* Bump projects to .net 9 and update nugets * add VersionedSerialization + source generator * migrate versioning to StructVersion class, add handling/detection for 29.2/31.2 * add new struct definitions * rename serialization methods and add BinaryObjectStreamReader for interop * Rework metadata struct loading to use new struct versioning * move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions * fix metadata usage validity checks * rework code registration offsetting a bit and add second 29/31.1 condition * tweak .1 condition (again) * 29/31.2 was a psyop * also remove 29.2 from the readme * remove loading of packed dlls - this was a very unsafe feature * support auto-recovering type indices from type handles fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type * support loading PEs without an export table * also read UnresolvedVirtualCallCount on regular v31 * Disable plugin loading for now * Overhaul disassembler script + add Binary Ninja target (#12) * Overhaul diassembler scripts: - No longer defines top level functions - Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface) - Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore) - Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences - String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported * Add Binary Ninja disassembler script backend This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive * make binary ninja script use own _BINARYNINJA_ define and add define helpers to header * Update README to account for new script and binary ninja backend * implement fake string segment functions for binary ninja but don't advertise support * also cache API function types in binary ninja backend * fix ida script and disable folders again * Fix metadata usage issues caused by it being a value type now * make TryMapVATR overrideable and implement it for ELFs * Make field offset reading use TryMapVATR to reduce exceptions * Fix NRE in Assembly ctor on < v24.2 * Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes * workflow: only restore packages for projects that are being built * workflow: tweak caching and fix gui compilation * workflow: remove double .zip in CLI artifact name * 29/31.2 don't actually exist, this logic is not needed
168 lines
8.5 KiB
C#
168 lines
8.5 KiB
C#
/*
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Copyright 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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All rights reserved.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Il2CppInspector.Cpp;
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using Il2CppInspector.Next;
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using Il2CppInspector.Reflection;
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namespace Il2CppInspector.Model
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{
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// A map of absolutely everything in the binary we know about
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// Designed to be used by static analysis disassembly frameworks such as Capstone.NET
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public class AddressMap : IDictionary<ulong, object>
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{
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// IL2CPP application model
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public AppModel Model { get; }
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// Underlying collection
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// Objects this can return (subject to change):
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// - AppMethod (for method function body)
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// - AppMethodReference (for MethodInfo *)
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// - List<CustomAttributeData> (for custom attributes generator)
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// - MethodInvoker (for a Method.Invoke think)
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// - string (System.String) (for a string literal)
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// - Il2CppCodeRegistration
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// - Il2CppMetadataRegistration
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// - Dictionary<string, ulong> (for Il2CppCodeGenModules *[])
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// - Il2CppCodeGenModule
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// - CppFnPtrType (for il2cpp_codegen_register, Il2CPP API exports, unknown functions)
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// - Export (for exports)
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// - Symbol (for symbols)
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public SortedDictionary<ulong, object> Items { get; } = new SortedDictionary<ulong, object>();
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#region Surrogate implementation of IDictionary
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// Surrogate implementation of IDictionary
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public ICollection<ulong> Keys => ((IDictionary<ulong, object>) Items).Keys;
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public ICollection<object> Values => ((IDictionary<ulong, object>) Items).Values;
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public int Count => ((ICollection<KeyValuePair<ulong, object>>) Items).Count;
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public bool IsReadOnly => ((ICollection<KeyValuePair<ulong, object>>) Items).IsReadOnly;
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public object this[ulong key] { get => ((IDictionary<ulong, object>) Items)[key]; set => ((IDictionary<ulong, object>) Items)[key] = value; }
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public bool TryAdd(ulong addr, object item) => Items.TryAdd(addr, item);
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public void Add(ulong key, object value) => ((IDictionary<ulong, object>) Items).Add(key, value);
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public bool ContainsKey(ulong key) => ((IDictionary<ulong, object>) Items).ContainsKey(key);
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public bool Remove(ulong key) => ((IDictionary<ulong, object>) Items).Remove(key);
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public bool TryGetValue(ulong key, out object value) => ((IDictionary<ulong, object>) Items).TryGetValue(key, out value);
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public void Add(KeyValuePair<ulong, object> item) => ((ICollection<KeyValuePair<ulong, object>>) Items).Add(item);
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public void Clear() => ((ICollection<KeyValuePair<ulong, object>>) Items).Clear();
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public bool Contains(KeyValuePair<ulong, object> item) => ((ICollection<KeyValuePair<ulong, object>>) Items).Contains(item);
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public void CopyTo(KeyValuePair<ulong, object>[] array, int arrayIndex) => ((ICollection<KeyValuePair<ulong, object>>) Items).CopyTo(array, arrayIndex);
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public bool Remove(KeyValuePair<ulong, object> item) => ((ICollection<KeyValuePair<ulong, object>>) Items).Remove(item);
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public IEnumerator<KeyValuePair<ulong, object>> GetEnumerator() => ((IEnumerable<KeyValuePair<ulong, object>>) Items).GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable) Items).GetEnumerator();
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#endregion
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public AddressMap(AppModel model) {
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Model = model;
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build();
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}
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private void build() {
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// Get handle to C++ types
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var cppTypes = Model.CppTypeCollection;
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// Start by adding all of the .NET methods from all groups
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var methodInfoPtrType = cppTypes.GetType("MethodInfo *");
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foreach (var method in Model.Methods.Values) {
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// Method function body
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// Shared generic methods may share the same address!
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if (method.HasCompiledCode)
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TryAdd(method.MethodCodeAddress, method);
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// Method reference (MethodInfo *)
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if (method.HasMethodInfo)
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Add(method.MethodInfoPtrAddress,
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new AppMethodReference {
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Field = new CppField($"{method.CppFnPtrType.Name}__MethodInfo", methodInfoPtrType),
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Method = method
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});
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}
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// Add all custom attributes generators
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// The compiler might perform ICF which will cause duplicates with the above
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foreach (var cag in Model.TypeModel.CustomAttributeGeneratorsByAddress)
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TryAdd(cag.Key, cag.Value);
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// Add all method invokers. Multiple invoker indices may reference the same function address
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foreach (var mi in Model.TypeModel.MethodInvokers.Where(m => m != null))
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TryAdd(mi.VirtualAddress.Start, mi);
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// String literals (metadata >= 19)
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if (!Model.StringIndexesAreOrdinals)
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foreach (var str in Model.Strings)
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Add(str.Key, str.Value);
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// Type definitions and references
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var classPtrType = cppTypes.GetType("Il2CppClass *");
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var classRefPtrType = cppTypes.GetType("Il2CppType *");
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foreach (var type in Model.Types.Values) {
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if (type.TypeClassAddress != 0xffffffff_ffffffff)
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Add(type.TypeClassAddress, new AppTypeReference {
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Field = new CppField($"{type.Name}__TypeInfo", classPtrType),
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Type = type
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});
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if (type.TypeRefPtrAddress != 0xffffffff_ffffffff)
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Add(type.TypeRefPtrAddress, new AppTypeReference {
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Field = new CppField($"{type.Name}__TypeRef", classRefPtrType),
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Type = type
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});
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}
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// Internal metadata
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var binary = Model.Package.Binary;
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Add(binary.CodeRegistrationPointer, binary.CodeRegistration);
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Add(binary.MetadataRegistrationPointer, binary.MetadataRegistration);
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if (Model.Package.Version >= MetadataVersions.V242) {
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// TODO: Add some kind of AppArray composite type for arrays as we'll be adding more later
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Add(binary.CodeRegistration.CodeGenModules, binary.CodeGenModulePointers);
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foreach (var ptr in binary.CodeGenModulePointers)
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Add(ptr.Value, binary.Modules[ptr.Key]);
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}
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if (binary.RegistrationFunctionPointer != 0)
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if (Model.UnityVersion.CompareTo("5.3.5") >= 0)
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Add(binary.RegistrationFunctionPointer, CppFnPtrType.FromSignature(cppTypes,
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"void (*il2cpp_codegen_register)(const Il2CppCodeRegistration* const codeRegistration, const Il2CppMetadataRegistration* const metadataRegistration, const Il2CppCodeGenOptions* const codeGenOptions)"));
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else
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Add(binary.RegistrationFunctionPointer, CppFnPtrType.FromSignature(cppTypes,
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"void (*il2cpp_codegen_register)(const Il2CppCodeRegistration* const codeRegistration, const Il2CppMetadataRegistration* const metadataRegistration)"));
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// IL2CPP API exports
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// Alternative names like il2cpp_class_from_type and il2cpp_class_from_il2cpp_type may point to the same address
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foreach (var api in Model.AvailableAPIs) {
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var address = Model.AvailableAPIs.primaryToSubkeyMapping[api.Key];
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TryAdd(address, api.Value);
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}
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// Unknown functions
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// We'll skip over all the functions already added via the method iterators above,
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// leaving just the ones we haven't done any processing on
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foreach (var func in Model.Package.FunctionAddresses.Keys)
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TryAdd(func, CppFnPtrType.FromSignature(cppTypes, $"void (*unk_{func.ToAddressString()})()"));
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// Remaining exports
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var voidPtrType = cppTypes.GetType("void *");
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foreach (var export in Model.Exports)
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TryAdd(export.VirtualAddress, export);
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// Symbols
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// The symbols may also include the exports
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foreach (var symbol in Model.Symbols.Values)
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TryAdd(symbol.VirtualAddress, symbol);
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}
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}
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}
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