* Bump projects to .net 9 and update nugets * add VersionedSerialization + source generator * migrate versioning to StructVersion class, add handling/detection for 29.2/31.2 * add new struct definitions * rename serialization methods and add BinaryObjectStreamReader for interop * Rework metadata struct loading to use new struct versioning * move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions * fix metadata usage validity checks * rework code registration offsetting a bit and add second 29/31.1 condition * tweak .1 condition (again) * 29/31.2 was a psyop * also remove 29.2 from the readme * remove loading of packed dlls - this was a very unsafe feature * support auto-recovering type indices from type handles fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type * support loading PEs without an export table * also read UnresolvedVirtualCallCount on regular v31 * Disable plugin loading for now * Overhaul disassembler script + add Binary Ninja target (#12) * Overhaul diassembler scripts: - No longer defines top level functions - Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface) - Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore) - Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences - String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported * Add Binary Ninja disassembler script backend This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive * make binary ninja script use own _BINARYNINJA_ define and add define helpers to header * Update README to account for new script and binary ninja backend * implement fake string segment functions for binary ninja but don't advertise support * also cache API function types in binary ninja backend * fix ida script and disable folders again * Fix metadata usage issues caused by it being a value type now * make TryMapVATR overrideable and implement it for ELFs * Make field offset reading use TryMapVATR to reduce exceptions * Fix NRE in Assembly ctor on < v24.2 * Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes * workflow: only restore packages for projects that are being built * workflow: tweak caching and fix gui compilation * workflow: remove double .zip in CLI artifact name * 29/31.2 don't actually exist, this logic is not needed
115 lines
4.6 KiB
C#
115 lines
4.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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namespace VersionedSerialization.Generator.Utils;
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[DebuggerDisplay("Length = {Length}")]
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[DebuggerTypeProxy(typeof(ImmutableEquatableArray<>.DebugView))]
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public sealed class ImmutableEquatableArray<T> :
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IEquatable<ImmutableEquatableArray<T>>,
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IReadOnlyList<T>,
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IList<T>,
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IList
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where T : IEquatable<T>
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{
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public static ImmutableEquatableArray<T> Empty { get; } = new([]);
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private readonly T[] _values;
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public ref readonly T this[int index] => ref _values[index];
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public int Length => _values.Length;
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private ImmutableEquatableArray(T[] values)
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=> _values = values;
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public bool Equals(ImmutableEquatableArray<T>? other)
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=> ReferenceEquals(this, other) || ((ReadOnlySpan<T>)_values).SequenceEqual(other?._values);
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public override bool Equals(object? obj)
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=> obj is ImmutableEquatableArray<T> other && Equals(other);
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public override int GetHashCode()
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{
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var hash = 0;
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foreach (var value in _values)
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{
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hash = HashCode.Combine(hash, value.GetHashCode());
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}
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return hash;
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}
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public Enumerator GetEnumerator() => new(_values);
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public struct Enumerator
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{
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private readonly T[] _values;
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private int _index;
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internal Enumerator(T[] values)
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{
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_values = values;
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_index = -1;
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}
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public bool MoveNext() => ++_index < _values.Length;
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public readonly ref T Current => ref _values[_index];
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal static ImmutableEquatableArray<T> UnsafeCreateFromArray(T[] values)
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=> new(values);
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#region Explicit interface implementations
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => ((IEnumerable<T>)_values).GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable<T>)_values).GetEnumerator();
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bool ICollection<T>.IsReadOnly => true;
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bool IList.IsFixedSize => true;
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bool IList.IsReadOnly => true;
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T IReadOnlyList<T>.this[int index] => _values[index];
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T IList<T>.this[int index] { get => _values[index]; set => throw new InvalidOperationException(); }
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object? IList.this[int index] { get => _values[index]; set => throw new InvalidOperationException(); }
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void ICollection<T>.CopyTo(T[] array, int arrayIndex) => _values.CopyTo(array, arrayIndex);
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void ICollection.CopyTo(Array array, int index) => _values.CopyTo(array, index);
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int IList<T>.IndexOf(T item) => _values.AsSpan().IndexOf(item);
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int IList.IndexOf(object? value) => ((IList)_values).IndexOf(value);
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bool ICollection<T>.Contains(T item) => _values.AsSpan().IndexOf(item) >= 0;
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bool IList.Contains(object? value) => ((IList)_values).Contains(value);
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bool ICollection.IsSynchronized => false;
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object ICollection.SyncRoot => this;
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int IReadOnlyCollection<T>.Count => Length;
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int ICollection<T>.Count => Length;
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int ICollection.Count => Length;
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void ICollection<T>.Add(T item) => throw new InvalidOperationException();
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bool ICollection<T>.Remove(T item) => throw new InvalidOperationException();
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void ICollection<T>.Clear() => throw new InvalidOperationException();
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void IList<T>.Insert(int index, T item) => throw new InvalidOperationException();
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void IList<T>.RemoveAt(int index) => throw new InvalidOperationException();
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int IList.Add(object? value) => throw new InvalidOperationException();
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void IList.Clear() => throw new InvalidOperationException();
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void IList.Insert(int index, object? value) => throw new InvalidOperationException();
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void IList.Remove(object? value) => throw new InvalidOperationException();
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void IList.RemoveAt(int index) => throw new InvalidOperationException();
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#endregion
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private sealed class DebugView(ImmutableEquatableArray<T> array)
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{
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[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
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public T[] Items => array.ToArray();
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}
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}
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public static class ImmutableEquatableArray
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{
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public static ImmutableEquatableArray<T> ToImmutableEquatableArray<T>(this IEnumerable<T> values) where T : IEquatable<T>
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=> values is ICollection<T> { Count: 0 } ? ImmutableEquatableArray<T>.Empty : ImmutableEquatableArray<T>.UnsafeCreateFromArray(values.ToArray());
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public static ImmutableEquatableArray<T> Create<T>(ReadOnlySpan<T> values) where T : IEquatable<T>
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=> values.IsEmpty ? ImmutableEquatableArray<T>.Empty : ImmutableEquatableArray<T>.UnsafeCreateFromArray(values.ToArray());
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} |