Unity/C++: Significant re-factoring of Unity header management (see description)

Extract resource handling to UnityResource
Add API header resource helpers
Fix UnityVersion ToString() when Min == Max
Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20))
Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved
Process API headers in CppTypeCollection.FromUnityHeaders
Move #define IS_32BIT handling to UnityHeaders
Update tests
This commit is contained in:
Katy Coe
2020-07-22 19:01:33 +02:00
parent 53909c539c
commit deeb8daa97
12 changed files with 216 additions and 142 deletions

View File

@@ -16,13 +16,16 @@ using Il2CppInspector.Reflection;
namespace Il2CppInspector.Cpp namespace Il2CppInspector.Cpp
{ {
// Class for generating C header declarations from Reflection objects (TypeInfo, etc.) // Class for generating C header declarations from Reflection objects (TypeInfo, etc.)
internal class CppDeclarationGenerator public class CppDeclarationGenerator
{ {
private readonly AppModel appModel; private readonly AppModel appModel;
private TypeModel model => appModel.ILModel; private TypeModel model => appModel.ILModel;
private CppTypeCollection types => appModel.CppTypeCollection; private CppTypeCollection types => appModel.CppTypeCollection;
// Word size (32/64-bit) for this generator
public int WordSize => appModel.WordSize;
// Version number and header file to generate structures for // Version number and header file to generate structures for
public UnityVersion UnityVersion => appModel.UnityVersion; public UnityVersion UnityVersion => appModel.UnityVersion;
@@ -63,7 +66,7 @@ namespace Il2CppInspector.Cpp
public CppType AsCType(TypeInfo ti) { public CppType AsCType(TypeInfo ti) {
// IsArray case handled by TypeNamer.GetName // IsArray case handled by TypeNamer.GetName
if (ti.IsByRef || ti.IsPointer) { if (ti.IsByRef || ti.IsPointer) {
return AsCType(ti.ElementType).AsPointer(types.WordSize); return AsCType(ti.ElementType).AsPointer(WordSize);
} }
if (ti.IsValueType) { if (ti.IsValueType) {
if (ti.IsPrimitive && primitiveTypeMap.ContainsKey(ti.Name)) { if (ti.IsPrimitive && primitiveTypeMap.ContainsKey(ti.Name)) {
@@ -513,16 +516,10 @@ namespace Il2CppInspector.Cpp
// You can customize how naming works by modifying this function. // You can customize how naming works by modifying this function.
private void InitializeNaming() { private void InitializeNaming() {
TypeNamespace = CreateNamespace(); TypeNamespace = CreateNamespace();
// Type names that may appear in the header
foreach (var typeName in new [] { "CustomAttributesCache", "CustomAttributeTypeCache", "EventInfo", "FieldInfo", "Hash16", "MemberInfo", "MethodInfo", "MethodVariableKind", "MonitorData", "ParameterInfo", "PInvokeArguments", "PropertyInfo", "SequencePointKind", "StackFrameType", "VirtualInvokeData" }) {
TypeNamespace.ReserveName(typeName);
}
TypeNamer = TypeNamespace.MakeNamer<TypeInfo>((ti) => { TypeNamer = TypeNamespace.MakeNamer<TypeInfo>((ti) => {
if (ti.IsArray) if (ti.IsArray)
return TypeNamer.GetName(ti.ElementType) + "__Array"; return TypeNamer.GetName(ti.ElementType) + "__Array";
var name = ti.Name.ToCIdentifier(); var name = ti.Name.ToCIdentifier();
if (name.StartsWith("Il2Cpp"))
name = "_" + name;
name = Regex.Replace(name, "__+", "_"); name = Regex.Replace(name, "__+", "_");
// Work around a dumb IDA bug: enums can't be named the same as certain "built-in" types // Work around a dumb IDA bug: enums can't be named the same as certain "built-in" types
// like KeyCode, Position, ErrorType. This only applies to enums, not structs. // like KeyCode, Position, ErrorType. This only applies to enums, not structs.

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@@ -535,6 +535,9 @@ namespace Il2CppInspector.Cpp
// Get all of the types in a logical group // Get all of the types in a logical group
public IEnumerable<CppType> GetTypeGroup(string groupName) => Types.Values.Where(t => t.Group == groupName); public IEnumerable<CppType> GetTypeGroup(string groupName) => Types.Values.Where(t => t.Group == groupName);
// Get all of the typedefs in a logical group
public IEnumerable<CppType> GetTypedefGroup(string groupName) => TypedefAliases.Values.Where(t => t.Group == groupName);
// Add a type // Add a type
private void Add(CppType type) { private void Add(CppType type) {
type.Group = currentGroup; type.Group = currentGroup;
@@ -578,22 +581,45 @@ namespace Il2CppInspector.Cpp
public CppEnumType NewDefaultEnum(string name = "") => Enum(Types["int"], name); public CppEnumType NewDefaultEnum(string name = "") => Enum(Types["int"], name);
// Generate a populated CppTypeCollection object from a set of Unity headers // Generate a populated CppTypeCollection object from a set of Unity headers
public static CppTypeCollection FromUnityVersion(UnityVersion version, int wordSize = 32) // The CppDeclarationGenerator is used to ensure that the Unity header type names are not used again afterwards
=> FromUnityHeaders(UnityHeader.GetHeaderForVersion(version), wordSize); // Omit this parameter only when fetching headers for inspection without a model
public static CppTypeCollection FromUnityVersion(UnityVersion version, CppDeclarationGenerator declGen = null)
=> FromUnityHeaders(UnityHeaders.UnityHeaders.GetHeadersForVersion(version), declGen);
public static CppTypeCollection FromUnityHeaders(UnityHeader header, int wordSize = 32) { public static CppTypeCollection FromUnityHeaders(UnityHeaders.UnityHeaders header, CppDeclarationGenerator declGen = null) {
var wordSize = declGen?.WordSize ?? 64;
var cppTypes = new CppTypeCollection(wordSize); var cppTypes = new CppTypeCollection(wordSize);
// Process Unity headers
cppTypes.SetGroup("il2cpp"); cppTypes.SetGroup("il2cpp");
// Add junk from config files we haven't included // Add junk from config files we haven't included
cppTypes.TypedefAliases.Add("Il2CppIManagedObjectHolder", cppTypes["void"].AsPointer(wordSize)); cppTypes.TypedefAliases.Add("Il2CppIManagedObjectHolder", cppTypes["void"].AsPointer(wordSize));
cppTypes.TypedefAliases.Add("Il2CppIUnknown", cppTypes["void"].AsPointer(wordSize)); cppTypes.TypedefAliases.Add("Il2CppIUnknown", cppTypes["void"].AsPointer(wordSize));
// Process Unity headers var headers = header.GetTypeHeaderText(wordSize);
var headers = header.GetHeaderText();
cppTypes.AddFromDeclarationText(headers); cppTypes.AddFromDeclarationText(headers);
// Don't allow any of the header type names to be re-used; ignore primitive types
foreach (var type in cppTypes.GetTypeGroup("il2cpp"))
declGen?.TypeNamespace.ReserveName(type.Name);
foreach (var typedef in cppTypes.GetTypedefGroup("il2cpp"))
declGen?.GlobalsNamespace.ReserveName(typedef.Name);
cppTypes.SetGroup("il2cpp-api");
var apis = header.GetAPIHeaderTypedefText();
cppTypes.AddFromDeclarationText(apis);
foreach (var type in cppTypes.GetTypeGroup("il2cpp-api"))
declGen?.TypeNamespace.ReserveName(type.Name);
foreach (var typedef in cppTypes.GetTypedefGroup("il2cpp-api"))
declGen?.GlobalsNamespace.ReserveName(typedef.Name);
cppTypes.SetGroup("");
return cppTypes; return cppTypes;
} }
} }

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@@ -1,93 +0,0 @@
/*
Copyright 2017-2020 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
Copyright 2020 Robert Xiao - https://robertxiao.ca
All rights reserved.
*/
using System.Reflection;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Globalization;
namespace Il2CppInspector.Cpp.UnityHeaders
{
// Each instance of UnityHeader represents one header file which potentially covers multiple versions of Unity.
public class UnityHeader
{
// Metadata version of this header. Multiple headers may have the same metadata version
public double MetadataVersion { get; }
// Minimum and maximum Unity version numbers corresponding to this header. Both endpoints are inclusive
public UnityVersionRange Version { get; }
// Filename for the embedded .h resource file containing the header
public string HeaderFilename { get; }
private UnityHeader(string headerFilename) {
HeaderFilename = headerFilename;
Version = UnityVersionRange.FromFilename(HeaderFilename);
MetadataVersion = double.Parse(headerFilename.Split("-")[0], NumberFormatInfo.InvariantInfo);
}
public override string ToString() => Version.ToString();
// Return the contents of this header file as a string
public string GetHeaderText() {
var str = ResourceHelper.GetText(typeof(UnityHeader).Namespace + "." + HeaderFilename);
// Versions 5.3.6-5.4.6 don't include a definition for VirtualInvokeData
if (Version.Min.CompareTo("5.3.6") >= 0 && Version.Max.CompareTo("5.4.6") <= 0) {
str = str + @"struct VirtualInvokeData
{
Il2CppMethodPointer methodPtr;
const MethodInfo* method;
} VirtualInvokeData;";
}
return str;
}
// List all header files embedded into this build of Il2CppInspector
public static IEnumerable<UnityHeader> GetAllHeaders() => ResourceHelper.GetNamesForNamespace(typeof(UnityHeader).Namespace)
.Where(s => s.EndsWith(".h"))
.Select(s => new UnityHeader(s.Substring(typeof(UnityHeader).Namespace.Length + 1)));
// List all API header files and versions embedded into this build of Il2CppInspector
public static Dictionary<string, UnityVersionRange> GetAllAPIs() {
var list = ResourceHelper.GetNamesForNamespace("Il2CppInspector.Cpp.Il2CppAPIHeaders");
return list.Select(i => new {
Key = i,
Value = UnityVersionRange.FromFilename(i),
}).ToDictionary(kv => kv.Key, kv => kv.Value);
}
// Get the header file which supports the given version of Unity
public static UnityHeader GetHeaderForVersion(string version) => GetHeaderForVersion(new UnityVersion(version));
public static UnityHeader GetHeaderForVersion(UnityVersion version) => GetAllHeaders().First(h => h.Version.Contains(version));
// Get API file resources
public static string GetAPIResourceNameForVersion(UnityVersion version) => GetAllAPIs().First(h => h.Value.Contains(version)).Key;
public static string GetAPITextForVersion(UnityVersion version) => ResourceHelper.GetText(GetAPIResourceNameForVersion(version));
// Guess which header file(s) correspond to the given metadata+binary.
// Note that this may match multiple headers due to structural changes between versions
// that are not reflected in the metadata version.
public static List<UnityHeader> GuessHeadersForModel(Reflection.TypeModel model) {
List<UnityHeader> result = new List<UnityHeader>();
foreach (var h in GetAllHeaders()) {
if (h.MetadataVersion != model.Package.BinaryImage.Version)
continue;
if (h.MetadataVersion == 21) {
/* Special version logic for metadata version 21 based on the Il2CppMetadataRegistration.fieldOffsets field */
var headerFieldOffsetsArePointers = h.Version.Min.CompareTo("5.3.7") >= 0 && h.Version.Min.CompareTo("5.4.0") != 0;
var binaryFieldOffsetsArePointers = model.Package.Binary.FieldOffsets == null;
if (headerFieldOffsetsArePointers != binaryFieldOffsetsArePointers)
continue;
}
result.Add(h);
}
return result;
}
}
}

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@@ -0,0 +1,152 @@
/*
Copyright 2017-2020 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
Copyright 2020 Robert Xiao - https://robertxiao.ca
All rights reserved.
*/
using System;
using System.Reflection;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Text.RegularExpressions;
namespace Il2CppInspector.Cpp.UnityHeaders
{
// Each instance of UnityHeaders represents all of the header files needed to build for a specific range of Unity versions
// Also provides helper functions to fetch various types of resources
public class UnityHeaders
{
// Metadata version for which this group of headers are valid. Multiple headers may have the same metadata version
public double MetadataVersion { get; }
// Range of Unity versions for which this group of headers are valid
public UnityVersionRange VersionRange { get; }
// The fully qualified names of the embedded resources
private readonly UnityResource typeHeaderResource;
private readonly UnityResource apiHeaderResource;
// Initialize from a type header and an API header
private UnityHeaders(UnityResource typeHeaders, UnityResource apiHeaders) {
typeHeaderResource = typeHeaders;
apiHeaderResource = apiHeaders;
VersionRange = typeHeaders.VersionRange.Intersect(apiHeaders.VersionRange);
MetadataVersion = GetMetadataVersionFromFilename(typeHeaders.Name);
}
// Return the contents of the type header file as a string
public string GetTypeHeaderText(int WordSize) {
var str = (WordSize == 32 ? "#define IS_32BIT\n" : "") + typeHeaderResource.GetText();
// Versions 5.3.6-5.4.6 don't include a definition for VirtualInvokeData
if (VersionRange.Min.CompareTo("5.3.6") >= 0 && VersionRange.Max.CompareTo("5.4.6") <= 0) {
str = str + @"struct VirtualInvokeData
{
Il2CppMethodPointer methodPtr;
const MethodInfo* method;
} VirtualInvokeData;";
}
return str;
}
// Return the contents of the API header file as a string
public string GetAPIHeaderText() => apiHeaderResource.GetText();
// Return the contents of the API header file translated to typedefs as a string
public string GetAPIHeaderTypedefText() => GetTypedefsFromAPIHeader(GetAPIHeaderText());
public override string ToString() => VersionRange.ToString();
// Class which associates an embedded resource with a range of Unity versions
public class UnityResource
{
// The fully qualified name of the embdedded resource
public string Name { get; }
// Minimum and maximum Unity version numbers corresponding to this resource. Both endpoints are inclusive
public UnityVersionRange VersionRange { get; }
// Get the text of this resource
public string GetText() => ResourceHelper.GetText(Name);
public UnityResource(string name) {
Name = name;
VersionRange = UnityVersionRange.FromFilename(name);
}
public override string ToString() => Name + " for " + VersionRange;
}
// Static helpers
// List all type header files embedded into this build of Il2CppInspector
public static IEnumerable<UnityResource> GetAllTypeHeaders() =>
ResourceHelper.GetNamesForNamespace(typeof(UnityHeaders).Namespace)
.Where(s => s.EndsWith(".h"))
.Select(s => new UnityResource(s));
// List all API header files embedded into this build of Il2CppInspector
public static IEnumerable<UnityResource> GetAllAPIHeaders() =>
ResourceHelper.GetNamesForNamespace("Il2CppInspector.Cpp.Il2CppAPIHeaders")
.Where(s => s.EndsWith(".h"))
.Select(s => new UnityResource(s));
// Get the headers which support the given version of Unity
public static UnityHeaders GetHeadersForVersion(UnityVersion version) =>
new UnityHeaders(GetTypeHeaderForVersion(version), GetAPIHeaderForVersion(version));
public static UnityResource GetTypeHeaderForVersion(UnityVersion version) => GetAllTypeHeaders().First(r => r.VersionRange.Contains(version));
// Get the API header file which supports the given version of Unity
public static UnityResource GetAPIHeaderForVersion(UnityVersion version) => GetAllAPIHeaders().First(r => r.VersionRange.Contains(version));
// Guess which header file(s) correspond to the given metadata+binary.
// Note that this may match multiple headers due to structural changes between versions
// that are not reflected in the metadata version.
public static List<UnityHeaders> GuessHeadersForBinary(Il2CppBinary binary) {
List<UnityResource> typeHeaders = new List<UnityResource>();
foreach (var r in GetAllTypeHeaders()) {
var metadataVersion = GetMetadataVersionFromFilename(r.Name);
if (metadataVersion != binary.Image.Version)
continue;
if (metadataVersion == 21) {
/* Special version logic for metadata version 21 based on the Il2CppMetadataRegistration.fieldOffsets field */
var headerFieldOffsetsArePointers = r.VersionRange.Min.CompareTo("5.3.7") >= 0 && r.VersionRange.Min.CompareTo("5.4.0") != 0;
var binaryFieldOffsetsArePointers = binary.FieldOffsets == null;
if (headerFieldOffsetsArePointers != binaryFieldOffsetsArePointers)
continue;
}
typeHeaders.Add(r);
}
// TODO: Replace this with an implementation which searches for the correct API header
return typeHeaders.Select(t => new UnityHeaders(t, GetAPIHeaderForVersion(t.VersionRange.Min))).ToList();
}
// Convert il2cpp-api-functions.h from "DO_API(r, n, p)" to "typedef r (*n)(p)"
internal static string GetTypedefsFromAPIHeader(string text) {
var rgx = new Regex(@"^DO_API(?:_NO_RETURN)?\((.*?),(.*?),\s*\((.*?)\)\s*\);", RegexOptions.Multiline);
return rgx.Replace(text, "typedef $1 (*$2)($3);");
}
// Get a list of function names from il2cpp-api-functions.h, taking #ifs into account
private static IEnumerable<string> GetFunctionNamesFromAPIHeaderText(string text) {
var defText = GetTypedefsFromAPIHeader(text);
var defs = new CppTypeCollection(32); // word size doesn't matter
defs.AddFromDeclarationText(defText);
return defs.TypedefAliases.Keys;
}
// Get the metadata version from a type header resource name
private static double GetMetadataVersionFromFilename(string resourceName)
=> double.Parse(resourceName.Substring(typeof(UnityHeaders).Namespace.Length + 1).Split('-')[0], NumberFormatInfo.InvariantInfo);
}
}

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@@ -6,7 +6,6 @@
*/ */
using System; using System;
using System.Globalization;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@@ -181,7 +180,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
var res = $"{Min}"; var res = $"{Min}";
if (Max == null) if (Max == null)
res += "+"; res += "+";
else if (Max != Min) else if (!Max.Equals(Min))
res += $" - {Max}"; res += $" - {Max}";
return res; return res;
} }

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@@ -30,7 +30,7 @@ namespace Il2CppInspector.Model
// The Unity IL2CPP C++ headers for the binary // The Unity IL2CPP C++ headers for the binary
// Use this for code output // Use this for code output
public UnityHeader UnityHeader { get; private set; } public UnityHeaders UnityHeaders { get; private set; }
// All of the C++ types used in the application including Unity internal types // All of the C++ types used in the application including Unity internal types
// NOTE: This is for querying individual types for static analysis // NOTE: This is for querying individual types for static analysis
@@ -58,7 +58,7 @@ namespace Il2CppInspector.Model
// The .NET type model for the application // The .NET type model for the application
public TypeModel ILModel { get; } public TypeModel ILModel { get; }
// All of the function exports for the binary // All of the symbol exports (including function exports) for the binary
public List<Export> Exports { get; } public List<Export> Exports { get; }
// Delegated C++ types iterator // Delegated C++ types iterator
@@ -79,9 +79,6 @@ namespace Il2CppInspector.Model
// The compiler used to build the binary // The compiler used to build the binary
public CppCompilerType SourceCompiler => declarationGenerator.InheritanceStyle; public CppCompilerType SourceCompiler => declarationGenerator.InheritanceStyle;
// The Unity header text including word size define
public string UnityHeaderText => (WordSize == 32 ? "#define IS_32BIT\n" : "") + UnityHeader.GetHeaderText();
// The group that the next added type(s) will be placed in // The group that the next added type(s) will be placed in
private string group = string.Empty; private string group = string.Empty;
private string Group { private string Group {
@@ -97,7 +94,7 @@ namespace Il2CppInspector.Model
// Save .NET type model // Save .NET type model
ILModel = model; ILModel = model;
// Get addresses of IL2CPP API function exports // Get addresses of all exports
Exports = model.Package.Binary.Image.GetExports()?.ToList() ?? new List<Export>(); Exports = model.Package.Binary.Image.GetExports()?.ToList() ?? new List<Export>();
} }
@@ -116,22 +113,22 @@ namespace Il2CppInspector.Model
TargetCompiler = compiler == CppCompilerType.BinaryFormat ? CppCompiler.GuessFromImage(ILModel.Package.BinaryImage) : compiler; TargetCompiler = compiler == CppCompilerType.BinaryFormat ? CppCompiler.GuessFromImage(ILModel.Package.BinaryImage) : compiler;
// Determine Unity version and get headers // Determine Unity version and get headers
UnityHeader = unityVersion != null ? UnityHeader.GetHeaderForVersion(unityVersion) : UnityHeader.GuessHeadersForModel(ILModel)[0]; UnityHeaders = unityVersion != null ? UnityHeaders.GetHeadersForVersion(unityVersion) : UnityHeaders.GuessHeadersForBinary(ILModel.Package.Binary)[0];
UnityVersion = unityVersion ?? UnityHeader.Version.Min; UnityVersion = unityVersion ?? UnityHeaders.VersionRange.Min;
// Check for matching metadata and binary versions // Check for matching metadata and binary versions
if (UnityHeader.MetadataVersion != ILModel.Package.BinaryImage.Version) { if (UnityHeaders.MetadataVersion != ILModel.Package.BinaryImage.Version) {
Console.WriteLine($"Warning: selected version {UnityVersion} (metadata version {UnityHeader.MetadataVersion})" + Console.WriteLine($"Warning: selected version {UnityVersion} (metadata version {UnityHeaders.MetadataVersion})" +
$" does not match metadata version {ILModel.Package.BinaryImage.Version}."); $" does not match metadata version {ILModel.Package.BinaryImage.Version}.");
} }
// Start creation of type model by parsing all of the Unity IL2CPP headers
// Calling declarationGenerator.GenerateRemainingTypeDeclarations() below will automatically add to this collection
CppTypeCollection = CppTypeCollection.FromUnityHeaders(UnityHeader, WordSize);
// Initialize declaration generator to process every type in the binary // Initialize declaration generator to process every type in the binary
declarationGenerator = new CppDeclarationGenerator(this); declarationGenerator = new CppDeclarationGenerator(this);
// Start creation of type model by parsing all of the Unity IL2CPP headers
// Calling declarationGenerator.GenerateRemainingTypeDeclarations() below will automatically add to this collection
CppTypeCollection = CppTypeCollection.FromUnityHeaders(UnityHeaders, declarationGenerator);
// Initialize ordered type list for code output // Initialize ordered type list for code output
DependencyOrderedCppTypes = new List<CppType>(); DependencyOrderedCppTypes = new List<CppType>();

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@@ -37,7 +37,7 @@ namespace Il2CppInspector.Outputs
writeHeader(); writeHeader();
writeSectionHeader("IL2CPP internal types"); writeSectionHeader("IL2CPP internal types");
writeCode(model.UnityHeaderText); writeCode(model.UnityHeaders.GetTypeHeaderText(model.WordSize));
writeCode("namespace app {"); writeCode("namespace app {");
writeLine(""); writeLine("");
@@ -133,15 +133,10 @@ namespace Il2CppInspector.Outputs
private void writeHeader() { private void writeHeader() {
writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty"); writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
writeLine("// Target Unity version: " + model.UnityHeader); writeLine("// Target Unity version: " + model.UnityHeaders);
writeLine(""); writeLine("");
} }
private void writeUnityHeaders() {
var prefix = (model.Package.BinaryImage.Bits == 32) ? "#define IS_32BIT\n" : "";
writeCode(prefix + model.UnityHeader.GetHeaderText());
}
private void writeTypesForGroup(string header, string group) { private void writeTypesForGroup(string header, string group) {
writeSectionHeader(header); writeSectionHeader(header);
foreach (var cppType in model.GetDependencyOrderedCppTypeGroup(group)) foreach (var cppType in model.GetDependencyOrderedCppTypeGroup(group))

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@@ -27,7 +27,7 @@ namespace Il2CppInspector.Outputs
writer = new StreamWriter(fs, Encoding.UTF8); writer = new StreamWriter(fs, Encoding.UTF8);
writeLine("# Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty"); writeLine("# Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
writeLine("# Target Unity version: " + model.UnityHeader); writeLine("# Target Unity version: " + model.UnityHeaders);
writeLine("print('Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty')"); writeLine("print('Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty')");
writeSectionHeader("Preamble"); writeSectionHeader("Preamble");
writePreamble(); writePreamble();
@@ -84,7 +84,7 @@ typedef __int64 int64_t;
private void writeTypes() { private void writeTypes() {
writeSectionHeader("IL2CPP internal types"); writeSectionHeader("IL2CPP internal types");
writeDecls(model.UnityHeaderText); writeDecls(model.UnityHeaders.GetTypeHeaderText(model.WordSize));
writeSectionHeader("Application types from method calls"); writeSectionHeader("Application types from method calls");
writeTypes(model.GetDependencyOrderedCppTypeGroup("types_from_methods")); writeTypes(model.GetDependencyOrderedCppTypeGroup("types_from_methods"));

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@@ -9,7 +9,6 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using Il2CppInspector.Cpp.UnityHeaders;
namespace Il2CppInspector namespace Il2CppInspector
{ {

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@@ -205,7 +205,7 @@ namespace Il2CppInspectorGUI
var prevCppSelection = cboCppUnityVersion.SelectedItem; var prevCppSelection = cboCppUnityVersion.SelectedItem;
cboUnityVersion.Items.Clear(); cboUnityVersion.Items.Clear();
cboCppUnityVersion.Items.Clear(); cboCppUnityVersion.Items.Clear();
foreach (var version in UnityHeader.GuessHeadersForModel(model.ILModel)) { foreach (var version in UnityHeaders.GuessHeadersForBinary(model.Package.Binary)) {
cboUnityVersion.Items.Add(version); cboUnityVersion.Items.Add(version);
cboCppUnityVersion.Items.Add(version); cboCppUnityVersion.Items.Add(version);
} }
@@ -406,7 +406,7 @@ namespace Il2CppInspectorGUI
var outFile = scriptSaveFileDialog.FileName; var outFile = scriptSaveFileDialog.FileName;
areaBusyIndicator.Visibility = Visibility.Visible; areaBusyIndicator.Visibility = Visibility.Visible;
var selectedVersion = ((UnityHeader) cboUnityVersion.SelectedItem)?.Version.Min; var selectedVersion = ((UnityHeaders) cboUnityVersion.SelectedItem)?.VersionRange.Min;
await Task.Run(() => { await Task.Run(() => {
OnStatusUpdate(this, "Building C++ application model"); OnStatusUpdate(this, "Building C++ application model");
model.Build(selectedVersion, CppCompilerType.GCC); model.Build(selectedVersion, CppCompilerType.GCC);
@@ -430,7 +430,7 @@ namespace Il2CppInspectorGUI
var cppOutPath = cppSaveFolderDialog.SelectedPath; var cppOutPath = cppSaveFolderDialog.SelectedPath;
areaBusyIndicator.Visibility = Visibility.Visible; areaBusyIndicator.Visibility = Visibility.Visible;
var selectedCppUnityVersion = ((UnityHeader) cboCppUnityVersion.SelectedItem)?.Version.Min; var selectedCppUnityVersion = ((UnityHeaders) cboCppUnityVersion.SelectedItem)?.VersionRange.Min;
var cppCompiler = (CppCompilerType) Enum.Parse(typeof(CppCompilerType), cboCppCompiler.SelectionBoxItem.ToString()); var cppCompiler = (CppCompilerType) Enum.Parse(typeof(CppCompilerType), cboCppCompiler.SelectionBoxItem.ToString());
await Task.Run(() => { await Task.Run(() => {
OnStatusUpdate(this, "Building C++ application model"); OnStatusUpdate(this, "Building C++ application model");

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@@ -22,15 +22,17 @@ namespace Il2CppInspector
public void TestCppTypeDeclarations() { public void TestCppTypeDeclarations() {
// NOTE: This test doesn't check for correct results, only that parsing doesn't fail! // NOTE: This test doesn't check for correct results, only that parsing doesn't fail!
var unityAllHeaders = UnityHeader.GetAllHeaders(); var unityTypeHeaders = UnityHeaders.GetAllTypeHeaders();
// Ensure we have read the embedded assembly resources // Ensure we have read the embedded assembly resources
Assert.IsTrue(unityAllHeaders.Any()); Assert.IsTrue(unityTypeHeaders.Any());
// Ensure we can interpret every header from every version of Unity without errors // Ensure we can interpret every header from every version of Unity without errors
// This will throw InvalidOperationException if there is a problem // This will throw InvalidOperationException if there is a problem
foreach (var unityHeader in unityAllHeaders) { foreach (var unityTypeHeader in unityTypeHeaders) {
var cppTypes = CppTypeCollection.FromUnityHeaders(unityHeader); var cppTypes = new CppTypeCollection(64);
cppTypes.AddFromDeclarationText(unityTypeHeader.GetText());
foreach (var cppType in cppTypes.Types) foreach (var cppType in cppTypes.Types)
Debug.WriteLine("// " + cppType.Key + "\n" + cppType.Value.ToString("o")); Debug.WriteLine("// " + cppType.Key + "\n" + cppType.Value.ToString("o"));
} }
@@ -38,7 +40,7 @@ namespace Il2CppInspector
// Do a few sanity checks taken from real applications // Do a few sanity checks taken from real applications
// NOTE: Does not provide full code coverage! // NOTE: Does not provide full code coverage!
var cppTypes2 = CppTypeCollection.FromUnityVersion(new UnityVersion("2019.3.1f1"), 64); var cppTypes2 = CppTypeCollection.FromUnityVersion(new UnityVersion("2019.3.1f1"));
CppComplexType ct; CppComplexType ct;
CppField field; CppField field;

View File

@@ -17,8 +17,8 @@ namespace Il2CppInspector
{ {
[Test] [Test]
public void TestVersions() { public void TestVersions() {
Assert.That(UnityHeader.GetHeaderForVersion("5.3.1p4").ToString(), Is.EqualTo("5.3.0 - 5.3.1")); Assert.That(UnityHeaders.GetTypeHeaderForVersion("5.3.1p4").VersionRange.ToString(), Is.EqualTo("5.3.0 - 5.3.1"));
Assert.That(UnityHeader.GetHeaderForVersion("5.6.4").ToString(), Is.EqualTo("5.6.0 - 5.6.7")); Assert.That(UnityHeaders.GetTypeHeaderForVersion("5.6.4").VersionRange.ToString(), Is.EqualTo("5.6.0 - 5.6.7"));
Assert.That(new UnityVersion("2020.1.0b5").ToString(), Is.EqualTo("2020.1.0b5")); Assert.That(new UnityVersion("2020.1.0b5").ToString(), Is.EqualTo("2020.1.0b5"));
Assert.That(new UnityVersion("2020.1").ToString(), Is.EqualTo("2020.1.0")); Assert.That(new UnityVersion("2020.1").ToString(), Is.EqualTo("2020.1.0"));
Assert.That(new UnityVersion("5.3.1").CompareTo("5.3.1p4") == 0); Assert.That(new UnityVersion("5.3.1").CompareTo("5.3.1p4") == 0);