Files
Il2CppInspectorRedux/Il2CppInspector.Common/Cpp/CppField.cs
Luke 3439ca912b Implement new GUI and CLI, fix misc. smaller issues (#22)
* Initial commit of new UI c# component

* Initial commit of new UI frontend component

* target WinExe to hide console window in release mode, move ui exe into resources

* force single file publishing and add initial gh workflow for publishing ui

* fix workflow errors

* update dependencies and remove cxxdemangler, as it was outdated

* fix c# single file output due to invalid output path

* smaller tweaks, hack around loops in cpp type layouting

* process other queued exports even if one fails and show error message

* add basic support for processing LC_DYLD_CHAINED_FIXUPS

* ELF loading should not use the file offset for loading the dynamic section

* fix symbol table loading in some modified elfs

* add "start export" button on format selection screen, clear all toasts after selecting an export format

* embed ui executable directly into c# assembly

* only build tauri component in c# release builds

* add il2cpp file (binary, metadata) export to advanced tab

* fix and enable binary ninja fake string segment support

* add support for metadata

* unify logic for getting element type index

* fix new ui not allowing script exports other than ida

* new ui: clear out loaded binary if no IL2CPP images could be loaded

* fix toAddr calls in ghidra script target

* remove dependency on a section being named .text in loaded pe files

* tweak symbol reading a bit and remove sht relocation reading

* add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types

* reduce clang errors for header file, fix better array size struct, emit required forward definitions in header

* expose forward definitions in AppModel, fix issue with method-only used types not being emitted

* remove debug log line

* fix spelling mistakes in gui outputs

* fix il2cpp_array_size_t not being an actual type for later method definitions

* change the default port for new ui dev to 5000

* show current version and hash in new ui footer

* seperate redux ui impl into FrontendCore project

* make inspector version a server api, split up output subtypes and tweak some option names

* add redux CLI based on redux GUI output formats

* replace all Console.WriteLine calls in core inspector with AnsiConsole calls

* add workflow for new cli and add back old gui workflow

* disable aot publish and enable single file for redux cli
2025-08-15 21:13:32 +02:00

105 lines
3.7 KiB
C#

/*
Copyright 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
All rights reserved.
*/
namespace Il2CppInspector.Cpp
{
// A field in a C++ type
public class CppField
{
// The name of the field
public string Name { get; }
// The type of the field
public CppType Type { get; }
// Whether the field is const
public bool IsConst { get; }
// The offset of the field into the type
public int Offset { get; internal set; }
// The size of the field in bits
public int BitfieldSize { get; }
// The offset of the field into the type in bytes
public int OffsetBytes => Offset / 8;
// The size of the field
public int Size => (BitfieldSize > 0 ? BitfieldSize : Type.Size);
public int SizeBytes => (Size / 8) + (Size % 8 > 0 ? 1 : 0);
// The LSB of the bitfield
public int BitfieldLSB => Offset % 8;
// The MSB of the bitfield
public int BitfieldMSB => BitfieldLSB + Size - 1;
// Initialize field
public CppField(string name, CppType type, int bitfieldSize = 0, bool isConst = false) {
Name = name;
Type = type;
BitfieldSize = bitfieldSize;
IsConst = isConst;
}
// C++ representation of field
public virtual string ToString(string format = "") {
var offset = format == "o" ? $"/* 0x{OffsetBytes:x2} - 0x{OffsetBytes + SizeBytes - 1:x2} (0x{SizeBytes:x2}) */ " : "";
var prefix = (IsConst ? "const " : "");
var field = Type switch {
// nested anonymous types (trim semi-colon and newline from end)
CppComplexType t when string.IsNullOrEmpty(t.Name) => (format == "o"? "\n" : "")
+ t.ToString(format)[..^2] + (Name.Length > 0? " " + Name : ""),
// function pointers
CppFnPtrType t when string.IsNullOrEmpty(t.Name) => t.ToFieldString(Name, format),
// regular fields
_ => $"{Type.ToFieldString(Name, format)}" + (BitfieldSize > 0? $" : {BitfieldSize}" : "")
};
var suffix = "";
// bitfields
if (BitfieldSize > 0 && format == "o")
suffix += $" /* bits {BitfieldLSB} - {BitfieldMSB} */";
return offset + prefix + field + suffix;
}
public override string ToString() => ToString();
}
// An enum key and value pair
public class CppEnumField : CppField
{
// The enum type this field belongs to
public CppEnumType DeclaringType { get; }
// The value of this key name
public object Value { get; }
public CppEnumField(CppEnumType declType, string name, CppType type, object value) : base(name, type)
=> (DeclaringType, Value) = (declType, value);
// We output as hex to avoid unsigned value compiler errors for top bit set values in VS <= 2017
// We'll get compiler warnings instead but it will still compile
public override string ToString(string format = "") {
var signed = Type.Name.StartsWith("int"); // int8/16/32/64_t or uint8/16/32/64_t/bool/float/double
// Signed number with top bit set (only perform cast if underlying type is signed)
var fieldIsNegative = signed && ((long) Convert.ChangeType(Value, typeof(long))) < 0;
var fieldName = (format.Contains('c')? DeclaringType.Name + "_" : "") + Name;
if (fieldIsNegative)
return $"{fieldName} = {Value}";
return string.Format("{0} = 0x{1:x" + Type.SizeBytes * 2 + "}", fieldName, Value);
}
}
}