429 lines
18 KiB
C#
429 lines
18 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Il2CppInspector.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppInspector.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// DLL entry point
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///
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///#define WIN32_LEAN_AND_MEAN
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///#include <windows.h>
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///#include "il2cpp-init.h"
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///#include "main.h"
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///
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///// DLL entry point
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///BOOL APIENTRY DllMain( HMODULE hModule,
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/// DWORD ul_reason_for_call,
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/// LPVOID lpReserved
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/// )
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///{
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/// switch (ul_reason_for_call)
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/// {
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/// case DLL_PROCESS_ATTACH:
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/// init_il2cpp();
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/// CreateThread(NULL, 0, (LPTHREAD_S [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_DLLMainCpp {
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get {
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return ResourceManager.GetString("Cpp-DLLMainCpp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// Helper functions
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///
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///#include "pch-il2cpp.h"
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///
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///#define WIN32_LEAN_AND_MEAN
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///#include <windows.h>
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///#include <string>
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///#include <codecvt>
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///#include "helpers.h"
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///
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///// Log file location
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///extern const LPCWSTR LOG_FILE;
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///
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///// Helper function to get the module base address
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///uintptr_t il2cppi_get_base_address() {
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/// return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
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///}
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///
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///// Helper function to append text to a file
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///void il2cppi_l [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_HelpersCpp {
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get {
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return ResourceManager.GetString("Cpp-HelpersCpp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// Helper functions
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///
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///#pragma once
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///
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///#include <string>
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///#include <sstream>
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///#include <iomanip>
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///
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///#include "il2cpp-metadata-version.h"
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///
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///// Helper function to get the module base address
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///uintptr_t il2cppi_get_base_address();
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///
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///// Helper function to append text to a file
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///void il2cppi_log_write(std::string text);
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///
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///// Helper function to open a new console window and redirect stdout there
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///void il2cppi_new_console();
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///
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///// Helper [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_HelpersH {
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get {
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return ResourceManager.GetString("Cpp-HelpersH", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// IL2CPP application data
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///
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///#pragma once
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///
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///#include <cstdint>
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///
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///// Application-specific types
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///#include "il2cpp-types.h"
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///
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///// IL2CPP API function pointers
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///#include "il2cpp-api-functions-ptr.h"
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///
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///// IL2CPP APIs
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///#define DO_API(r, n, p) extern r (*n) p
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///#include "il2cpp-api-functions.h"
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///#undef DO_API
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///
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///// Application-specific functions
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///#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
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///#define DO_APP_FUNC_METHODINFO(a, n) extern [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_Il2CppAppDataH {
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get {
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return ResourceManager.GetString("Cpp-Il2CppAppDataH", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// IL2CPP application initializer
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///
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///#include "pch-il2cpp.h"
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///
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///#include "il2cpp-appdata.h"
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///#include "il2cpp-init.h"
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///#include "helpers.h"
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///
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///// IL2CPP APIs
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///#define DO_API(r, n, p) r (*n) p
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///#include "il2cpp-api-functions.h"
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///#undef DO_API
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///
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///// Application-specific functions
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///#define DO_APP_FUNC(a, r, n, p) r (*n) p
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///#define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n
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///namespace app {
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///#include "il2cpp-functions.h"
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///}
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///#und [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_Il2CppInitCpp {
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get {
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return ResourceManager.GetString("Cpp-Il2CppInitCpp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// IL2CPP application initializer
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///
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///#pragma once
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///
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///// IL2CPP application initializer
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///void init_il2cpp();.
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/// </summary>
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internal static string Cpp_Il2CppInitH {
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get {
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return ResourceManager.GetString("Cpp_Il2CppInitH", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// Custom injected code entry point
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///
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///#include "pch-il2cpp.h"
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///
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///#define WIN32_LEAN_AND_MEAN
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///#include <Windows.h>
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///#include <iostream>
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///#include "il2cpp-appdata.h"
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///#include "helpers.h"
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///
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///using namespace app;
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///
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///// Set the name of your log file here
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///extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
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///
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///// Custom injected code entry point
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///void Run()
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///{
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/// // If you would like to write to a log file, specify the name above and u [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_MainCpp {
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get {
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return ResourceManager.GetString("Cpp-MainCpp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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///// Custom injected code entry point
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///
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///#pragma once
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///
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///// Custom injected code entry point
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///void Run();.
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/// </summary>
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internal static string Cpp_MainH {
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get {
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return ResourceManager.GetString("Cpp-MainH", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // pch.cpp: source file corresponding to the pre-compiled header
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///
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///#include "pch-il2cpp.h"
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///
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///// When you are using pre-compiled headers, this source file is necessary for compilation to succeed..
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/// </summary>
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internal static string Cpp_PCHIl2Cpp {
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get {
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return ResourceManager.GetString("Cpp-PCHIl2Cpp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to // pch.h: This is a precompiled header file.
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///// Files listed below are compiled only once, improving build performance for future builds.
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///// This also affects IntelliSense performance, including code completion and many code browsing features.
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///// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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///// Do not add files here that you will be updating frequently as this negates the performance advantage.
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///
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///#ifndef PCH_IL2CPP_H
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///#define PCH_IL2CPP_H
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///
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///// add headers that you [rest of string was truncated]";.
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/// </summary>
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internal static string Cpp_PCHIl2CppH {
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get {
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return ResourceManager.GetString("Cpp-PCHIl2CppH", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
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///<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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/// <ItemGroup>
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/// <ClCompile Include="user\main.cpp">
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/// <Filter>user</Filter>
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/// </ClCompile>
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/// <ClCompile Include="framework\dllmain.cpp">
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/// <Filter>framework</Filter>
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/// </ClCompile>
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/// <ClCompile Include="framework\helpers.cpp">
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/// <Filter>framework</Filter>
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/// </ClCompile>
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/// <ClCompile Include="framework\il2cpp-init.cpp">
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/// <Filter>framework</Filter>
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/// [rest of string was truncated]";.
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/// </summary>
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internal static string CppProjFilters {
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get {
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return ResourceManager.GetString("CppProjFilters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
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///<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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/// <ItemGroup Label="ProjectConfigurations">
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/// <ProjectConfiguration Include="Debug|Win32">
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/// <Configuration>Debug</Configuration>
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/// <Platform>Win32</Platform>
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/// </ProjectConfiguration>
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/// <ProjectConfiguration Include="Release|Win32">
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/// <Configuration>Release</Configuration>
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/// <Platform>Win32</Platform>
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/// </ProjectConfiguration>
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/// <ProjectConfiguration [rest of string was truncated]";.
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/// </summary>
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internal static string CppProjTemplate {
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get {
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return ResourceManager.GetString("CppProjTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
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///# Visual Studio Version 16
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///VisualStudioVersion = 16.0.30204.135
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///MinimumVisualStudioVersion = 10.0.40219.1
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///Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%PROJECTNAME%", "%PROJECTFILE%", "{%PROJECTGUID%}"
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///EndProject
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///Global
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/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
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/// Debug|x64 = Debug|x64
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/// Debug|x86 = Debug|x86
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/// Release|x64 = Release|x64
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/// Release|x86 = Release|x86
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/// EndGlobalSection
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/// GlobalSection(ProjectConfigurationPlatfo [rest of string was truncated]";.
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/// </summary>
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internal static string CppSlnTemplate {
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get {
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return ResourceManager.GetString("CppSlnTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
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///<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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/// <PropertyGroup>
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/// <LangVersion>latest</LangVersion>
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/// </PropertyGroup>
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/// <PropertyGroup>
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/// <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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/// <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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/// <ProjectGuid>{%PROJECTGUID%}</ProjectGuid>
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/// <!--<ProductVersion/>-->
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/// <!--<SchemaVersion/>-->
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/// <OutputType>Li [rest of string was truncated]";.
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/// </summary>
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internal static string CsProjTemplate {
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get {
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return ResourceManager.GetString("CsProjTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
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///# Visual Studio Version 16
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///%PROJECTDEFINITIONS%
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///Global
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/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
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/// Debug|Any CPU = Debug|Any CPU
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/// Release|Any CPU = Release|Any CPU
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/// EndGlobalSection
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/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
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///%PROJECTCONFIGURATIONS%
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/// EndGlobalSection
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/// GlobalSection(SolutionProperties) = preSolution
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/// HideSolutionNode = FALSE
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/// EndGlobalSection
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///EndGlobal
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///.
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/// </summary>
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internal static string CsSlnTemplate {
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get {
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return ResourceManager.GetString("CsSlnTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
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/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
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/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
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///.
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/// </summary>
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internal static string SlnProjectConfiguration {
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get {
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return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
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///EndProject
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///.
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/// </summary>
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internal static string SlnProjectDefinition {
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get {
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return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
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}
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}
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}
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}
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