text/microsoft-resx 2.0 System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // DLL entry point #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "il2cpp-init.h" #include "main.h" // DLL entry point BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: init_il2cpp(); CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) Run, NULL, 0, NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // Helper functions #include "pch-il2cpp.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <string> #include <codecvt> #include "helpers.h" // Log file location extern const LPCWSTR LOG_FILE; // Helper function to get the module base address uintptr_t il2cppi_get_base_address() { return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll"); } // Helper function to append text to a file void il2cppi_log_write(std::string text) { HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (hfile == INVALID_HANDLE_VALUE) MessageBoxW(0, L"Could not open log file", 0, 0); DWORD written; WriteFile(hfile, text.c_str(), (DWORD) text.length(), &written, NULL); WriteFile(hfile, "\r\n", 2, &written, NULL); CloseHandle(hfile); } // Helper function to open a new console window and redirect stdout there void il2cppi_new_console() { AllocConsole(); freopen_s((FILE**) stdout, "CONOUT$", "w", stdout); } #if _MSC_VER >= 1920 // Helper function to convert Il2CppString to std::string std::string il2cppi_to_string(Il2CppString* str) { std::u16string u16(reinterpret_cast<const char16_t*>(str->chars)); return std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.to_bytes(u16); } // Helper function to convert System.String to std::string std::string il2cppi_to_string(app::String* str) { return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str)); } #endif // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // Helper functions #pragma once #include <string> #include <sstream> #include <iomanip> #include "il2cpp-metadata-version.h" // Helper function to get the module base address uintptr_t il2cppi_get_base_address(); // Helper function to append text to a file void il2cppi_log_write(std::string text); // Helper function to open a new console window and redirect stdout there void il2cppi_new_console(); #if _MSC_VER >= 1920 // Helper function to convert Il2CppString to std::string std::string il2cppi_to_string(Il2CppString* str); // Helper function to convert System.String to std::string std::string il2cppi_to_string(app::String* str); #endif // Helper function to check if a metadata usage pointer is initialized template<typename T> bool il2cppi_is_initialized(T* metadataItem) { #if __IL2CPP_METADATA_VERISON < 270 return *metadataItem != 0; #else // Metadata >=27 (Unity 2020.2) return !((uintptr_t) *metadataItem & 1); #endif } // Helper function to convert a pointer to hex template<typename T> std::string to_hex_string(T i) { std::stringstream stream; stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << i; return stream.str(); } // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // IL2CPP application initializer #pragma once // IL2CPP application initializer void init_il2cpp(); // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // Custom injected code entry point #include "pch-il2cpp.h" #define 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<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> %PROJECTREFERENCES% </ItemGroup> <!--<Target Name="GenerateTargetFrameworkMonikerAttribute"/>--> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.Targets" /> </Project> {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}" EndProject Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 %PROJECTDEFINITIONS% Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution %PROJECTCONFIGURATIONS% EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // IL2CPP application data #pragma once #include <cstdint> // Application-specific types #include "il2cpp-types.h" // IL2CPP API function pointers #include "il2cpp-api-functions-ptr.h" // IL2CPP APIs #define DO_API(r, n, p) extern r (*n) p #include "il2cpp-api-functions.h" #undef DO_API // Application-specific functions #define DO_APP_FUNC(a, r, n, p) extern r (*n) p #define DO_APP_FUNC_METHODINFO(a, n) extern struct MethodInfo ** n namespace app { #include "il2cpp-functions.h" } #undef DO_APP_FUNC #undef DO_APP_FUNC_METHODINFO // TypeInfo pointers #define DO_TYPEDEF(a, n) extern n ## __Class** n ## __TypeInfo namespace app { #include "il2cpp-types-ptr.h" } #undef DO_TYPEDEF // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // IL2CPP application initializer #include "pch-il2cpp.h" #include "il2cpp-appdata.h" #include "il2cpp-init.h" #include "helpers.h" // IL2CPP APIs #define DO_API(r, n, p) r (*n) p #include "il2cpp-api-functions.h" #undef DO_API // Application-specific functions #define DO_APP_FUNC(a, r, n, p) r (*n) p #define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n namespace app { #include "il2cpp-functions.h" } #undef DO_APP_FUNC #undef DO_APP_FUNC_METHODINFO // TypeInfo pointers #define DO_TYPEDEF(a, n) n ## __Class** n ## __TypeInfo namespace app { #include "il2cpp-types-ptr.h" } #undef DO_TYPEDEF // IL2CPP application initializer void init_il2cpp() { // Get base address of IL2CPP module uintptr_t baseAddress = il2cppi_get_base_address(); using namespace app; // Define IL2CPP API function addresses #define DO_API(r, n, p) n = (r (*) p)(baseAddress + n ## _ptr) #include "il2cpp-api-functions.h" #undef DO_API // Define function addresses #define DO_APP_FUNC(a, r, n, p) n = (r (*) p)(baseAddress + a) #define DO_APP_FUNC_METHODINFO(a, n) n = (struct MethodInfo **)(baseAddress + a) #include "il2cpp-functions.h" #undef DO_APP_FUNC #undef DO_APP_FUNC_METHODINFO // Define TypeInfo variables #define DO_TYPEDEF(a, n) n ## __TypeInfo = (n ## __Class**) (baseAddress + a); #include "il2cpp-types-ptr.h" #undef DO_TYPEDEF } // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty // Custom injected code entry point #pragma once // Custom injected code entry point void Run(); // pch.cpp: source file corresponding to the pre-compiled header #include "pch-il2cpp.h" // When you are using pre-compiled headers, this source file is necessary for compilation to succeed. // pch.h: This is a precompiled header file. // Files listed below are compiled only once, improving build performance for future builds. // This also affects IntelliSense performance, including code completion and many code browsing features. // However, files listed here are ALL re-compiled if any one of them is updated between builds. // Do not add files here that you will be updating frequently as this negates the performance advantage. #ifndef PCH_IL2CPP_H #define PCH_IL2CPP_H // add headers that you want to pre-compile here #include "il2cpp-appdata.h" #endif //PCH_IL2CPP_H <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <ClCompile Include="user\main.cpp"> <Filter>user</Filter> </ClCompile> <ClCompile Include="framework\dllmain.cpp"> <Filter>framework</Filter> </ClCompile> <ClCompile Include="framework\helpers.cpp"> <Filter>framework</Filter> </ClCompile> <ClCompile Include="framework\il2cpp-init.cpp"> <Filter>framework</Filter> </ClCompile> <ClCompile Include="framework\pch-il2cpp.cpp"> <Filter>framework</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="user\main.h"> <Filter>user</Filter> </ClInclude> <ClInclude 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Include="framework"> <UniqueIdentifier>{%GUID2%}</UniqueIdentifier> </Filter> <Filter Include="user"> <UniqueIdentifier>{%GUID3%}</UniqueIdentifier> </Filter> </ItemGroup> </Project>