Files
Il2CppInspectorRedux/Il2CppInspector.Common/Architectures/Il2CppBinaryX86.cs
Luke b05c03964a Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets

* add VersionedSerialization + source generator

* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2

* add new struct definitions

* rename serialization methods and add BinaryObjectStreamReader for interop

* Rework metadata struct loading to use new struct versioning

* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions

* fix metadata usage validity checks

* rework code registration offsetting a bit and add second 29/31.1 condition

* tweak .1 condition (again)

* 29/31.2 was a psyop

* also remove 29.2 from the readme

* remove loading of packed dlls - this was a very unsafe feature

* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type

* support loading PEs without an export table

* also read UnresolvedVirtualCallCount on regular v31

* Disable plugin loading for now

* Overhaul disassembler script + add Binary Ninja target (#12)

* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported

* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive

* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header

* Update README to account for new script and binary ninja backend

* implement fake string segment functions for binary ninja but don't advertise support

* also cache API function types in binary ninja backend

* fix ida script and disable folders again

* Fix metadata usage issues caused by it being a value type now

* make TryMapVATR overrideable and implement it for ELFs

* Make field offset reading use TryMapVATR to reduce exceptions

* Fix NRE in Assembly ctor on < v24.2

* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes

* workflow: only restore packages for projects that are being built

* workflow: tweak caching and fix gui compilation

* workflow: remove double .zip in CLI artifact name

* 29/31.2 don't actually exist, this logic is not needed
2024-11-14 14:32:11 +01:00

114 lines
4.2 KiB
C#

/*
Copyright 2017-2019 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
All rights reserved.
*/
using Il2CppInspector.Next;
using System;
using System.Linq;
namespace Il2CppInspector
{
internal class Il2CppBinaryX86 : Il2CppBinary
{
public Il2CppBinaryX86(IFileFormatStream stream, EventHandler<string> statusCallback = null) : base(stream, statusCallback) { }
public Il2CppBinaryX86(IFileFormatStream stream, uint codeRegistration, uint metadataRegistration, EventHandler<string> statusCallback = null)
: base(stream, codeRegistration, metadataRegistration, statusCallback) { }
protected override (ulong, ulong) ConsiderCode(IFileFormatStream image, uint loc) {
ulong metadata, code;
long pCgr;
// x86
// Assembly bytes to search for at start of each function
var bytes = new byte[] {0x6A, 0x00, 0x6A, 0x00, 0x68};
image.Position = loc;
var buff = image.ReadBytes(5);
if (bytes.SequenceEqual(buff)) {
// Next 4 bytes are the function pointer being pushed onto the stack
pCgr = image.ReadUInt32();
// Start of next instruction
if (image.ReadByte() != 0xB9)
return (0, 0);
// Jump to Il2CppCodegenRegistration
if(image.Version < MetadataVersions.V210) {
image.Position = image.MapVATR((ulong)pCgr + 1);
metadata = image.ReadUInt32();
image.Position = image.MapVATR((ulong)pCgr + 6);
code = image.ReadUInt32();
} else {
image.Position = image.MapVATR((ulong)pCgr + 6);
metadata = image.ReadUInt32();
image.Position = image.MapVATR((ulong)pCgr + 11);
code = image.ReadUInt32();
}
return (code, metadata);
}
// x86 based on ELF PLT
if (image is IElfReader elf) {
var plt = elf.GetPLTAddress();
// push ebp; mov ebp, esp; push ebx; and esp, 0FFFFFFF0h; sub esp, 20h; call $+5; pop ebx
bytes = new byte[]
{0x55, 0x89, 0xE5, 0x53, 0x83, 0xE4, 0xF0, 0x83, 0xEC, 0x20, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x5B};
image.Position = loc;
buff = image.ReadBytes(16);
if (!bytes.SequenceEqual(buff))
return (0, 0);
// lea eax, (pCgr - offset)[ebx] (Position + 6 is the opcode lea eax; Position + 8 is the operand)
image.Position += 6;
// Ensure it's lea eax, #address
if (image.ReadUInt16() != 0x838D)
return (0, 0);
try {
pCgr = image.MapVATR(image.ReadUInt32() + plt);
}
// Could not find a mapping in the section table
catch (InvalidOperationException) {
return (0, 0);
}
// Extract Metadata pointer
// An 0x838D opcode indicates LEA (no indirection)
image.Position = pCgr + 0x20;
var opcode = image.ReadUInt16();
metadata = image.ReadUInt32() + plt;
// An 8x838B opcode indicates MOV (pointer indirection)
if (opcode == 0x838B) {
image.Position = image.MapVATR(metadata);
metadata = image.ReadUInt32();
}
if (opcode != 0x838B && opcode != 0x838D)
return (0, 0);
// Repeat the same logic for extracting the Code pointer
image.Position = pCgr + 0x2A;
opcode = image.ReadUInt16();
code = image.ReadUInt32() + plt;
if (opcode == 0x838B) {
image.Position = image.MapVATR(code);
code = image.ReadUInt32();
}
if (opcode != 0x838B && opcode != 0x838D)
return (0, 0);
return (code, metadata);
}
return (0, 0);
}
}
}