// Copyright (c) 2020 Katy Coe - https://www.djkaty.com - https://github.com/djkaty // All rights reserved using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Microsoft.Win32; using Il2CppInspector; using Il2CppInspector.Outputs; using Il2CppInspector.Reflection; using Ookii.Dialogs.Wpf; using Path = System.IO.Path; namespace Il2CppInspectorGUI { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); // Subscribe to status update events ((App) Application.Current).OnStatusUpdate += OnStatusUpdate; // Find Unity paths var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles); txtUnityPath.Text = Utils.FindPath($@"{programFiles}\Unity\Hub\Editor\*") ?? ""; txtUnityScriptPath.Text = Utils.FindPath($@"{programFiles}\Unity\Hub\Editor\*\Editor\Data\Resources\PackageManager\ProjectTemplates\libcache\com.unity.template.3d-*\ScriptAssemblies") ?? ""; } /// /// Update the busy indicator message /// private void OnStatusUpdate(object sender, string e) => txtBusyStatus.Dispatcher.Invoke(() => txtBusyStatus.Text = e + "..."); /// /// User clicked on a link /// private void Hyperlink_OnRequestNavigate(object sender, RequestNavigateEventArgs e) { Process.Start(new ProcessStartInfo {FileName = e.Uri.ToString(), UseShellExecute = true}); } /// /// Select global metadata file /// private async void BtnSelectMetadataFile_OnClick(object sender, RoutedEventArgs e) { var app = (App) Application.Current; var openFileDialog = new OpenFileDialog { Filter = "IL2CPP global metadata file|global-metadata.dat|All files (*.*)|*.*", CheckFileExists = true }; if (openFileDialog.ShowDialog() == true) { txtBusyStatus.Text = "Processing metadata..."; areaBusyIndicator.Visibility = Visibility.Visible; btnSelectMetadataFile.Visibility = Visibility.Hidden; // Load the metadata file if (await app.LoadMetadataAsync(openFileDialog.FileName)) { // Metadata loaded successfully btnSelectBinaryFile.Visibility = Visibility.Visible; areaBusyIndicator.Visibility = Visibility.Hidden; } else { areaBusyIndicator.Visibility = Visibility.Hidden; btnSelectMetadataFile.Visibility = Visibility.Visible; MessageBox.Show(this, app.LastException.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } } /// /// Select binary file /// private async void BtnSelectBinaryFile_OnClick(object sender, RoutedEventArgs e) { var app = (App) Application.Current; var openFileDialog = new OpenFileDialog { Filter = "Binary executable file (*.exe;*.dll;*.so)|*.exe;*.dll;*.so|All files (*.*)|*.*", CheckFileExists = true }; if (openFileDialog.ShowDialog() == true) { txtBusyStatus.Text = "Processing binary..."; areaBusyIndicator.Visibility = Visibility.Visible; btnSelectBinaryFile.Visibility = Visibility.Hidden; // Load the binary file if (await app.LoadBinaryAsync(openFileDialog.FileName)) { // Binary loaded successfully areaBusyIndicator.Visibility = Visibility.Hidden; lstImages.ItemsSource = app.Il2CppModels; lstImages.SelectedIndex = 0; } else { areaBusyIndicator.Visibility = Visibility.Hidden; btnSelectBinaryFile.Visibility = Visibility.Visible; MessageBox.Show(this, "Something went wrong! " + app.LastException.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } } /// /// Reset binary and metadata files and start again /// private void BtnBack_OnClick(object sender, RoutedEventArgs e) { lstImages.ItemsSource = null; btnSelectBinaryFile.Visibility = Visibility.Hidden; btnSelectMetadataFile.Visibility = Visibility.Visible; } /// /// User has selected an image /// private void LstImages_OnSelectionChanged(object sender, SelectionChangedEventArgs e) { // Selection has been removed? if (((ListBox) sender).SelectedItem == null) { trvNamespaces.ItemsSource = null; return; } // Get selected image var model = (Il2CppModel) ((ListBox) sender).SelectedItem; // Get namespaces var namespaces = model.Assemblies.SelectMany(x => x.DefinedTypes).GroupBy(t => t.Namespace).Select(n => n.Key); // Break namespaces down into a tree var namespaceTree = deconstructNamespaces(namespaces); // Uncheck the default exclusions foreach (var exclusion in Constants.DefaultExcludedNamespaces) { var parts = exclusion.Split('.'); CheckboxNode node = null; foreach (var part in parts) { node = (node?.Children ?? namespaceTree).FirstOrDefault(c => c.Name == part); if (node == null) break; } if (node != null) node.IsChecked = false; } // Populate TreeView with namespace hierarchy trvNamespaces.ItemsSource = namespaceTree; } private IEnumerable deconstructNamespaces(IEnumerable input) { if (!input.Any()) return null; var rootAndChildren = input.Select(s => string.IsNullOrEmpty(s)? "" : s) .GroupBy(n => n.IndexOf(".") != -1 ? n.Substring(0, n.IndexOf(".")) : n).OrderBy(g => g.Key); return rootAndChildren.Select(i => new CheckboxNode {Name = i.Key, IsChecked = true, Children = deconstructNamespaces( i.Where(s => s.IndexOf(".") != -1).Select(s => s.Substring(s.IndexOf(".") + 1)) )}).ToList(); } /// /// Select Unity editor path /// private void BtnUnityPath_OnClick(object sender, RoutedEventArgs e) { var openFolderDialog = new VistaFolderBrowserDialog(); if (txtUnityPath.Text != "") openFolderDialog.SelectedPath = txtUnityPath.Text; else { openFolderDialog.SelectedPath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles); } openFolderDialog.Description = "Select Unity editor path"; openFolderDialog.UseDescriptionForTitle = true; while (openFolderDialog.ShowDialog() == true) { if (ValidateUnityPath(openFolderDialog.SelectedPath)) { txtUnityPath.Text = openFolderDialog.SelectedPath; break; } } } /// /// Select Unity script assemblies path /// private void BtnUnityScriptPath_OnClick(object sender, RoutedEventArgs e) { var openFolderDialog = new VistaFolderBrowserDialog(); if (txtUnityScriptPath.Text != "") openFolderDialog.SelectedPath = txtUnityScriptPath.Text; openFolderDialog.Description = "Select Unity script assemblies path"; openFolderDialog.UseDescriptionForTitle = true; while (openFolderDialog.ShowDialog() == true) { if (ValidateUnityAssembliesPath(openFolderDialog.SelectedPath)) { txtUnityScriptPath.Text = openFolderDialog.SelectedPath; break; } } } private bool ValidateUnityPath(string path) { if (File.Exists(path + @"\Editor\Data\Managed\UnityEditor.dll")) return true; MessageBox.Show(this, "Could not find Unity installation in this folder. Ensure the 'Editor' folder is a child of the selected folder and try again.", "Unity installation not found", MessageBoxButton.OK, MessageBoxImage.Error); return false; } private bool ValidateUnityAssembliesPath(string path) { if (File.Exists(path + @"\UnityEngine.UI.dll")) return true; MessageBox.Show(this, "Could not find Unity assemblies in this folder. Ensure the selected folder contains UnityEngine.UI.dll and try again.", "Unity assemblies not found", MessageBoxButton.OK, MessageBoxImage.Error); return false; } /// /// Perform export /// private async void BtnExport_OnClick(object sender, RoutedEventArgs e) { var model = (Il2CppModel) lstImages.SelectedItem; var unityPath = txtUnityPath.Text; var unityAssembliesPath = txtUnityScriptPath.Text; var sortOrder = rdoSortIndex.IsChecked == true ? "index" : rdoSortName.IsChecked == true ? "name" : "unknown"; var layout = rdoLayoutSingle.IsChecked == true? "single" : rdoLayoutAssembly.IsChecked == true? "assembly" : rdoLayoutNamespace.IsChecked == true? "namespace" : rdoLayoutClass.IsChecked == true? "class" : rdoLayoutTree.IsChecked == true? "tree" : "unknown"; switch (this) { // C# prototypes and Visual Studio solution case { rdoOutputCSharp: var r, rdoOutputSolution: var s } when r.IsChecked == true || s.IsChecked == true: var createSolution = rdoOutputSolution.IsChecked == true; if (createSolution) { if (!ValidateUnityPath(unityPath)) return; if (!ValidateUnityAssembliesPath(unityAssembliesPath)) return; } // Get options var excludedNamespaces = constructExcludedNamespaces((IEnumerable) trvNamespaces.ItemsSource); var writer = new CSharpCodeStubs(model) { ExcludedNamespaces = excludedNamespaces.ToList(), SuppressMetadata = cbSuppressMetadata.IsChecked == true, MustCompile = cbMustCompile.IsChecked == true }; var flattenHierarchy = cbFlattenHierarchy.IsChecked == true; var separateAssemblyAttributesFiles = cbSeparateAttributes.IsChecked == true; // Determine if we need a filename or a folder - file for single file, folder for everything else var needsFolder = rdoOutputCSharp.IsChecked == false || rdoLayoutSingle.IsChecked == false; var saveFolderDialog = new VistaFolderBrowserDialog { Description = "Select save location", UseDescriptionForTitle = true }; var saveFileDialog = new SaveFileDialog { Filter = "C# source files (*.cs)|*.cs|All files (*.*)|*.*", CheckFileExists = false, OverwritePrompt = true }; if (needsFolder && saveFolderDialog.ShowDialog() == false) return; if (!needsFolder && saveFileDialog.ShowDialog() == false) return; txtBusyStatus.Text = createSolution ? "Creating Visual Studio solution..." : "Exporting C# type definitions..."; areaBusyIndicator.Visibility = Visibility.Visible; var outPath = needsFolder ? saveFolderDialog.SelectedPath : saveFileDialog.FileName; await Task.Run(() => { if (createSolution) writer.WriteSolution(outPath, unityPath, unityAssembliesPath); else switch (layout, sortOrder) { case ("single", "index"): writer.WriteSingleFile(outPath, t => t.Index); break; case ("single", "name"): writer.WriteSingleFile(outPath, t => t.Name); break; case ("namespace", "index"): writer.WriteFilesByNamespace(outPath, t => t.Index, flattenHierarchy); break; case ("namespace", "name"): writer.WriteFilesByNamespace(outPath, t => t.Name, flattenHierarchy); break; case ("assembly", "index"): writer.WriteFilesByAssembly(outPath, t => t.Index, separateAssemblyAttributesFiles); break; case ("assembly", "name"): writer.WriteFilesByAssembly(outPath, t => t.Name, separateAssemblyAttributesFiles); break; case ("class", _): writer.WriteFilesByClass(outPath, flattenHierarchy); break; case ("tree", _): writer.WriteFilesByClassTree(outPath, separateAssemblyAttributesFiles); break; } }); break; // IDA Python script case { rdoOutputIDA: var r } when r.IsChecked == true: var scriptSaveFileDialog = new SaveFileDialog { Filter = "Python scripts (*.py)|*.py|All files (*.*)|*.*", CheckFileExists = false, OverwritePrompt = true }; if (scriptSaveFileDialog.ShowDialog() == false) return; var outFile = scriptSaveFileDialog.FileName; txtBusyStatus.Text = "Generating IDAPython script..."; areaBusyIndicator.Visibility = Visibility.Visible; await Task.Run(() => { var idaWriter = new IDAPythonScript(model); idaWriter.WriteScriptToFile(outFile); }); break; } areaBusyIndicator.Visibility = Visibility.Hidden; } private IEnumerable constructExcludedNamespaces(IEnumerable nodes) { var ns = new List(); foreach (var node in nodes) { if (node.IsChecked == false) ns.Add(node.FullName); else if (node.Children != null) ns.AddRange(constructExcludedNamespaces(node.Children)); } return ns; } } // Replacement for TreeViewItem that includes checkbox state internal class CheckboxNode : INotifyPropertyChanged { private bool? isChecked; private string name; private IEnumerable children; private CheckboxNode parent; // Only needed for ancestor checkbox validation public string Name { get => name; set { if (value == name) return; name = value; OnPropertyChanged(); } } public string FullName => (parent != null ? parent.FullName + "." : "") + Name; public IEnumerable Children { get => children; set { if (Equals(value, children)) return; children = value; // Set parent for each child foreach (var child in children) child.parent = this; OnPropertyChanged(); } } public bool? IsChecked { get => isChecked; set { if (isChecked == value) return; isChecked = value; OnPropertyChanged(); // Uncheck all children if needed if (isChecked == false && Children != null) foreach (var child in Children) child.IsChecked = false; // Process ancestors if (isChecked == true && parent != null && parent.isChecked != true) parent.IsChecked = true; } } public event PropertyChangedEventHandler PropertyChanged; protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } } }