Unity/C++: Significant re-factoring of Unity header management (see description)
Extract resource handling to UnityResource Add API header resource helpers Fix UnityVersion ToString() when Min == Max Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20)) Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved Process API headers in CppTypeCollection.FromUnityHeaders Move #define IS_32BIT handling to UnityHeaders Update tests
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@@ -37,7 +37,7 @@ namespace Il2CppInspector.Outputs
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writeHeader();
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writeSectionHeader("IL2CPP internal types");
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writeCode(model.UnityHeaderText);
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writeCode(model.UnityHeaders.GetTypeHeaderText(model.WordSize));
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writeCode("namespace app {");
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writeLine("");
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@@ -133,15 +133,10 @@ namespace Il2CppInspector.Outputs
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private void writeHeader() {
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writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
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writeLine("// Target Unity version: " + model.UnityHeader);
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writeLine("// Target Unity version: " + model.UnityHeaders);
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writeLine("");
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}
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private void writeUnityHeaders() {
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var prefix = (model.Package.BinaryImage.Bits == 32) ? "#define IS_32BIT\n" : "";
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writeCode(prefix + model.UnityHeader.GetHeaderText());
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}
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private void writeTypesForGroup(string header, string group) {
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writeSectionHeader(header);
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foreach (var cppType in model.GetDependencyOrderedCppTypeGroup(group))
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