* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
65 lines
1.7 KiB
Svelte
65 lines
1.7 KiB
Svelte
<script>
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import { signalRState } from "$lib/signalr/api.svelte";
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import { LoaderCircle } from "lucide-svelte";
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let isLoading = $state(false);
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let statusMessage = $state("");
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let { children } = $props();
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/*
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let currentIndex = 0;
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let mockMessages = [
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"Building type model",
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"Generating Assembly-CSharp.dll",
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"Writing Assembly-CSharp.dll",
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"(this is just a test)",
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"aaaaaa",
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"almost there!",
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];
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setInterval(() => {
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statusMessage = mockMessages[currentIndex++ % mockMessages.length];
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}, 100);
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*/
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$effect(() => {
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if (signalRState.api === undefined) return;
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const unregisterLogMessage =
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signalRState.api.client.onLogMessageReceived(async (message) => {
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statusMessage = message;
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});
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const unregisterBeginLoading = signalRState.api.client.onLoadingStarted(
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async () => {
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isLoading = true;
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},
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);
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const unregisterFinishLoading =
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signalRState.api.client.onLoadingFinished(async () => {
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isLoading = false;
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statusMessage = "";
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});
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return () => {
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unregisterFinishLoading();
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unregisterBeginLoading();
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unregisterLogMessage();
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};
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});
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</script>
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{#if isLoading}
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<div class="flex h-full w-screen flex-col">
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<div class="m-auto flex h-full w-screen flex-col items-center">
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<LoaderCircle class="mt-[25%] h-16 w-16 animate-spin" />
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<p class="leading-7 [&:not(:first-child)]:mt-6">
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{statusMessage}
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</p>
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</div>
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</div>
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{:else}
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{@render children()}
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{/if}
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