PS: Do single transpile from DLL to C++ before all IL2CPP builds

This commit is contained in:
Katy Coe
2020-09-05 13:34:30 +02:00
parent b91ba5b4f7
commit d358acdfd4

View File

@@ -106,9 +106,11 @@ $bin = "$PSScriptRoot/TestBinaries"
# We try to make the arguments as close as possible to a real Unity build # We try to make the arguments as close as possible to a real Unity build
# "--lump-runtime-library" was added to reduce the number of C++ files generated by UnityEngine (Unity 2019) # "--lump-runtime-library" was added to reduce the number of C++ files generated by UnityEngine (Unity 2019)
# "--disable-runtime-lumping" replaced the above (Unity 2019.3) # "--disable-runtime-lumping" replaced the above (Unity 2019.3)
$arg = '--convert-to-cpp', '--compile-cpp', '--libil2cpp-static', '--configuration=Release', ` $cppArg = '--convert-to-cpp', '-emit-null-checks', '--enable-array-bounds-check', '--dotnetprofile="unityaot"'
'--emit-null-checks', '--enable-array-bounds-check', '--forcerebuild', `
'--map-file-parser=$UnityPath\il2cpp\MapFileParser\MapFileParser.exe', '--dotnetprofile="unityaot"' $compileArg = '--compile-cpp', '--libil2cpp-static', '--configuration=Release', `
'--map-file-parser=$UnityPath\il2cpp\MapFileParser\MapFileParser.exe', '--dotnetprofile="unityaot"', `
'--forcerebuild'
# Prepare output folders # Prepare output folders
md $asm, $bin 2>&1 >$null md $asm, $bin 2>&1 >$null
@@ -128,20 +130,29 @@ gci "$src/*" -Include $cs | % {
} }
} }
# Transpile all of the DLLs to C++
# We split this up from the binary compilation phase to avoid unnecessary DLL -> C++ transpiles for the same application
$dll = $assemblies | % {"$_.dll"}
gci "$asm/*" -Include $dll | % {
$name = $_.BaseName
echo "Converting assembly $($_.Name) to C++..."
rm -Force -Recurse $cpp/$name 2>&1 >$null
& $il2cpp $cppArg "--generatedcppdir=$cpp/$name", "--assembly=$_,$mscorlib" >$null
}
# Run IL2CPP on all generated assemblies for both x86 and ARM # Run IL2CPP on all generated assemblies for both x86 and ARM
# Earlier builds of Unity included mscorlib.dll automatically; in current versions we must specify its location # Earlier builds of Unity included mscorlib.dll automatically; in current versions we must specify its location
$dll = $assemblies | % {"$_.dll"}
gci "$asm/*" -Include $dll | % { gci "$asm/*" -Include $dll | % {
# x86 # x86
$name = "GameAssembly-$($_.BaseName)-x86" $name = "GameAssembly-$($_.BaseName)-x86"
echo "Running il2cpp for test assembly $name (Windows/x86)..." echo "Running il2cpp compiler for $name (Windows/x86)..."
md $bin/$name 2>&1 >$null md $bin/$name 2>&1 >$null
rm -Force -Recurse $cpp/$name 2>&1 >$null & $il2cpp $compileArg '--platform=WindowsDesktop', '--architecture=x86', `
& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x86', `
"--assembly=$_,$mscorlib", `
"--outputpath=$bin/$name/$name.dll", ` "--outputpath=$bin/$name/$name.dll", `
"--generatedcppdir=$cpp/$name" "--generatedcppdir=$cpp/$($_.BaseName)" >$null
if ($LastExitCode -ne 0) { if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting" Write-Error "IL2CPP error - aborting"
Exit Exit
@@ -152,13 +163,11 @@ gci "$asm/*" -Include $dll | % {
# x64 # x64
$name = "GameAssembly-$($_.BaseName)-x64" $name = "GameAssembly-$($_.BaseName)-x64"
echo "Running il2cpp for test assembly $name (Windows/x64)..." echo "Running il2cpp compiler for $name (Windows/x64)..."
md $bin/$name 2>&1 >$null md $bin/$name 2>&1 >$null
rm -Force -Recurse $cpp/$name 2>&1 >$null & $il2cpp $compileArg '--platform=WindowsDesktop', '--architecture=x64', `
& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x64', `
"--assembly=$_,$mscorlib", `
"--outputpath=$bin/$name/$name.dll", ` "--outputpath=$bin/$name/$name.dll", `
"--generatedcppdir=$cpp/$name" "--generatedcppdir=$cpp/$($_.BaseName)" >$null
if ($LastExitCode -ne 0) { if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting" Write-Error "IL2CPP error - aborting"
Exit Exit
@@ -169,16 +178,14 @@ gci "$asm/*" -Include $dll | % {
# ARMv7 # ARMv7
if ($AndroidBuildEnabled) { if ($AndroidBuildEnabled) {
$name = "$($_.BaseName)-ARMv7" $name = "$($_.BaseName)-ARMv7"
echo "Running il2cpp for test assembly $name (Android/ARMv7)..." echo "Running il2cpp compiler for $name (Android/ARMv7)..."
md $bin/$name 2>&1 >$null md $bin/$name 2>&1 >$null
rm -Force -Recurse $cpp/$name 2>&1 >$null & $il2cpp $compileArg '--platform=Android', '--architecture=ARMv7', `
& $il2cpp $arg '--platform=Android', '--architecture=ARMv7', `
"--assembly=$_,$mscorlib", `
"--outputpath=$bin/$name/$name.so", ` "--outputpath=$bin/$name/$name.so", `
"--generatedcppdir=$cpp/$name", ` "--generatedcppdir=$cpp/$($_.BaseName)", `
"--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include" ` "--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include" `
"--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include" ` "--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include" `
"--tool-chain-path=$AndroidNDK" "--tool-chain-path=$AndroidNDK" >$null
if ($LastExitCode -ne 0) { if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting" Write-Error "IL2CPP error - aborting"
Exit Exit
@@ -190,16 +197,14 @@ gci "$asm/*" -Include $dll | % {
# ARMv8 / A64 # ARMv8 / A64
if ($AndroidBuildEnabled) { if ($AndroidBuildEnabled) {
$name = "$($_.BaseName)-ARM64" $name = "$($_.BaseName)-ARM64"
echo "Running il2cpp for test assembly $name (Android/ARM64)..." echo "Running il2cpp compiler for $name (Android/ARM64)..."
md $bin/$name 2>&1 >$null md $bin/$name 2>&1 >$null
rm -Force -Recurse $cpp/$name 2>&1 >$null & $il2cpp $compileArg '--platform=Android', '--architecture=ARM64', `
& $il2cpp $arg '--platform=Android', '--architecture=ARM64', `
"--assembly=$_,$mscorlib", `
"--outputpath=$bin/$name/$name.so", ` "--outputpath=$bin/$name/$name.so", `
"--generatedcppdir=$cpp/$name", ` "--generatedcppdir=$cpp/$($_.BaseName)", `
"--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include" ` "--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include" `
"--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include" ` "--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include" `
"--tool-chain-path=$AndroidNDK" "--tool-chain-path=$AndroidNDK" >$null
if ($LastExitCode -ne 0) { if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting" Write-Error "IL2CPP error - aborting"
Exit Exit