# Il2CppInspector Extract types, methods, properties and fields from Unity IL2CPP binaries. * Supports ELF (Android .so) and PE (Windows .exe) file formats * Supports ARM, ARMv7 Thumb (T1) and x86 architectures regardless of file format * Supports metadata versions 21 and 22 * No manual reverse-engineering required; all data is calculated automatically * **Il2CppInspector** re-usable class library Targets .NET Standard 1.6. Built with Visual Studio 2017. ### Build instructions ``` git clone --recursive https://github.com/djkaty/Il2CppInspector cd Il2CppInspector dotnet restore -r win7-x86 dotnet publish -c Release -r win7-x86 ``` This will build Il2CppInspector for Windows 7 and later. For MacOS and Linux, replace `win7-x86` with a RID from https://docs.microsoft.com/en-us/dotnet/articles/core/rid-catalog The output binary is placed in `Il2CppInspector/Il2CppDumper/bin/Release/netstandard1.6/win7-x86/publish`. ### Usage ``` Il2CppDumper [ [ []]] ``` Defaults if not specified: - _binary-file_ - searches for `libil2cpp.so` and `GameAssembly.dll` - _metadata-file_ - `global-metadata.dat` - _output-file_ - `types.cs` File format and architecture are automatically detected. ### Help with iOS support Mach-O (iOS) file format is not currently supported. Please contact me via the contact form at http://www.djkaty.com if you have a rooted iOS device and can produce cracked IPA files. ### Acknowledgements Thanks to the following individuals whose code and research helped me develop this tool: - Perfare - https://github.com/Perfare/Il2CppDumper - Jumboperson - https://github.com/Jumboperson/Il2CppDumper - nevermoe - https://github.com/nevermoe/unity_metadata_loader - branw - https://github.com/branw/pogo-proto-dumper - fry - https://github.com/fry/d3 - ARMConvertor - http://armconverter.com This tool uses Perfare's Il2CppDumper code as a base. ### License All rights reserved. Unauthorized use, re-use or the creation of derivative works of this code for commercial purposes whether directly or indirectly is strictly prohibited. Use, re-use or the creation of derivative works for non-commercial purposes is expressly permitted.