Files
Il2CppInspectorRedux/Il2CppInspector.Common/Properties/Resources.resx
2021-01-08 22:11:25 +01:00

1366 lines
74 KiB
XML

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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// DLL entry point
#define WIN32_LEAN_AND_MEAN
#include &lt;windows.h&gt;
#include "il2cpp-init.h"
#include "main.h"
// DLL entry point
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
init_il2cpp();
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) Run, NULL, 0, NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}</value>
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<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Helper functions
#include "pch-il2cpp.h"
#define WIN32_LEAN_AND_MEAN
#include &lt;windows.h&gt;
#include &lt;string&gt;
#include &lt;codecvt&gt;
#include "helpers.h"
// Log file location
extern const LPCWSTR LOG_FILE;
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address() {
return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
}
// Helper function to append text to a file
void il2cppi_log_write(std::string text) {
HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hfile == INVALID_HANDLE_VALUE)
MessageBoxW(0, L"Could not open log file", 0, 0);
DWORD written;
WriteFile(hfile, text.c_str(), (DWORD) text.length(), &amp;written, NULL);
WriteFile(hfile, "\r\n", 2, &amp;written, NULL);
CloseHandle(hfile);
}
// Helper function to open a new console window and redirect stdout there
void il2cppi_new_console() {
AllocConsole();
freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
}
#if _MSC_VER &gt;= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str) {
std::u16string u16(reinterpret_cast&lt;const char16_t*&gt;(str-&gt;chars));
return std::wstring_convert&lt;std::codecvt_utf8_utf16&lt;char16_t&gt;, char16_t&gt;{}.to_bytes(u16);
}
// Helper function to convert System.String to std::string
std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast&lt;Il2CppString*&gt;(str));
}
#endif</value>
</data>
<data name="Cpp-HelpersH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Helper functions
#pragma once
#include &lt;string&gt;
#include &lt;sstream&gt;
#include &lt;iomanip&gt;
#include "il2cpp-metadata-version.h"
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address();
// Helper function to append text to a file
void il2cppi_log_write(std::string text);
// Helper function to open a new console window and redirect stdout there
void il2cppi_new_console();
#if _MSC_VER &gt;= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str);
// Helper function to convert System.String to std::string
std::string il2cppi_to_string(app::String* str);
#endif
// Helper function to check if a metadata usage pointer is initialized
template&lt;typename T&gt; bool il2cppi_is_initialized(T* metadataItem) {
#if __IL2CPP_METADATA_VERISON &lt; 270
return *metadataItem != 0;
#else
// Metadata &gt;=27 (Unity 2020.2)
return !((uintptr_t) *metadataItem &amp; 1);
#endif
}
// Helper function to convert a pointer to hex
template&lt;typename T&gt; std::string to_hex_string(T i) {
std::stringstream stream;
stream &lt;&lt; "0x" &lt;&lt; std::setfill('0') &lt;&lt; std::setw(sizeof(T) * 2) &lt;&lt; std::hex &lt;&lt; i;
return stream.str();
}</value>
</data>
<data name="Cpp_Il2CppInitH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application initializer
#pragma once
// IL2CPP application initializer
void init_il2cpp();</value>
</data>
<data name="Cpp-MainCpp" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Custom injected code entry point
#include "pch-il2cpp.h"
#define WIN32_LEAN_AND_MEAN
#include &lt;Windows.h&gt;
#include &lt;iostream&gt;
#include "il2cpp-appdata.h"
#include "helpers.h"
using namespace app;
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
// Custom injected code entry point
void Run()
{
// Initialize thread data - DO NOT REMOVE
il2cpp_thread_attach(il2cpp_domain_get());
// If you would like to write to a log file, specify the name above and use il2cppi_log_write()
// il2cppi_log_write("Startup");
// If you would like to output to a new console window, use il2cppi_new_console() to open one and redirect stdout
// il2cppi_new_console();
// Place your custom code here
}</value>
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<value>Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
EndProject
</value>
</data>
<data name="CsSlnTemplate" xml:space="preserve">
<value>Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
%PROJECTDEFINITIONS%
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
%PROJECTCONFIGURATIONS%
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
</value>
</data>
<data name="Cpp-Il2CppAppDataH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application data
#pragma once
#include &lt;cstdint&gt;
// Application-specific types
#include "il2cpp-types.h"
// IL2CPP API function pointers
#include "il2cpp-api-functions-ptr.h"
// IL2CPP APIs
#define DO_API(r, n, p) extern r (*n) p
#include "il2cpp-api-functions.h"
#undef DO_API
// Application-specific functions
#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
#define DO_APP_FUNC_METHODINFO(a, n) extern struct MethodInfo ** n
namespace app {
#include "il2cpp-functions.h"
}
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// TypeInfo pointers
#define DO_TYPEDEF(a, n) extern n ## __Class** n ## __TypeInfo
namespace app {
#include "il2cpp-types-ptr.h"
}
#undef DO_TYPEDEF</value>
</data>
<data name="Cpp-Il2CppInitCpp" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application initializer
#include "pch-il2cpp.h"
#include "il2cpp-appdata.h"
#include "il2cpp-init.h"
#include "helpers.h"
// IL2CPP APIs
#define DO_API(r, n, p) r (*n) p
#include "il2cpp-api-functions.h"
#undef DO_API
// Application-specific functions
#define DO_APP_FUNC(a, r, n, p) r (*n) p
#define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n
namespace app {
#include "il2cpp-functions.h"
}
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// TypeInfo pointers
#define DO_TYPEDEF(a, n) n ## __Class** n ## __TypeInfo
namespace app {
#include "il2cpp-types-ptr.h"
}
#undef DO_TYPEDEF
// IL2CPP application initializer
void init_il2cpp()
{
// Get base address of IL2CPP module
uintptr_t baseAddress = il2cppi_get_base_address();
using namespace app;
// Define IL2CPP API function addresses
#define DO_API(r, n, p) n = (r (*) p)(baseAddress + n ## _ptr)
#include "il2cpp-api-functions.h"
#undef DO_API
// Define function addresses
#define DO_APP_FUNC(a, r, n, p) n = (r (*) p)(baseAddress + a)
#define DO_APP_FUNC_METHODINFO(a, n) n = (struct MethodInfo **)(baseAddress + a)
#include "il2cpp-functions.h"
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// Define TypeInfo variables
#define DO_TYPEDEF(a, n) n ## __TypeInfo = (n ## __Class**) (baseAddress + a);
#include "il2cpp-types-ptr.h"
#undef DO_TYPEDEF
}</value>
</data>
<data name="Cpp-MainH" xml:space="preserve">
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Custom injected code entry point
#pragma once
// Custom injected code entry point
void Run();</value>
</data>
<data name="Cpp-PCHIl2Cpp" xml:space="preserve">
<value>// pch.cpp: source file corresponding to the pre-compiled header
#include "pch-il2cpp.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.</value>
</data>
<data name="Cpp-PCHIl2CppH" xml:space="preserve">
<value>// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_IL2CPP_H
#define PCH_IL2CPP_H
// add headers that you want to pre-compile here
#include "il2cpp-appdata.h"
#endif //PCH_IL2CPP_H</value>
</data>
<data name="CppProjFilters" xml:space="preserve">
<value>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"&gt;
&lt;ItemGroup&gt;
&lt;ClCompile Include="user\main.cpp"&gt;
&lt;Filter&gt;user&lt;/Filter&gt;
&lt;/ClCompile&gt;
&lt;ClCompile Include="framework\dllmain.cpp"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClCompile&gt;
&lt;ClCompile Include="framework\helpers.cpp"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClCompile&gt;
&lt;ClCompile Include="framework\il2cpp-init.cpp"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClCompile&gt;
&lt;ClCompile Include="framework\pch-il2cpp.cpp"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClCompile&gt;
&lt;/ItemGroup&gt;
&lt;ItemGroup&gt;
&lt;ClInclude Include="user\main.h"&gt;
&lt;Filter&gt;user&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-api-functions.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-api-functions-ptr.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-functions.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-metadata-version.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-types.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="appdata\il2cpp-types-ptr.h"&gt;
&lt;Filter&gt;appdata&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="framework\helpers.h"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="framework\il2cpp-appdata.h"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="framework\il2cpp-init.h"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;ClInclude Include="framework\pch-il2cpp.h"&gt;
&lt;Filter&gt;framework&lt;/Filter&gt;
&lt;/ClInclude&gt;
&lt;/ItemGroup&gt;
&lt;ItemGroup&gt;
&lt;Filter Include="appdata"&gt;
&lt;UniqueIdentifier&gt;{%GUID1%}&lt;/UniqueIdentifier&gt;
&lt;/Filter&gt;
&lt;Filter Include="framework"&gt;
&lt;UniqueIdentifier&gt;{%GUID2%}&lt;/UniqueIdentifier&gt;
&lt;/Filter&gt;
&lt;Filter Include="user"&gt;
&lt;UniqueIdentifier&gt;{%GUID3%}&lt;/UniqueIdentifier&gt;
&lt;/Filter&gt;
&lt;/ItemGroup&gt;
&lt;/Project&gt;</value>
</data>
</root>