Generate pre-compiled headers for IL2CPP types and functions
Resolved naming conflicts with functions and macros from windows.h
IL2CPP app functions and TypeInfos were incorrectly placed in global namespace instead of 'app'
Added /MP compiler option (multi-processor compilation)
Split source files into folders
Move GetBaseAddress() into helpers.cpp
Add NewConsole() to helpers.cpp
Move init_il2cpp() from IL2CPP declarations header to own source file
Refactor some header files for consistency and duplicate elimination
Extract resource handling to UnityResource
Add API header resource helpers
Fix UnityVersion ToString() when Min == Max
Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20))
Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved
Process API headers in CppTypeCollection.FromUnityHeaders
Move #define IS_32BIT handling to UnityHeaders
Update tests
We prefer to have the Outputs directory contain just one file or
namespace per output module, so we'll move all C++-related stuff to a
new CppUtils namespace instead.
We want to get types into the IDA output, and to do that we need
accurate types for the Il2Cpp structures. Unfortunately, some crucial
types like Il2CppClass change between versions without any corresponding
metadata changes, meaning that we have to manually identify the version
outside of the Inspector somehow (e.g. by looking at the version number
embedded in Unity asset files). This patch adds header files for *every*
known Unity version from 5.3.0 to 2019.3.8, merging them into version
ranges where header files don't change.
It also adds front-end support for supplying the version number in both
the CLI and GUI. The GUI is given the ability to guess the version
number approximately to reduce the number of choices presented to the
user.
This basically finishes the concrete generics implementation. We can now
enumerate all members of a concrete generic type with full type
substitution implemented.
Also add a simple test to verify that we can obtain the correct type for
a field of a concrete generic type.
Now that we generate methods in instantiated generic types, we were
getting test failures from methods that were being detected as new
methods. In actuality, they weren't new, but they differed only in
generic type parameters from some base type method, and
GetSignatureString ignores generic parameters completely.
This fix eliminates the hacky GetSignatureString and replaces it with
more-or-less proper signature comparison. This even manages to fix an
incorrect test case from Methods.cs (because GetSignatureString was
incorrectly incorporating the return type - when the return type should
not be examined for signature checking).
This has been a little TODO for a while, and happily it's easy enough to
implement with TypeRef arrays.
Also implement ImplementedInterfaces for generic type instances via
substitution.
With this patch, generic parameters in BaseType and method param/return
types are substituted correctly and deeply. Next up will be to apply the
same substitution rules to fields, properties, events, ...