definitions for when we're not including other headers
writeCode($"""
#if defined(_GHIDRA_) || defined(_IDA_)
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
typedef unsigned __int64 uint64_t;
typedef __int8 int8_t;
typedef __int16 int16_t;
typedef __int32 int32_t;
typedef __int64 int64_t;
#endif
#ifdef _IDACLANG_
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef unsigned long uint64_t;
typedef char int8_t;
typedef short int16_t;
typedef int int32_t;
typedef long int64_t;
#endif
#if defined(_GHIDRA_) || defined(_IDACLANG_)
typedef int{_model.Package.BinaryImage.Bits}_t intptr_t;
typedef uint{_model.Package.BinaryImage.Bits}_t uintptr_t;
typedef uint{_model.Package.BinaryImage.Bits}_t size_t;
#endif
{decompilerIfDef}
#define _CPLUSPLUS_
#endif
""");
if (_useBetterArraySize)
writeCode("#define actual_il2cpp_array_size_t il2cpp_array_size_t");
writeSectionHeader("IL2CPP internal types");
writeCode(_model.UnityHeaders.GetTypeHeaderText(_model.WordSizeBits));
if (_useBetterArraySize)
writeCode("""
#undef il2cpp_array_size_t
typedef union better_il2cpp_array_size_t
{
int32_t size;
actual_il2cpp_array_size_t value;
} better_il2cpp_array_size_t;
#define better_il2cpp_array_size_t il2cpp_array_size_t
""");
if (_model.TargetCompiler == CppCompilerType.MSVC)
{
// Stop MSVC complaining about out-of-bounds enum values
writeCode("#pragma warning(disable : 4369)");
// Stop MSVC complaining about constant truncation of enum values
writeCode("#pragma warning(disable : 4309)");
// MSVC will (rightly) throw a compiler warning when compiling for 32-bit architectures
// if the specified alignment of a type is smaller than the size of its largest element.
// We keep the alignments in to make them match Il2CppObject wherever possible, but it is
// safe to ignore them if they are too small, so we just disable the warning
writeCode("#pragma warning(disable : 4359)");
}
// C does not support namespaces
writeCode($"{decompilerIfDef}");
writeCode("namespace app {");
writeCode("#endif");
writeLine("");
writeTypesForGroup("Application types from method calls", "types_from_methods");
writeTypesForGroup("Application types from generic methods", "types_from_generic_methods");
writeTypesForGroup("Application types from usages", "types_from_usages");
writeTypesForGroup("Application unused value types", "unused_concrete_types");
writeCode($"{decompilerIfDef}");
writeCode("}");
writeCode("#endif");
}
}
public void Write(string projectPath) {
// Ensure output directory exists and is not a file
// A System.IOException will be thrown if it's a file'
var srcUserPath = Path.Combine(projectPath, "user");
var srcFxPath = Path.Combine(projectPath, "framework");
var srcDataPath = Path.Combine(projectPath, "appdata");
Directory.CreateDirectory(projectPath);
Directory.CreateDirectory(srcUserPath);
Directory.CreateDirectory(srcFxPath);
Directory.CreateDirectory(srcDataPath);
// Write type definitions to il2cpp-types.h
WriteTypes(Path.Combine(srcDataPath, "il2cpp-types.h"));
// Write selected Unity API function file to il2cpp-api-functions.h
// (this is a copy of the header file from an actual Unity install)
var il2cppApiFile = Path.Combine(srcDataPath, "il2cpp-api-functions.h");
var apiHeaderText = _model.UnityHeaders.GetAPIHeaderText();
using var fsApi = new FileStream(il2cppApiFile, FileMode.Create);
_writer = new StreamWriter(fsApi, Encoding.ASCII);
using (_writer)
{
writeHeader();
// Elide APIs that aren't in the binary to avoid compile errors
foreach (var line in apiHeaderText.Split('\n'))
{
var fnName = UnityHeaders.GetFunctionNameFromAPILine(line);
if (string.IsNullOrEmpty(fnName))
_writer.WriteLine(line);
else if (_model.AvailableAPIs.ContainsKey(fnName))
_writer.WriteLine(line);
}
}
// Write API function pointers to il2cpp-api-functions-ptr.h
var il2cppFnPtrFile = Path.Combine(srcDataPath, "il2cpp-api-functions-ptr.h");
using var fs2 = new FileStream(il2cppFnPtrFile, FileMode.Create);
_writer = new StreamWriter(fs2, Encoding.ASCII);
using (_writer)
{
writeHeader();
writeSectionHeader("IL2CPP API function pointers");
// We could use _model.AvailableAPIs here but that would exclude outputting the address
// of API exports which for some reason aren't defined in our selected API header,
// so although it doesn't affect the C++ compilation, we use GetAPIExports() instead for completeness
var exports = _model.Package.Binary.APIExports;
foreach (var export in exports)
{
writeCode($"#define {export.Key}_ptr 0x{_model.Package.BinaryImage.MapVATR(export.Value):X8}");
}
}
// Write application type definition addresses to il2cpp-types-ptr.h
var il2cppTypeInfoFile = Path.Combine(srcDataPath, "il2cpp-types-ptr.h");
using var fs3 = new FileStream(il2cppTypeInfoFile, FileMode.Create);
_writer = new StreamWriter(fs3, Encoding.ASCII);
using (_writer)
{
writeHeader();
writeSectionHeader("IL2CPP application-specific type definition addresses");
foreach (var type in _model.Types.Values.Where(t => t.TypeClassAddress != 0xffffffff_ffffffff))
{
writeCode($"DO_TYPEDEF(0x{type.TypeClassAddress - _model.Package.BinaryImage.ImageBase:X8}, {type.Name});");
}
}
// Write method pointers and signatures to il2cpp-functions.h
var methodFile = Path.Combine(srcDataPath, "il2cpp-functions.h");
using var fs4 = new FileStream(methodFile, FileMode.Create);
_writer = new StreamWriter(fs4, Encoding.ASCII);
using (_writer)
{
writeHeader();
writeSectionHeader("IL2CPP application-specific method definition addresses and signatures");
writeCode("using namespace app;");
writeLine("");
foreach (var method in _model.Methods.Values)
{
if (method.HasCompiledCode)
{
var arguments = string.Join(", ", method.CppFnPtrType.Arguments.Select(a => a.Type.Name + " " + (a.Name == "this" ? "__this" : a.Name)));
writeCode($"DO_APP_FUNC(0x{method.MethodCodeAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.ReturnType.Name}, "
+ $"{method.CppFnPtrType.Name}, ({arguments}));");
}
if (method.HasMethodInfo)
{
writeCode($"DO_APP_FUNC_METHODINFO(0x{method.MethodInfoPtrAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.Name}__MethodInfo);");
}
}
}
// Write metadata version
var versionFile = Path.Combine(srcDataPath, "il2cpp-metadata-version.h");
using var fs5 = new FileStream(versionFile, FileMode.Create);
_writer = new StreamWriter(fs5, Encoding.ASCII);
using (_writer)
{
writeHeader();
writeCode($"#define __IL2CPP_METADATA_VERSION {_model.Package.Version * 10:F0}");
}
// Write boilerplate code
File.WriteAllText(Path.Combine(srcFxPath, "dllmain.cpp"), Resources.Cpp_DLLMainCpp);
File.WriteAllText(Path.Combine(srcFxPath, "helpers.cpp"), Resources.Cpp_HelpersCpp);
File.WriteAllText(Path.Combine(srcFxPath, "helpers.h"), Resources.Cpp_HelpersH);
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-appdata.h"), Resources.Cpp_Il2CppAppDataH);
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.cpp"), Resources.Cpp_Il2CppInitCpp);
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.h"), Resources.Cpp_Il2CppInitH);
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.cpp"), Resources.Cpp_PCHIl2Cpp);
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.h"), Resources.Cpp_PCHIl2CppH);
// Write user code without overwriting existing code
void WriteIfNotExists(string path, string contents) { if (!File.Exists(path)) File.WriteAllText(path, contents); }
WriteIfNotExists(Path.Combine(srcUserPath, "main.cpp"), Resources.Cpp_MainCpp);
WriteIfNotExists(Path.Combine(srcUserPath, "main.h"), Resources.Cpp_MainH);
// Write Visual Studio project and solution files
var projectGuid = Guid.NewGuid();
var projectName = "IL2CppDLL";
var projectFile = projectName + ".vcxproj";
WriteIfNotExists(Path.Combine(projectPath, projectFile),
Resources.CppProjTemplate.Replace("%PROJECTGUID%", projectGuid.ToString()));
var guid1 = Guid.NewGuid();
var guid2 = Guid.NewGuid();
var guid3 = Guid.NewGuid();
var filtersFile = projectFile + ".filters";
var filters = Resources.CppProjFilters
.Replace("%GUID1%", guid1.ToString())
.Replace("%GUID2%", guid2.ToString())
.Replace("%GUID3%", guid3.ToString());
WriteIfNotExists(Path.Combine(projectPath, filtersFile), filters);
var solutionGuid = Guid.NewGuid();
var solutionFile = projectName + ".sln";
var sln = Resources.CppSlnTemplate
.Replace("%PROJECTGUID%", projectGuid.ToString())
.Replace("%PROJECTNAME%", projectName)
.Replace("%PROJECTFILE%", projectFile)
.Replace("%SOLUTIONGUID%", solutionGuid.ToString());
WriteIfNotExists(Path.Combine(projectPath, solutionFile), sln);
}
private void writeHeader() {
writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
writeLine("// Target Unity version: " + _model.UnityHeaders);
writeLine("");
}
private void writeTypesForGroup(string header, string group) {
writeSectionHeader(header);
foreach (var cppType in _model.GetDependencyOrderedCppTypeGroup(group))
if (cppType is CppEnumType) {
// Ghidra can't process C++ enum base types
writeCode("#if defined(_CPLUSPLUS_)");
writeCode(cppType.ToString());
writeCode("#else");
writeCode(cppType.ToString("c"));
writeCode("#endif");
} else {
writeCode(cppType.ToString());
}
}
private void writeCode(string text) {
if (_model.TargetCompiler == CppCompilerType.MSVC)
text = GccAlignRegex().Replace(text, @"__declspec(align($1))");
else if (_model.TargetCompiler == CppCompilerType.GCC)
text = MsvcAlignRegex().Replace(text, @"__attribute__((aligned($1)))");
var lines = text.Replace("\r", "").Split('\n');
//var cleanLines = lines.Select(s => s.ToEscapedString()); Not sure if this is necessary? maybe for some obfuscated assemblies, but those would just fail on other steps
foreach (var line in lines)
writeLine(line);
}
private void writeSectionHeader(string name) {
writeLine("// ******************************************************************************");
writeLine("// * " + name);
writeLine("// ******************************************************************************");
writeLine("");
}
private void writeLine(string line) => _writer.WriteLine(line);
[GeneratedRegex(@"__attribute__\s*?\(\s*?\(\s*?aligned\s*?\(\s*?([0-9]+)\s*?\)\s*?\)\s*?\)")]
private static partial Regex GccAlignRegex();
[GeneratedRegex(@"__declspec\s*?\(\s*?align\s*?\(\s*?([0-9]+)\s*?\)\s*?\)")]
private static partial Regex MsvcAlignRegex();
}
}