Files
Luke b05c03964a Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets

* add VersionedSerialization + source generator

* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2

* add new struct definitions

* rename serialization methods and add BinaryObjectStreamReader for interop

* Rework metadata struct loading to use new struct versioning

* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions

* fix metadata usage validity checks

* rework code registration offsetting a bit and add second 29/31.1 condition

* tweak .1 condition (again)

* 29/31.2 was a psyop

* also remove 29.2 from the readme

* remove loading of packed dlls - this was a very unsafe feature

* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type

* support loading PEs without an export table

* also read UnresolvedVirtualCallCount on regular v31

* Disable plugin loading for now

* Overhaul disassembler script + add Binary Ninja target (#12)

* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported

* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive

* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header

* Update README to account for new script and binary ninja backend

* implement fake string segment functions for binary ninja but don't advertise support

* also cache API function types in binary ninja backend

* fix ida script and disable folders again

* Fix metadata usage issues caused by it being a value type now

* make TryMapVATR overrideable and implement it for ELFs

* Make field offset reading use TryMapVATR to reduce exceptions

* Fix NRE in Assembly ctor on < v24.2

* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes

* workflow: only restore packages for projects that are being built

* workflow: tweak caching and fix gui compilation

* workflow: remove double .zip in CLI artifact name

* 29/31.2 don't actually exist, this logic is not needed
2024-11-14 14:32:11 +01:00

47 lines
1.3 KiB
C#

/*
Copyright 2017-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
All rights reserved.
*/
using System.IO;
using NoisyCowStudios.Bin2Object;
namespace Il2CppInspector
{
public class UBReader : FileFormatStream<UBReader>
{
private FatHeader header;
public override string DefaultFilename => "app";
protected override bool Init() {
// Fat headers are always big-endian regardless of architectures
Endianness = Endianness.Big;
header = ReadObject<FatHeader>();
if ((UB) header.Magic != UB.FAT_MAGIC)
return false;
NumImages = header.NumArch;
return true;
}
public override IFileFormatStream this[uint index] {
get {
Position = 0x8 + 0x14 * index; // sizeof(FatHeader), sizeof(FatArch)
Endianness = Endianness.Big;
var arch = ReadObject<FatArch>();
Position = arch.Offset;
Endianness = Endianness.Little;
using var s = new BinaryObjectStream(ReadBytes((int) arch.Size).ToArray());
return (IFileFormatStream) MachOReader32.Load(s, LoadOptions, OnStatusUpdate) ?? MachOReader64.Load(s, LoadOptions, OnStatusUpdate);
}
}
}
}