//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Il2CppInspector.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppInspector.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// DLL entry point /// ///#define WIN32_LEAN_AND_MEAN ///#include <windows.h> ///#include "il2cpp-init.h" ///#include "main.h" /// ///// DLL entry point ///BOOL APIENTRY DllMain( HMODULE hModule, /// DWORD ul_reason_for_call, /// LPVOID lpReserved /// ) ///{ /// switch (ul_reason_for_call) /// { /// case DLL_PROCESS_ATTACH: /// init_il2cpp(); /// CreateThread(NULL, 0, (LPTHREAD_S [rest of string was truncated]";. /// internal static string Cpp_DLLMainCpp { get { return ResourceManager.GetString("Cpp-DLLMainCpp", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// Helper functions /// ///#include "pch-il2cpp.h" /// ///#define WIN32_LEAN_AND_MEAN ///#include <windows.h> ///#include <string> ///#include <codecvt> ///#include "helpers.h" /// ///// Log file location ///extern const LPCWSTR LOG_FILE; /// ///// Helper function to get the module base address ///uintptr_t il2cppi_get_base_address() { /// return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll"); ///} /// ///// Helper function to append text to a file ///void il2cppi_l [rest of string was truncated]";. /// internal static string Cpp_HelpersCpp { get { return ResourceManager.GetString("Cpp-HelpersCpp", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// Helper functions /// ///#pragma once /// ///#include <string> ///#include <sstream> ///#include <iomanip> /// ///// Helper function to get the module base address ///uintptr_t il2cppi_get_base_address(); /// ///// Helper function to append text to a file ///void il2cppi_log_write(std::string text); /// ///// Helper function to open a new console window and redirect stdout there ///void il2cppi_new_console(); /// ///// Helper function to convert Il2CppString to st [rest of string was truncated]";. /// internal static string Cpp_HelpersH { get { return ResourceManager.GetString("Cpp-HelpersH", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// IL2CPP application data /// ///#pragma once /// ///#include <cstdint> /// ///// Application-specific types ///#include "il2cpp-types.h" /// ///// IL2CPP API function pointers ///#include "il2cpp-api-functions-ptr.h" /// ///// IL2CPP APIs ///#define DO_API(r, n, p) extern r (*n) p ///#include "il2cpp-api-functions.h" ///#undef DO_API /// ///// Application-specific functions ///#define DO_APP_FUNC(a, r, n, p) extern r (*n) p ///namespace app { /// #include "il2cpp-functions [rest of string was truncated]";. /// internal static string Cpp_Il2CppAppDataH { get { return ResourceManager.GetString("Cpp-Il2CppAppDataH", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// IL2CPP application initializer /// ///#include "pch-il2cpp.h" /// ///#include "il2cpp-appdata.h" ///#include "il2cpp-init.h" ///#include "helpers.h" /// ///// IL2CPP APIs ///#define DO_API(r, n, p) r (*n) p ///#include "il2cpp-api-functions.h" ///#undef DO_API /// ///// Application-specific functions ///#define DO_APP_FUNC(a, r, n, p) r (*n) p ///namespace app { ///#include "il2cpp-functions.h" ///} ///#undef DO_APP_FUNC /// ///// TypeInfo pointers ///#define DO_TYPEDEF(a, n [rest of string was truncated]";. /// internal static string Cpp_Il2CppInitCpp { get { return ResourceManager.GetString("Cpp-Il2CppInitCpp", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// IL2CPP application initializer /// ///#pragma once /// ///// IL2CPP application initializer ///void init_il2cpp();. /// internal static string Cpp_Il2CppInitH { get { return ResourceManager.GetString("Cpp_Il2CppInitH", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// Custom injected code entry point /// ///#include "pch-il2cpp.h" /// ///#define WIN32_LEAN_AND_MEAN ///#include <Windows.h> ///#include <iostream> ///#include "il2cpp-appdata.h" ///#include "helpers.h" /// ///using namespace app; /// ///// Set the name of your log file here ///extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt"; /// ///// Custom injected code entry point ///void Run() ///{ /// // If you would like to write to a log file, specify the name above and u [rest of string was truncated]";. /// internal static string Cpp_MainCpp { get { return ResourceManager.GetString("Cpp-MainCpp", resourceCulture); } } /// /// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty ///// Custom injected code entry point /// ///#pragma once /// ///// Custom injected code entry point ///void Run();. /// internal static string Cpp_MainH { get { return ResourceManager.GetString("Cpp-MainH", resourceCulture); } } /// /// Looks up a localized string similar to // pch.cpp: source file corresponding to the pre-compiled header /// ///#include "pch-il2cpp.h" /// ///// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.. /// internal static string Cpp_PCHIl2Cpp { get { return ResourceManager.GetString("Cpp-PCHIl2Cpp", resourceCulture); } } /// /// Looks up a localized string similar to // pch.h: This is a precompiled header file. ///// Files listed below are compiled only once, improving build performance for future builds. ///// This also affects IntelliSense performance, including code completion and many code browsing features. ///// However, files listed here are ALL re-compiled if any one of them is updated between builds. ///// Do not add files here that you will be updating frequently as this negates the performance advantage. /// ///#ifndef PCH_IL2CPP_H ///#define PCH_IL2CPP_H /// ///// add headers that you [rest of string was truncated]";. /// internal static string Cpp_PCHIl2CppH { get { return ResourceManager.GetString("Cpp-PCHIl2CppH", resourceCulture); } } /// /// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?> ///<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> /// <ItemGroup> /// <ClCompile Include="user\main.cpp"> /// <Filter>user</Filter> /// </ClCompile> /// <ClCompile Include="framework\dllmain.cpp"> /// <Filter>framework</Filter> /// </ClCompile> /// <ClCompile Include="framework\helpers.cpp"> /// <Filter>framework</Filter> /// </ClCompile> /// <ClCompile Include="framework\il2cpp-init.cpp"> /// <Filter>framework</Filter> /// [rest of string was truncated]";. /// internal static string CppProjFilters { get { return ResourceManager.GetString("CppProjFilters", resourceCulture); } } /// /// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?> ///<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> /// <ItemGroup Label="ProjectConfigurations"> /// <ProjectConfiguration Include="Debug|Win32"> /// <Configuration>Debug</Configuration> /// <Platform>Win32</Platform> /// </ProjectConfiguration> /// <ProjectConfiguration Include="Release|Win32"> /// <Configuration>Release</Configuration> /// <Platform>Win32</Platform> /// </ProjectConfiguration> /// <ProjectConfiguration [rest of string was truncated]";. /// internal static string CppProjTemplate { get { return ResourceManager.GetString("CppProjTemplate", resourceCulture); } } /// /// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00 ///# Visual Studio Version 16 ///VisualStudioVersion = 16.0.30204.135 ///MinimumVisualStudioVersion = 10.0.40219.1 ///Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%PROJECTNAME%", "%PROJECTFILE%", "{%PROJECTGUID%}" ///EndProject ///Global /// GlobalSection(SolutionConfigurationPlatforms) = preSolution /// Debug|x64 = Debug|x64 /// Debug|x86 = Debug|x86 /// Release|x64 = Release|x64 /// Release|x86 = Release|x86 /// EndGlobalSection /// GlobalSection(ProjectConfigurationPlatfo [rest of string was truncated]";. /// internal static string CppSlnTemplate { get { return ResourceManager.GetString("CppSlnTemplate", resourceCulture); } } /// /// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?> ///<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> /// <PropertyGroup> /// <LangVersion>latest</LangVersion> /// </PropertyGroup> /// <PropertyGroup> /// <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> /// <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> /// <ProjectGuid>{%PROJECTGUID%}</ProjectGuid> /// <!--<ProductVersion/>--> /// <!--<SchemaVersion/>--> /// <OutputType>Li [rest of string was truncated]";. /// internal static string CsProjTemplate { get { return ResourceManager.GetString("CsProjTemplate", resourceCulture); } } /// /// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00 ///# Visual Studio Version 16 ///%PROJECTDEFINITIONS% ///Global /// GlobalSection(SolutionConfigurationPlatforms) = preSolution /// Debug|Any CPU = Debug|Any CPU /// Release|Any CPU = Release|Any CPU /// EndGlobalSection /// GlobalSection(ProjectConfigurationPlatforms) = postSolution ///%PROJECTCONFIGURATIONS% /// EndGlobalSection /// GlobalSection(SolutionProperties) = preSolution /// HideSolutionNode = FALSE /// EndGlobalSection ///EndGlobal ///. /// internal static string CsSlnTemplate { get { return ResourceManager.GetString("CsSlnTemplate", resourceCulture); } } /// /// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU /// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU /// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU /// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU ///. /// internal static string SlnProjectConfiguration { get { return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture); } } /// /// Looks up a localized string similar to Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}" ///EndProject ///. /// internal static string SlnProjectDefinition { get { return ResourceManager.GetString("SlnProjectDefinition", resourceCulture); } } } }