Unity/C++: Significant re-factoring of Unity header management (see description)
Extract resource handling to UnityResource Add API header resource helpers Fix UnityVersion ToString() when Min == Max Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20)) Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved Process API headers in CppTypeCollection.FromUnityHeaders Move #define IS_32BIT handling to UnityHeaders Update tests
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@@ -27,7 +27,7 @@ namespace Il2CppInspector.Outputs
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writer = new StreamWriter(fs, Encoding.UTF8);
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writeLine("# Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
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writeLine("# Target Unity version: " + model.UnityHeader);
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writeLine("# Target Unity version: " + model.UnityHeaders);
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writeLine("print('Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty')");
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writeSectionHeader("Preamble");
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writePreamble();
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@@ -84,7 +84,7 @@ typedef __int64 int64_t;
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private void writeTypes() {
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writeSectionHeader("IL2CPP internal types");
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writeDecls(model.UnityHeaderText);
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writeDecls(model.UnityHeaders.GetTypeHeaderText(model.WordSize));
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writeSectionHeader("Application types from method calls");
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writeTypes(model.GetDependencyOrderedCppTypeGroup("types_from_methods"));
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