203 lines
9.8 KiB
C#
203 lines
9.8 KiB
C#
/*
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Copyright 2020 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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All rights reserved.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Aron.Weiler;
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using Il2CppInspector.Cpp;
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using Il2CppInspector.Cpp.UnityHeaders;
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using Il2CppInspector.Reflection;
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namespace Il2CppInspector.Model
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{
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// Class that represents a composite IL/C++ type
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public class AppType
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{
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// The corresponding C++ type definition which represents an instance of the object
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// If a .NET type, this is derived from Il2CppObject, otherwise it can be any type
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// If the underlying .NET type is a struct (value type), this will return the boxed version
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public CppType CppType { get; internal set; }
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// For an underlying .NET type which is a struct (value type), the unboxed type, otherwise null
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public CppType CppValueType { get; internal set; }
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// The type in the model this object represents (for .NET types, otherwise null)
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public TypeInfo ILType { get; internal set; }
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// The VA of the Il2CppClass object which defines this type (for .NET types, otherwise zero)
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public ulong VirtualAddress { get; internal set; }
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}
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// Class that represents the entire structure of the IL2CPP binary realized as C++ types and code,
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// correlated with .NET types where applicable. Primarily designed to enable automated static analysis of disassembly code.
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public class AppModel : IEnumerable<CppType>
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{
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// The C++ compiler to target
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public CppCompilerType TargetCompiler { get; private set; }
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// The Unity version used to build the binary
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public UnityVersion UnityVersion { get; set; } // TODO: Change to private set after integrating IDA output
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// The Unity IL2CPP C++ headers for the binary
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// Use this for code output
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public UnityHeader UnityHeader { get; set; } // TODO: Change to private set after integrating IDA output
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// All of the C++ types used in the application including Unity internal types
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// NOTE: This is for querying individual types for static analysis
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// To generate code output, use DependencyOrderedTypes
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public CppTypeCollection TypeCollection { get; set; } // TODO: Change to private set after integrating IDA output
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// All of the C++ types used in the application (.NET type translations only)
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// The types are ordered to enable the production of code output without forward dependencies
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public List<CppType> DependencyOrderedTypes { get; private set; }
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// Composite mapping of all the .NET methods in the IL2CPP binary
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public MultiKeyDictionary<MethodBase, CppFnPtrType, AppMethod> Methods = new MultiKeyDictionary<MethodBase, CppFnPtrType, AppMethod>();
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// The .NET type model for the application
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public TypeModel ILModel { get; }
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// All of the function exports for the binary
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public List<Export> Exports { get; }
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// Delegated C++ types iterator
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public IEnumerator<CppType> GetEnumerator() => TypeCollection.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable) TypeCollection).GetEnumerator();
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// The C++ declaration generator for this binary
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// TODO: Make this private once IDA output integration is completed
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internal CppDeclarationGenerator declarationGenerator;
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// Convenience properties
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// The word size of the binary in bits
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public int WordSize => ILModel.Package.BinaryImage.Bits;
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// The IL2CPP package for this application
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public Il2CppInspector Package => ILModel.Package;
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// The compiler used to build the binary
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public CppCompilerType SourceCompiler => declarationGenerator.InheritanceStyle;
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// The Unity header text including word size define
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public string UnityHeaderText => (WordSize == 32 ? "#define IS_32BIT\n" : "") + UnityHeader.GetHeaderText();
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// Initialize
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public AppModel(TypeModel model) {
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// Save .NET type model
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ILModel = model;
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// Get addresses of IL2CPP API function exports
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Exports = model.Package.Binary.Image.GetExports()?.ToList() ?? new List<Export>();
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}
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// Build the application model targeting a specific version of Unity and C++ compiler
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// If no Unity version is specified, it will be guessed from the contents of the IL2CPP binary
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// The C++ compiler used to actually build the original IL2CPP binary will always be guessed based on the binary file format
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// (via the constructor of CppDeclarationGenerator, in InheritanceStyle)
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// If no target C++ compiler is specified, it will be set to match the one assumed to have been used to compile the binary
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public AppModel Build(UnityVersion unityVersion = null, CppCompilerType compiler = CppCompilerType.BinaryFormat) {
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// Set target compiler
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TargetCompiler = compiler == CppCompilerType.BinaryFormat ? CppCompiler.GuessFromImage(ILModel.Package.BinaryImage) : compiler;
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// Determine Unity version and get headers
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UnityHeader = unityVersion != null ? UnityHeader.GetHeaderForVersion(unityVersion) : UnityHeader.GuessHeadersForModel(ILModel)[0];
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UnityVersion = unityVersion ?? UnityHeader.MinVersion;
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// Check for matching metadata and binary versions
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if (UnityHeader.MetadataVersion != ILModel.Package.BinaryImage.Version) {
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Console.WriteLine($"Warning: selected version {UnityVersion} (metadata version {UnityHeader.MetadataVersion})" +
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$" does not match metadata version {ILModel.Package.BinaryImage.Version}.");
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}
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// Start creation of type model by parsing all of the Unity IL2CPP headers
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// Calling declarationGenerator.GenerateRemainingTypeDeclarations() below will automatically add to this collection
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TypeCollection = CppTypeCollection.FromUnityHeaders(UnityHeader, WordSize);
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// Initialize declaration generator to process every type in the binary
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declarationGenerator = new CppDeclarationGenerator(this);
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// Initialize ordered type list for code output
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DependencyOrderedTypes = new List<CppType>();
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// Add method definitions to C++ type model
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TypeCollection.SetGroup("type_definitions");
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foreach (var method in ILModel.MethodsByDefinitionIndex.Where(m => m.VirtualAddress.HasValue)) {
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declarationGenerator.IncludeMethod(method);
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AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
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var fnPtr = declarationGenerator.GenerateMethodDeclaration(method);
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Methods.Add(method, fnPtr, new AppMethod(method, fnPtr));
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}
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// Add generic methods to C++ type model
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TypeCollection.SetGroup("types_from_generics");
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foreach (var method in ILModel.GenericMethods.Values.Where(m => m.VirtualAddress.HasValue)) {
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declarationGenerator.IncludeMethod(method);
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AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
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var fnPtr = declarationGenerator.GenerateMethodDeclaration(method);
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Methods.Add(method, fnPtr, new AppMethod(method, fnPtr));
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}
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// Add metadata usage types to C++ type model
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// Not supported in il2cpp <19
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TypeCollection.SetGroup("types_from_usages");
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if (Package.MetadataUsages != null)
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foreach (var usage in Package.MetadataUsages) {
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var address = usage.VirtualAddress;
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switch (usage.Type) {
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case MetadataUsageType.Type:
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case MetadataUsageType.TypeInfo:
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var type = ILModel.GetMetadataUsageType(usage);
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declarationGenerator.IncludeType(type);
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AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
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break;
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case MetadataUsageType.MethodDef:
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case MetadataUsageType.MethodRef:
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var method = ILModel.GetMetadataUsageMethod(usage);
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declarationGenerator.IncludeMethod(method);
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AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
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Methods[method].MethodInfoPtrAddress = address;
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break;
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}
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}
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// TODO: Build composite types
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// This is to allow this method to be chained after a new expression
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return this;
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}
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private void AddTypes(List<(TypeInfo ilType, CppType valueType, CppType referenceType, CppType fieldsType, CppType vtableType, CppType staticsType)> types) {
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foreach (var type in types) {
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if (type.vtableType != null)
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DependencyOrderedTypes.Add(type.vtableType);
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if (type.staticsType != null)
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DependencyOrderedTypes.Add(type.staticsType);
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if (type.fieldsType != null)
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DependencyOrderedTypes.Add(type.fieldsType);
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if (type.valueType != null)
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DependencyOrderedTypes.Add(type.valueType);
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DependencyOrderedTypes.Add(type.referenceType);
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}
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}
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// Get all the types for a group
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public IEnumerable<CppType> GetTypeGroup(string groupName) => TypeCollection.GetTypeGroup(groupName);
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public IEnumerable<CppType> GetDependencyOrderedTypeGroup(string groupName) => DependencyOrderedTypes.Where(t => t.Group == groupName);
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}
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}
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