Unity/C++: Significant re-factoring of Unity header management (see description)

Extract resource handling to UnityResource
Add API header resource helpers
Fix UnityVersion ToString() when Min == Max
Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20))
Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved
Process API headers in CppTypeCollection.FromUnityHeaders
Move #define IS_32BIT handling to UnityHeaders
Update tests
This commit is contained in:
Katy Coe
2020-07-22 19:01:33 +02:00
parent 53909c539c
commit deeb8daa97
12 changed files with 216 additions and 142 deletions

View File

@@ -17,8 +17,8 @@ namespace Il2CppInspector
{
[Test]
public void TestVersions() {
Assert.That(UnityHeader.GetHeaderForVersion("5.3.1p4").ToString(), Is.EqualTo("5.3.0 - 5.3.1"));
Assert.That(UnityHeader.GetHeaderForVersion("5.6.4").ToString(), Is.EqualTo("5.6.0 - 5.6.7"));
Assert.That(UnityHeaders.GetTypeHeaderForVersion("5.3.1p4").VersionRange.ToString(), Is.EqualTo("5.3.0 - 5.3.1"));
Assert.That(UnityHeaders.GetTypeHeaderForVersion("5.6.4").VersionRange.ToString(), Is.EqualTo("5.6.0 - 5.6.7"));
Assert.That(new UnityVersion("2020.1.0b5").ToString(), Is.EqualTo("2020.1.0b5"));
Assert.That(new UnityVersion("2020.1").ToString(), Is.EqualTo("2020.1.0"));
Assert.That(new UnityVersion("5.3.1").CompareTo("5.3.1p4") == 0);