/* Copyright 2020 Katy Coe - http://www.hearthcode.org - http://www.djkaty.com All rights reserved. */ using System; using System.Diagnostics; using System.IO; using System.Linq; using Il2CppInspector.CppUtils; using Il2CppInspector.CppUtils.UnityHeaders; using Il2CppInspector.Reflection; using NUnit.Framework; namespace Il2CppInspector { [TestFixture] public partial class FixedTests { [Test] public void TestCppTypes() { // NOTE: This test doesn't check for correct results, only that parsing doesn't fail! var unityAllHeaders = UnityHeader.GetAllHeaders(); // Ensure we have read the embedded assembly resources Assert.IsTrue(unityAllHeaders.Any()); // Ensure we can interpret every header from every version of Unity without errors // This will throw InvalidOperationException if there is a problem foreach (var unityHeader in unityAllHeaders) { var cppTypes = CppTypes.FromUnityHeaders(unityHeader); foreach (var cppType in cppTypes.Types) Debug.WriteLine("// " + cppType.Key + "\n" + cppType.Value + "\n"); } } } }