Files
Il2CppInspectorRedux/VersionedSerialization.Generator/Utils/ImmutableEquatableArray.cs
Luke b05c03964a Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets

* add VersionedSerialization + source generator

* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2

* add new struct definitions

* rename serialization methods and add BinaryObjectStreamReader for interop

* Rework metadata struct loading to use new struct versioning

* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions

* fix metadata usage validity checks

* rework code registration offsetting a bit and add second 29/31.1 condition

* tweak .1 condition (again)

* 29/31.2 was a psyop

* also remove 29.2 from the readme

* remove loading of packed dlls - this was a very unsafe feature

* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type

* support loading PEs without an export table

* also read UnresolvedVirtualCallCount on regular v31

* Disable plugin loading for now

* Overhaul disassembler script + add Binary Ninja target (#12)

* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported

* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive

* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header

* Update README to account for new script and binary ninja backend

* implement fake string segment functions for binary ninja but don't advertise support

* also cache API function types in binary ninja backend

* fix ida script and disable folders again

* Fix metadata usage issues caused by it being a value type now

* make TryMapVATR overrideable and implement it for ELFs

* Make field offset reading use TryMapVATR to reduce exceptions

* Fix NRE in Assembly ctor on < v24.2

* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes

* workflow: only restore packages for projects that are being built

* workflow: tweak caching and fix gui compilation

* workflow: remove double .zip in CLI artifact name

* 29/31.2 don't actually exist, this logic is not needed
2024-11-14 14:32:11 +01:00

115 lines
4.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
namespace VersionedSerialization.Generator.Utils;
[DebuggerDisplay("Length = {Length}")]
[DebuggerTypeProxy(typeof(ImmutableEquatableArray<>.DebugView))]
public sealed class ImmutableEquatableArray<T> :
IEquatable<ImmutableEquatableArray<T>>,
IReadOnlyList<T>,
IList<T>,
IList
where T : IEquatable<T>
{
public static ImmutableEquatableArray<T> Empty { get; } = new([]);
private readonly T[] _values;
public ref readonly T this[int index] => ref _values[index];
public int Length => _values.Length;
private ImmutableEquatableArray(T[] values)
=> _values = values;
public bool Equals(ImmutableEquatableArray<T>? other)
=> ReferenceEquals(this, other) || ((ReadOnlySpan<T>)_values).SequenceEqual(other?._values);
public override bool Equals(object? obj)
=> obj is ImmutableEquatableArray<T> other && Equals(other);
public override int GetHashCode()
{
var hash = 0;
foreach (var value in _values)
{
hash = HashCode.Combine(hash, value.GetHashCode());
}
return hash;
}
public Enumerator GetEnumerator() => new(_values);
public struct Enumerator
{
private readonly T[] _values;
private int _index;
internal Enumerator(T[] values)
{
_values = values;
_index = -1;
}
public bool MoveNext() => ++_index < _values.Length;
public readonly ref T Current => ref _values[_index];
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static ImmutableEquatableArray<T> UnsafeCreateFromArray(T[] values)
=> new(values);
#region Explicit interface implementations
IEnumerator<T> IEnumerable<T>.GetEnumerator() => ((IEnumerable<T>)_values).GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable<T>)_values).GetEnumerator();
bool ICollection<T>.IsReadOnly => true;
bool IList.IsFixedSize => true;
bool IList.IsReadOnly => true;
T IReadOnlyList<T>.this[int index] => _values[index];
T IList<T>.this[int index] { get => _values[index]; set => throw new InvalidOperationException(); }
object? IList.this[int index] { get => _values[index]; set => throw new InvalidOperationException(); }
void ICollection<T>.CopyTo(T[] array, int arrayIndex) => _values.CopyTo(array, arrayIndex);
void ICollection.CopyTo(Array array, int index) => _values.CopyTo(array, index);
int IList<T>.IndexOf(T item) => _values.AsSpan().IndexOf(item);
int IList.IndexOf(object? value) => ((IList)_values).IndexOf(value);
bool ICollection<T>.Contains(T item) => _values.AsSpan().IndexOf(item) >= 0;
bool IList.Contains(object? value) => ((IList)_values).Contains(value);
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => this;
int IReadOnlyCollection<T>.Count => Length;
int ICollection<T>.Count => Length;
int ICollection.Count => Length;
void ICollection<T>.Add(T item) => throw new InvalidOperationException();
bool ICollection<T>.Remove(T item) => throw new InvalidOperationException();
void ICollection<T>.Clear() => throw new InvalidOperationException();
void IList<T>.Insert(int index, T item) => throw new InvalidOperationException();
void IList<T>.RemoveAt(int index) => throw new InvalidOperationException();
int IList.Add(object? value) => throw new InvalidOperationException();
void IList.Clear() => throw new InvalidOperationException();
void IList.Insert(int index, object? value) => throw new InvalidOperationException();
void IList.Remove(object? value) => throw new InvalidOperationException();
void IList.RemoveAt(int index) => throw new InvalidOperationException();
#endregion
private sealed class DebugView(ImmutableEquatableArray<T> array)
{
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public T[] Items => array.ToArray();
}
}
public static class ImmutableEquatableArray
{
public static ImmutableEquatableArray<T> ToImmutableEquatableArray<T>(this IEnumerable<T> values) where T : IEquatable<T>
=> values is ICollection<T> { Count: 0 } ? ImmutableEquatableArray<T>.Empty : ImmutableEquatableArray<T>.UnsafeCreateFromArray(values.ToArray());
public static ImmutableEquatableArray<T> Create<T>(ReadOnlySpan<T> values) where T : IEquatable<T>
=> values.IsEmpty ? ImmutableEquatableArray<T>.Empty : ImmutableEquatableArray<T>.UnsafeCreateFromArray(values.ToArray());
}