Files
Il2CppInspectorRedux/Il2CppInspector.Common/Properties/Resources.Designer.cs

429 lines
18 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Il2CppInspector.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppInspector.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// DLL entry point
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;windows.h&gt;
///#include &quot;il2cpp-init.h&quot;
///#include &quot;main.h&quot;
///
///// DLL entry point
///BOOL APIENTRY DllMain( HMODULE hModule,
/// DWORD ul_reason_for_call,
/// LPVOID lpReserved
/// )
///{
/// switch (ul_reason_for_call)
/// {
/// case DLL_PROCESS_ATTACH:
/// init_il2cpp();
/// CreateThread(NULL, 0, (LPTHREAD_S [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_DLLMainCpp {
get {
return ResourceManager.GetString("Cpp-DLLMainCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#include &quot;pch-il2cpp.h&quot;
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;windows.h&gt;
///#include &lt;string&gt;
///#include &lt;codecvt&gt;
///#include &quot;helpers.h&quot;
///
///// Log file location
///extern const LPCWSTR LOG_FILE;
///
///// Helper function to get the module base address
///uintptr_t il2cppi_get_base_address() {
/// return (uintptr_t) GetModuleHandleW(L&quot;GameAssembly.dll&quot;);
///}
///
///// Helper function to append text to a file
///void il2cppi_l [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_HelpersCpp {
get {
return ResourceManager.GetString("Cpp-HelpersCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#pragma once
///
///#include &lt;string&gt;
///#include &lt;sstream&gt;
///#include &lt;iomanip&gt;
///
///#include &quot;il2cpp-metadata-version.h&quot;
///
///// Helper function to get the module base address
///uintptr_t il2cppi_get_base_address();
///
///// Helper function to append text to a file
///void il2cppi_log_write(std::string text);
///
///// Helper function to open a new console window and redirect stdout there
///void il2cppi_new_console();
///
///// Helper [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_HelpersH {
get {
return ResourceManager.GetString("Cpp-HelpersH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application data
///
///#pragma once
///
///#include &lt;cstdint&gt;
///
///// Application-specific types
///#include &quot;il2cpp-types.h&quot;
///
///// IL2CPP API function pointers
///#include &quot;il2cpp-api-functions-ptr.h&quot;
///
///// IL2CPP APIs
///#define DO_API(r, n, p) extern r (*n) p
///#include &quot;il2cpp-api-functions.h&quot;
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
///#define DO_APP_FUNC_METHODINFO(a, n) extern [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_Il2CppAppDataH {
get {
return ResourceManager.GetString("Cpp-Il2CppAppDataH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#include &quot;pch-il2cpp.h&quot;
///
///#include &quot;il2cpp-appdata.h&quot;
///#include &quot;il2cpp-init.h&quot;
///#include &quot;helpers.h&quot;
///
///// IL2CPP APIs
///#define DO_API(r, n, p) r (*n) p
///#include &quot;il2cpp-api-functions.h&quot;
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) r (*n) p
///#define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n
///namespace app {
///#include &quot;il2cpp-functions.h&quot;
///}
///#und [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_Il2CppInitCpp {
get {
return ResourceManager.GetString("Cpp-Il2CppInitCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#pragma once
///
///// IL2CPP application initializer
///void init_il2cpp();.
/// </summary>
internal static string Cpp_Il2CppInitH {
get {
return ResourceManager.GetString("Cpp_Il2CppInitH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#include &quot;pch-il2cpp.h&quot;
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;Windows.h&gt;
///#include &lt;iostream&gt;
///#include &quot;il2cpp-appdata.h&quot;
///#include &quot;helpers.h&quot;
///
///using namespace app;
///
///// Set the name of your log file here
///extern const LPCWSTR LOG_FILE = L&quot;il2cpp-log.txt&quot;;
///
///// Custom injected code entry point
///void Run()
///{
/// // If you would like to write to a log file, specify the name above and u [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_MainCpp {
get {
return ResourceManager.GetString("Cpp-MainCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#pragma once
///
///// Custom injected code entry point
///void Run();.
/// </summary>
internal static string Cpp_MainH {
get {
return ResourceManager.GetString("Cpp-MainH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // pch.cpp: source file corresponding to the pre-compiled header
///
///#include &quot;pch-il2cpp.h&quot;
///
///// When you are using pre-compiled headers, this source file is necessary for compilation to succeed..
/// </summary>
internal static string Cpp_PCHIl2Cpp {
get {
return ResourceManager.GetString("Cpp-PCHIl2Cpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // pch.h: This is a precompiled header file.
///// Files listed below are compiled only once, improving build performance for future builds.
///// This also affects IntelliSense performance, including code completion and many code browsing features.
///// However, files listed here are ALL re-compiled if any one of them is updated between builds.
///// Do not add files here that you will be updating frequently as this negates the performance advantage.
///
///#ifndef PCH_IL2CPP_H
///#define PCH_IL2CPP_H
///
///// add headers that you [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_PCHIl2CppH {
get {
return ResourceManager.GetString("Cpp-PCHIl2CppH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
///&lt;Project ToolsVersion=&quot;4.0&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
/// &lt;ItemGroup&gt;
/// &lt;ClCompile Include=&quot;user\main.cpp&quot;&gt;
/// &lt;Filter&gt;user&lt;/Filter&gt;
/// &lt;/ClCompile&gt;
/// &lt;ClCompile Include=&quot;framework\dllmain.cpp&quot;&gt;
/// &lt;Filter&gt;framework&lt;/Filter&gt;
/// &lt;/ClCompile&gt;
/// &lt;ClCompile Include=&quot;framework\helpers.cpp&quot;&gt;
/// &lt;Filter&gt;framework&lt;/Filter&gt;
/// &lt;/ClCompile&gt;
/// &lt;ClCompile Include=&quot;framework\il2cpp-init.cpp&quot;&gt;
/// &lt;Filter&gt;framework&lt;/Filter&gt;
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string CppProjFilters {
get {
return ResourceManager.GetString("CppProjFilters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
///&lt;Project DefaultTargets=&quot;Build&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
/// &lt;ItemGroup Label=&quot;ProjectConfigurations&quot;&gt;
/// &lt;ProjectConfiguration Include=&quot;Debug|Win32&quot;&gt;
/// &lt;Configuration&gt;Debug&lt;/Configuration&gt;
/// &lt;Platform&gt;Win32&lt;/Platform&gt;
/// &lt;/ProjectConfiguration&gt;
/// &lt;ProjectConfiguration Include=&quot;Release|Win32&quot;&gt;
/// &lt;Configuration&gt;Release&lt;/Configuration&gt;
/// &lt;Platform&gt;Win32&lt;/Platform&gt;
/// &lt;/ProjectConfiguration&gt;
/// &lt;ProjectConfiguration [rest of string was truncated]&quot;;.
/// </summary>
internal static string CppProjTemplate {
get {
return ResourceManager.GetString("CppProjTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///VisualStudioVersion = 16.0.30204.135
///MinimumVisualStudioVersion = 10.0.40219.1
///Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;%PROJECTNAME%&quot;, &quot;%PROJECTFILE%&quot;, &quot;{%PROJECTGUID%}&quot;
///EndProject
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|x64 = Debug|x64
/// Debug|x86 = Debug|x86
/// Release|x64 = Release|x64
/// Release|x86 = Release|x86
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatfo [rest of string was truncated]&quot;;.
/// </summary>
internal static string CppSlnTemplate {
get {
return ResourceManager.GetString("CppSlnTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
///&lt;Project ToolsVersion=&quot;4.0&quot; DefaultTargets=&quot;Build&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
/// &lt;PropertyGroup&gt;
/// &lt;LangVersion&gt;latest&lt;/LangVersion&gt;
/// &lt;/PropertyGroup&gt;
/// &lt;PropertyGroup&gt;
/// &lt;Configuration Condition=&quot; &apos;$(Configuration)&apos; == &apos;&apos; &quot;&gt;Debug&lt;/Configuration&gt;
/// &lt;Platform Condition=&quot; &apos;$(Platform)&apos; == &apos;&apos; &quot;&gt;AnyCPU&lt;/Platform&gt;
/// &lt;ProjectGuid&gt;{%PROJECTGUID%}&lt;/ProjectGuid&gt;
/// &lt;!--&lt;ProductVersion/&gt;--&gt;
/// &lt;!--&lt;SchemaVersion/&gt;--&gt;
/// &lt;OutputType&gt;Li [rest of string was truncated]&quot;;.
/// </summary>
internal static string CsProjTemplate {
get {
return ResourceManager.GetString("CsProjTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///%PROJECTDEFINITIONS%
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|Any CPU = Debug|Any CPU
/// Release|Any CPU = Release|Any CPU
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
///%PROJECTCONFIGURATIONS%
/// EndGlobalSection
/// GlobalSection(SolutionProperties) = preSolution
/// HideSolutionNode = FALSE
/// EndGlobalSection
///EndGlobal
///.
/// </summary>
internal static string CsSlnTemplate {
get {
return ResourceManager.GetString("CsSlnTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
///.
/// </summary>
internal static string SlnProjectConfiguration {
get {
return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Project(&quot;{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}&quot;) = &quot;%PROJECTNAME%&quot;, &quot;%CSPROJRELATIVEPATH%&quot;, &quot;{%PROJECTGUID%}&quot;
///EndProject
///.
/// </summary>
internal static string SlnProjectDefinition {
get {
return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
}
}
}
}