text/microsoft-resx
2.0
System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// DLL entry point
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "il2cpp-init.h"
#include "main.h"
// DLL entry point
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
init_il2cpp();
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) Run, NULL, 0, NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Helper functions
#include "pch-il2cpp.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string>
#include <codecvt>
#include "helpers.h"
// Log file location
extern const LPCWSTR LOG_FILE;
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address() {
return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
}
// Helper function to append text to a file
void il2cppi_log_write(std::string text) {
HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hfile == INVALID_HANDLE_VALUE)
MessageBoxW(0, L"Could not open log file", 0, 0);
DWORD written;
WriteFile(hfile, text.c_str(), (DWORD) text.length(), &written, NULL);
WriteFile(hfile, "\r\n", 2, &written, NULL);
CloseHandle(hfile);
}
// Helper function to open a new console window and redirect stdout there
void il2cppi_new_console() {
AllocConsole();
freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
}
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str) {
std::u16string u16(reinterpret_cast<const char16_t*>(str->chars));
return std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.to_bytes(u16);
}
// Helper function to convert System.String to std::string
std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
}
#endif
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Helper functions
#pragma once
#include <string>
#include <sstream>
#include <iomanip>
#include "il2cpp-metadata-version.h"
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address();
// Helper function to append text to a file
void il2cppi_log_write(std::string text);
// Helper function to open a new console window and redirect stdout there
void il2cppi_new_console();
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str);
// Helper function to convert System.String to std::string
std::string il2cppi_to_string(app::String* str);
#endif
// Helper function to check if a metadata usage pointer is initialized
template<typename T> bool il2cppi_is_initialized(T* metadataItem) {
#if __IL2CPP_METADATA_VERISON < 270
return *metadataItem != 0;
#else
// Metadata >=27 (Unity 2020.2)
return !((uintptr_t) *metadataItem & 1);
#endif
}
// Helper function to convert a pointer to hex
template<typename T> std::string to_hex_string(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << i;
return stream.str();
}
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application initializer
#pragma once
// IL2CPP application initializer
void init_il2cpp();
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Custom injected code entry point
#include "pch-il2cpp.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <iostream>
#include "il2cpp-appdata.h"
#include "helpers.h"
using namespace app;
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
// Custom injected code entry point
void Run()
{
// Initialize thread data - DO NOT REMOVE
il2cpp_thread_attach(il2cpp_domain_get());
// If you would like to write to a log file, specify the name above and use il2cppi_log_write()
// il2cppi_log_write("Startup");
// If you would like to output to a new console window, use il2cppi_new_console() to open one and redirect stdout
// il2cppi_new_console();
// Place your custom code here
}
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="framework\dllmain.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="framework\helpers.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="framework\il2cpp-init.cpp" />
<ClCompile Include="framework\pch-il2cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="user\main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="appdata\il2cpp-api-functions.h" />
<ClInclude Include="appdata\il2cpp-api-functions-ptr.h" />
<ClInclude Include="appdata\il2cpp-functions.h" />
<ClInclude Include="appdata\il2cpp-metadata-version.h" />
<ClInclude Include="appdata\il2cpp-types-ptr.h" />
<ClInclude Include="appdata\il2cpp-types.h" />
<ClInclude Include="framework\helpers.h" />
<ClInclude Include="framework\il2cpp-appdata.h" />
<ClInclude Include="framework\il2cpp-init.h" />
<ClInclude Include="framework\pch-il2cpp.h" />
<ClInclude Include="user\main.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<!--<VCProjectVersion>16.0</VCProjectVersion>-->
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{%PROJECTGUID}</ProjectGuid>
<RootNamespace>Il2CppDLL</RootNamespace>
<!--<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>-->
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<!--<PlatformToolset>v142</PlatformToolset>-->
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<!--<PlatformToolset>v142</PlatformToolset>-->
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<!--<PlatformToolset>v142</PlatformToolset>-->
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<!--<PlatformToolset>v142</PlatformToolset>-->
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%PROJECTNAME%", "%PROJECTFILE%", "{%PROJECTGUID%}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{%PROJECTGUID%}.Debug|x64.ActiveCfg = Debug|x64
{%PROJECTGUID%}.Debug|x64.Build.0 = Debug|x64
{%PROJECTGUID%}.Debug|x86.ActiveCfg = Debug|Win32
{%PROJECTGUID%}.Debug|x86.Build.0 = Debug|Win32
{%PROJECTGUID%}.Release|x64.ActiveCfg = Release|x64
{%PROJECTGUID%}.Release|x64.Build.0 = Release|x64
{%PROJECTGUID%}.Release|x86.ActiveCfg = Release|Win32
{%PROJECTGUID%}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {%SOLUTIONGUID%}
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{%PROJECTGUID%}</ProjectGuid>
<!--<ProductVersion/>-->
<!--<SchemaVersion/>-->
<OutputType>Library</OutputType>
<!--<NoStandardLibraries>false</NoStandardLibraries>-->
<AssemblyName>%ASSEMBLYNAME%</AssemblyName>
<RootNamespace></RootNamespace>
<!--<AppDesignerFolder>Properties</AppDesignerFolder>-->
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<!--<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>-->
<!--<UnityVersion>2019.2.8f1</UnityVersion>-->
</PropertyGroup>
<ItemGroup>
<Compile Include="**\*.cs"/>
</ItemGroup>
<!--<ItemGroup><Analyzer Include="..."/></ItemGroup>-->
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>%SCRIPTASSEMBLIES%\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>%SCRIPTASSEMBLIES%\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>%SCRIPTASSEMBLIES%\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>%SCRIPTASSEMBLIES%\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>%SCRIPTASSEMBLIES%\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>%SCRIPTASSEMBLIES%\Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>%SCRIPTASSEMBLIES%\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>%SCRIPTASSEMBLIES%\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>%SCRIPTASSEMBLIES%\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.pNet.NetworkInformation">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>%UNITYPATH%/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
%PROJECTREFERENCES%
</ItemGroup>
<!--<Target Name="GenerateTargetFrameworkMonikerAttribute"/>-->
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.Targets" />
</Project>
{%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
{%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
{%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
EndProject
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
%PROJECTDEFINITIONS%
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
%PROJECTCONFIGURATIONS%
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application data
#pragma once
#include <cstdint>
// Application-specific types
#include "il2cpp-types.h"
// IL2CPP API function pointers
#include "il2cpp-api-functions-ptr.h"
// IL2CPP APIs
#define DO_API(r, n, p) extern r (*n) p
#include "il2cpp-api-functions.h"
#undef DO_API
// Application-specific functions
#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
#define DO_APP_FUNC_METHODINFO(a, n) extern struct MethodInfo ** n
namespace app {
#include "il2cpp-functions.h"
}
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// TypeInfo pointers
#define DO_TYPEDEF(a, n) extern n ## __Class** n ## __TypeInfo
namespace app {
#include "il2cpp-types-ptr.h"
}
#undef DO_TYPEDEF
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// IL2CPP application initializer
#include "pch-il2cpp.h"
#include "il2cpp-appdata.h"
#include "il2cpp-init.h"
#include "helpers.h"
// IL2CPP APIs
#define DO_API(r, n, p) r (*n) p
#include "il2cpp-api-functions.h"
#undef DO_API
// Application-specific functions
#define DO_APP_FUNC(a, r, n, p) r (*n) p
#define DO_APP_FUNC_METHODINFO(a, n) struct MethodInfo ** n
namespace app {
#include "il2cpp-functions.h"
}
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// TypeInfo pointers
#define DO_TYPEDEF(a, n) n ## __Class** n ## __TypeInfo
namespace app {
#include "il2cpp-types-ptr.h"
}
#undef DO_TYPEDEF
// IL2CPP application initializer
void init_il2cpp()
{
// Get base address of IL2CPP module
uintptr_t baseAddress = il2cppi_get_base_address();
using namespace app;
// Define IL2CPP API function addresses
#define DO_API(r, n, p) n = (r (*) p)(baseAddress + n ## _ptr)
#include "il2cpp-api-functions.h"
#undef DO_API
// Define function addresses
#define DO_APP_FUNC(a, r, n, p) n = (r (*) p)(baseAddress + a)
#define DO_APP_FUNC_METHODINFO(a, n) n = (struct MethodInfo **)(baseAddress + a)
#include "il2cpp-functions.h"
#undef DO_APP_FUNC
#undef DO_APP_FUNC_METHODINFO
// Define TypeInfo variables
#define DO_TYPEDEF(a, n) n ## __TypeInfo = (n ## __Class**) (baseAddress + a);
#include "il2cpp-types-ptr.h"
#undef DO_TYPEDEF
}
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
// Custom injected code entry point
#pragma once
// Custom injected code entry point
void Run();
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch-il2cpp.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_IL2CPP_H
#define PCH_IL2CPP_H
// add headers that you want to pre-compile here
#include "il2cpp-appdata.h"
#endif //PCH_IL2CPP_H
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="user\main.cpp">
<Filter>user</Filter>
</ClCompile>
<ClCompile Include="framework\dllmain.cpp">
<Filter>framework</Filter>
</ClCompile>
<ClCompile Include="framework\helpers.cpp">
<Filter>framework</Filter>
</ClCompile>
<ClCompile Include="framework\il2cpp-init.cpp">
<Filter>framework</Filter>
</ClCompile>
<ClCompile Include="framework\pch-il2cpp.cpp">
<Filter>framework</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="user\main.h">
<Filter>user</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-api-functions.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-api-functions-ptr.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-functions.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-metadata-version.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-types.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="appdata\il2cpp-types-ptr.h">
<Filter>appdata</Filter>
</ClInclude>
<ClInclude Include="framework\helpers.h">
<Filter>framework</Filter>
</ClInclude>
<ClInclude Include="framework\il2cpp-appdata.h">
<Filter>framework</Filter>
</ClInclude>
<ClInclude Include="framework\il2cpp-init.h">
<Filter>framework</Filter>
</ClInclude>
<ClInclude Include="framework\pch-il2cpp.h">
<Filter>framework</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="appdata">
<UniqueIdentifier>{%GUID1%}</UniqueIdentifier>
</Filter>
<Filter Include="framework">
<UniqueIdentifier>{%GUID2%}</UniqueIdentifier>
</Filter>
<Filter Include="user">
<UniqueIdentifier>{%GUID3%}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>