1366 lines
74 KiB
XML
1366 lines
74 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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|
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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|
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Cpp-DLLMainCpp" xml:space="preserve">
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<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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// DLL entry point
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "il2cpp-init.h"
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#include "main.h"
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// DLL entry point
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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init_il2cpp();
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) Run, NULL, 0, NULL);
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}</value>
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</data>
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<data name="Cpp-HelpersCpp" xml:space="preserve">
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<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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// Helper functions
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#include "pch-il2cpp.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <string>
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#include <codecvt>
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#include "helpers.h"
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// Log file location
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extern const LPCWSTR LOG_FILE;
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// Helper function to get the module base address
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uintptr_t il2cppi_get_base_address() {
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return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
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}
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// Helper function to append text to a file
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void il2cppi_log_write(std::string text) {
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HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (hfile == INVALID_HANDLE_VALUE)
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MessageBoxW(0, L"Could not open log file", 0, 0);
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DWORD written;
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WriteFile(hfile, text.c_str(), (DWORD) text.length(), &written, NULL);
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WriteFile(hfile, "\r\n", 2, &written, NULL);
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CloseHandle(hfile);
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}
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|
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// Helper function to open a new console window and redirect stdout there
|
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void il2cppi_new_console() {
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AllocConsole();
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freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
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}
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|
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#if _MSC_VER >= 1920
|
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// Helper function to convert Il2CppString to std::string
|
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std::string il2cppi_to_string(Il2CppString* str) {
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std::u16string u16(reinterpret_cast<const char16_t*>(str->chars));
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return std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.to_bytes(u16);
|
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}
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|
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// Helper function to convert System.String to std::string
|
|
std::string il2cppi_to_string(app::String* str) {
|
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return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
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}
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#endif</value>
|
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</data>
|
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<data name="Cpp-HelpersH" xml:space="preserve">
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<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
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// Helper functions
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#pragma once
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#include <string>
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#include <sstream>
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#include <iomanip>
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|
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#include "il2cpp-metadata-version.h"
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|
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// Helper function to get the module base address
|
|
uintptr_t il2cppi_get_base_address();
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|
|
// Helper function to append text to a file
|
|
void il2cppi_log_write(std::string text);
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|
|
// Helper function to open a new console window and redirect stdout there
|
|
void il2cppi_new_console();
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|
|
#if _MSC_VER >= 1920
|
|
// Helper function to convert Il2CppString to std::string
|
|
std::string il2cppi_to_string(Il2CppString* str);
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|
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// Helper function to convert System.String to std::string
|
|
std::string il2cppi_to_string(app::String* str);
|
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#endif
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|
|
// Helper function to check if a metadata usage pointer is initialized
|
|
template<typename T> bool il2cppi_is_initialized(T* metadataItem) {
|
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#if __IL2CPP_METADATA_VERISON < 270
|
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return *metadataItem != 0;
|
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#else
|
|
// Metadata >=27 (Unity 2020.2)
|
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return !((uintptr_t) *metadataItem & 1);
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#endif
|
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}
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|
|
// Helper function to convert a pointer to hex
|
|
template<typename T> std::string to_hex_string(T i) {
|
|
std::stringstream stream;
|
|
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << i;
|
|
return stream.str();
|
|
}</value>
|
|
</data>
|
|
<data name="Cpp_Il2CppInitH" xml:space="preserve">
|
|
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
|
// IL2CPP application initializer
|
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|
|
#pragma once
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|
|
// IL2CPP application initializer
|
|
void init_il2cpp();</value>
|
|
</data>
|
|
<data name="Cpp-MainCpp" xml:space="preserve">
|
|
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
|
// Custom injected code entry point
|
|
|
|
#include "pch-il2cpp.h"
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <Windows.h>
|
|
#include <iostream>
|
|
#include "il2cpp-appdata.h"
|
|
#include "helpers.h"
|
|
|
|
using namespace app;
|
|
|
|
// Set the name of your log file here
|
|
extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
|
|
|
|
// Custom injected code entry point
|
|
void Run()
|
|
{
|
|
// Initialize thread data - DO NOT REMOVE
|
|
il2cpp_thread_attach(il2cpp_domain_get());
|
|
|
|
// If you would like to write to a log file, specify the name above and use il2cppi_log_write()
|
|
// il2cppi_log_write("Startup");
|
|
|
|
// If you would like to output to a new console window, use il2cppi_new_console() to open one and redirect stdout
|
|
// il2cppi_new_console();
|
|
|
|
// Place your custom code here
|
|
}</value>
|
|
</data>
|
|
<data name="CppProjTemplate" xml:space="preserve">
|
|
<value><?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="framework\dllmain.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\helpers.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\il2cpp-init.cpp" />
|
|
<ClCompile Include="framework\pch-il2cpp.cpp">
|
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
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<ClCompile Include="user\main.cpp" />
|
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</ItemGroup>
|
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<ItemGroup>
|
|
<ClInclude Include="appdata\il2cpp-api-functions.h" />
|
|
<ClInclude Include="appdata\il2cpp-api-functions-ptr.h" />
|
|
<ClInclude Include="appdata\il2cpp-functions.h" />
|
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<ClInclude Include="appdata\il2cpp-metadata-version.h" />
|
|
<ClInclude Include="appdata\il2cpp-types-ptr.h" />
|
|
<ClInclude Include="appdata\il2cpp-types.h" />
|
|
<ClInclude Include="framework\helpers.h" />
|
|
<ClInclude Include="framework\il2cpp-appdata.h" />
|
|
<ClInclude Include="framework\il2cpp-init.h" />
|
|
<ClInclude Include="framework\pch-il2cpp.h" />
|
|
<ClInclude Include="user\main.h" />
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<!--<VCProjectVersion>16.0</VCProjectVersion>-->
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{%PROJECTGUID}</ProjectGuid>
|
|
<RootNamespace>Il2CppDLL</RootNamespace>
|
|
<!--<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>-->
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<!--<PlatformToolset>v142</PlatformToolset>-->
|
|
<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<!--<PlatformToolset>v142</PlatformToolset>-->
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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<UseDebugLibraries>true</UseDebugLibraries>
|
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<!--<PlatformToolset>v142</PlatformToolset>-->
|
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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<UseDebugLibraries>false</UseDebugLibraries>
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<!--<PlatformToolset>v142</PlatformToolset>-->
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
|
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
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<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
|
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user</AdditionalIncludeDirectories>
|
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</ClCompile>
|
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<Link>
|
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<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
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</Reference>
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<HintPath>%UNITYPATH%/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
</Reference>
|
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<Reference Include="mscorlib">
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|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Composition">
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<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
|
</Reference>
|
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<Reference Include="System.Data">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Drawing">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
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|
</Reference>
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<Reference Include="System.IO.Compression.FileSystem">
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<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
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|
</Reference>
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<Reference Include="System.Net">
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|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
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|
</Reference>
|
|
<Reference Include="System.ServiceModel.Web">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
|
</Reference>
|
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<Reference Include="System.Transactions">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
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|
</Reference>
|
|
<Reference Include="System.Web">
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|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
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|
</Reference>
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|
<Reference Include="System.Windows">
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|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
|
</Reference>
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|
<Reference Include="System.Xml">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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|
</Reference>
|
|
<Reference Include="System.Xml.Serialization">
|
|
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
%PROJECTREFERENCES%
|
|
</ItemGroup>
|
|
|
|
<!--<Target Name="GenerateTargetFrameworkMonikerAttribute"/>-->
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.Targets" />
|
|
</Project></value>
|
|
</data>
|
|
<data name="SlnProjectConfiguration" xml:space="preserve">
|
|
<value> {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
{%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
{%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
{%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
</value>
|
|
</data>
|
|
<data name="SlnProjectDefinition" xml:space="preserve">
|
|
<value>Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
|
|
EndProject
|
|
</value>
|
|
</data>
|
|
<data name="CsSlnTemplate" xml:space="preserve">
|
|
<value>Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio Version 16
|
|
%PROJECTDEFINITIONS%
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|Any CPU = Debug|Any CPU
|
|
Release|Any CPU = Release|Any CPU
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
%PROJECTCONFIGURATIONS%
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
EndGlobal
|
|
</value>
|
|
</data>
|
|
<data name="Cpp-Il2CppAppDataH" xml:space="preserve">
|
|
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
|
// IL2CPP application data
|
|
|
|
#pragma once
|
|
|
|
#include <cstdint>
|
|
|
|
// Application-specific types
|
|
#include "il2cpp-types.h"
|
|
|
|
// IL2CPP API function pointers
|
|
#include "il2cpp-api-functions-ptr.h"
|
|
|
|
// IL2CPP APIs
|
|
#define DO_API(r, n, p) extern r (*n) p
|
|
#include "il2cpp-api-functions.h"
|
|
#undef DO_API
|
|
|
|
// Application-specific functions
|
|
#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
|
|
#define DO_APP_FUNC_METHODINFO(a, n) extern struct MethodInfo ** n
|
|
namespace app {
|
|
#include "il2cpp-functions.h"
|
|
}
|
|
#undef DO_APP_FUNC
|
|
#undef DO_APP_FUNC_METHODINFO
|
|
|
|
// TypeInfo pointers
|
|
#define DO_TYPEDEF(a, n) extern n ## __Class** n ## __TypeInfo
|
|
namespace app {
|
|
#include "il2cpp-types-ptr.h"
|
|
}
|
|
#undef DO_TYPEDEF</value>
|
|
</data>
|
|
<data name="Cpp-Il2CppInitCpp" xml:space="preserve">
|
|
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
|
// IL2CPP application initializer
|
|
|
|
#include "pch-il2cpp.h"
|
|
|
|
#include "il2cpp-appdata.h"
|
|
#include "il2cpp-init.h"
|
|
#include "helpers.h"
|
|
|
|
// IL2CPP APIs
|
|
#define DO_API(r, n, p) r (*n) p
|
|
#include "il2cpp-api-functions.h"
|
|
#undef DO_API
|
|
|
|
// Application-specific functions
|
|
#define DO_APP_FUNC(a, r, n, p) r (*n) p
|
|
#define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n
|
|
namespace app {
|
|
#include "il2cpp-functions.h"
|
|
}
|
|
#undef DO_APP_FUNC
|
|
#undef DO_APP_FUNC_METHODINFO
|
|
|
|
// TypeInfo pointers
|
|
#define DO_TYPEDEF(a, n) n ## __Class** n ## __TypeInfo
|
|
namespace app {
|
|
#include "il2cpp-types-ptr.h"
|
|
}
|
|
#undef DO_TYPEDEF
|
|
|
|
// IL2CPP application initializer
|
|
void init_il2cpp()
|
|
{
|
|
// Get base address of IL2CPP module
|
|
uintptr_t baseAddress = il2cppi_get_base_address();
|
|
|
|
using namespace app;
|
|
|
|
// Define IL2CPP API function addresses
|
|
#define DO_API(r, n, p) n = (r (*) p)(baseAddress + n ## _ptr)
|
|
#include "il2cpp-api-functions.h"
|
|
#undef DO_API
|
|
|
|
// Define function addresses
|
|
#define DO_APP_FUNC(a, r, n, p) n = (r (*) p)(baseAddress + a)
|
|
#define DO_APP_FUNC_METHODINFO(a, n) n = (struct MethodInfo **)(baseAddress + a)
|
|
#include "il2cpp-functions.h"
|
|
#undef DO_APP_FUNC
|
|
#undef DO_APP_FUNC_METHODINFO
|
|
|
|
// Define TypeInfo variables
|
|
#define DO_TYPEDEF(a, n) n ## __TypeInfo = (n ## __Class**) (baseAddress + a);
|
|
#include "il2cpp-types-ptr.h"
|
|
#undef DO_TYPEDEF
|
|
}</value>
|
|
</data>
|
|
<data name="Cpp-MainH" xml:space="preserve">
|
|
<value>// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
|
|
// Custom injected code entry point
|
|
|
|
#pragma once
|
|
|
|
// Custom injected code entry point
|
|
void Run();</value>
|
|
</data>
|
|
<data name="Cpp-PCHIl2Cpp" xml:space="preserve">
|
|
<value>// pch.cpp: source file corresponding to the pre-compiled header
|
|
|
|
#include "pch-il2cpp.h"
|
|
|
|
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.</value>
|
|
</data>
|
|
<data name="Cpp-PCHIl2CppH" xml:space="preserve">
|
|
<value>// pch.h: This is a precompiled header file.
|
|
// Files listed below are compiled only once, improving build performance for future builds.
|
|
// This also affects IntelliSense performance, including code completion and many code browsing features.
|
|
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
|
|
// Do not add files here that you will be updating frequently as this negates the performance advantage.
|
|
|
|
#ifndef PCH_IL2CPP_H
|
|
#define PCH_IL2CPP_H
|
|
|
|
// add headers that you want to pre-compile here
|
|
#include "il2cpp-appdata.h"
|
|
|
|
#endif //PCH_IL2CPP_H</value>
|
|
</data>
|
|
<data name="CppProjFilters" xml:space="preserve">
|
|
<value><?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<ClCompile Include="user\main.cpp">
|
|
<Filter>user</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\dllmain.cpp">
|
|
<Filter>framework</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\helpers.cpp">
|
|
<Filter>framework</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\il2cpp-init.cpp">
|
|
<Filter>framework</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="framework\pch-il2cpp.cpp">
|
|
<Filter>framework</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="user\main.h">
|
|
<Filter>user</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-api-functions.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-api-functions-ptr.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-functions.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-metadata-version.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-types.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="appdata\il2cpp-types-ptr.h">
|
|
<Filter>appdata</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="framework\helpers.h">
|
|
<Filter>framework</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="framework\il2cpp-appdata.h">
|
|
<Filter>framework</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="framework\il2cpp-init.h">
|
|
<Filter>framework</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="framework\pch-il2cpp.h">
|
|
<Filter>framework</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Filter Include="appdata">
|
|
<UniqueIdentifier>{%GUID1%}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="framework">
|
|
<UniqueIdentifier>{%GUID2%}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="user">
|
|
<UniqueIdentifier>{%GUID3%}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
</Project></value>
|
|
</data>
|
|
</root> |