Initial commit of new UI c# component

This commit is contained in:
LukeFZ
2025-01-25 15:37:43 +01:00
parent ec76447122
commit cc822b418b
21 changed files with 837 additions and 4 deletions

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using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class CSharpStubOutput : IOutputFormatProvider
{
public static string Id => "cs";
private enum CSharpLayout
{
SingleFile,
Namespace,
Assembly,
Class,
Tree
}
private enum TypeSortingMode
{
Alphabetical,
TypeDefinitionIndex
}
private class Settings(Dictionary<string, string> settings)
{
public readonly CSharpLayout Layout = settings.GetAsEnumOrDefault("layout", CSharpLayout.SingleFile);
public readonly bool FlattenHierarchy = settings.GetAsBooleanOrDefault("flatten", false);
public readonly TypeSortingMode SortingMode = settings.GetAsEnumOrDefault("sorting", TypeSortingMode.Alphabetical);
public readonly bool SuppressMetadata = settings.GetAsBooleanOrDefault("suppressmetadata", false);
public readonly bool MustCompile = settings.GetAsBooleanOrDefault("compilable", false);
public readonly bool SeperateAssemblyAttributes = settings.GetAsBooleanOrDefault("seperateassemblyattributes", true);
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
var writer = new CSharpCodeStubs(model.TypeModel)
{
SuppressMetadata = settings.SuppressMetadata,
MustCompile = settings.MustCompile
};
await client.ShowLogMessage("Writing C# type definitions");
switch (settings.Layout, settings.SortingMode)
{
case (CSharpLayout.SingleFile, TypeSortingMode.TypeDefinitionIndex):
writer.WriteSingleFile(outputPath, info => info.Index);
break;
case (CSharpLayout.SingleFile, TypeSortingMode.Alphabetical):
writer.WriteSingleFile(outputPath, info => info.Name);
break;
case (CSharpLayout.Namespace, TypeSortingMode.TypeDefinitionIndex):
writer.WriteFilesByNamespace(outputPath, info => info.Index, settings.FlattenHierarchy);
break;
case (CSharpLayout.Namespace, TypeSortingMode.Alphabetical):
writer.WriteFilesByNamespace(outputPath, info => info.Name, settings.FlattenHierarchy);
break;
case (CSharpLayout.Assembly, TypeSortingMode.TypeDefinitionIndex):
writer.WriteFilesByAssembly(outputPath, info => info.Index, settings.SeperateAssemblyAttributes);
break;
case (CSharpLayout.Assembly, TypeSortingMode.Alphabetical):
writer.WriteFilesByAssembly(outputPath, info => info.Name, settings.SeperateAssemblyAttributes);
break;
case (CSharpLayout.Class, _):
writer.WriteFilesByClass(outputPath, settings.FlattenHierarchy);
break;
case (CSharpLayout.Tree, _):
writer.WriteFilesByClassTree(outputPath, settings.SeperateAssemblyAttributes);
break;
}
}
}

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using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class CppScaffoldingOutput : IOutputFormatProvider
{
public static string Id => "cppscaffolding";
private class Settings(Dictionary<string, string> settings)
{
public readonly string UnityVersion = settings.GetValueOrDefault("unityversion", "");
public readonly CppCompilerType Compiler = settings.GetAsEnumOrDefault("compiler", CppCompilerType.GCC);
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{settings.Compiler}");
model.Build(new UnityVersion(settings.UnityVersion), settings.Compiler);
await client.ShowLogMessage("Generating C++ scaffolding");
var scaffolding = new CppScaffolding(model);
await client.ShowLogMessage("Writing C++ scaffolding");
scaffolding.Write(outputPath);
}
}

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using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class DisassemblerMetadataOutput : IOutputFormatProvider
{
public static string Id => "disassemblermetadata";
private enum DisassemblerType
{
IDA,
Ghidra,
BinaryNinja,
None
}
private class Settings(Dictionary<string, string> dict)
{
public readonly DisassemblerType Disassembler = dict.GetAsEnumOrDefault("disassembler", DisassemblerType.IDA);
public readonly string UnityVersion = dict.GetValueOrDefault("unityversion", "");
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}");
model.Build(new UnityVersion(settings.UnityVersion), CppCompilerType.GCC);
var headerPath = Path.Join(outputPath, "il2cpp.h");
{
await client.ShowLogMessage("Generating C++ types");
var cppScaffolding = new CppScaffolding(model, useBetterArraySize: true);
await client.ShowLogMessage("Writing C++ types");
cppScaffolding.WriteTypes(headerPath);
}
var metadataPath = Path.Join(outputPath, "il2cpp.json");
{
await client.ShowLogMessage("Generating disassembler metadata");
var jsonMetadata = new JSONMetadata(model);
await client.ShowLogMessage("Writing disassembler metadata");
jsonMetadata.Write(metadataPath);
}
if (settings.Disassembler != DisassemblerType.None)
{
var scriptPath = Path.Join(outputPath, "il2cpp.py");
await client.ShowLogMessage($"Generating python script for {settings.Disassembler}");
var script = new PythonScript(model);
await client.ShowLogMessage($"Writing python script for {settings.Disassembler}");
script.WriteScriptToFile(scriptPath, settings.Disassembler.ToString(), headerPath, metadataPath);
}
}
}

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using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class DummyDllOutput : IOutputFormatProvider
{
public static string Id => "dummydlls";
private class Settings(Dictionary<string, string> dict)
{
public readonly bool SuppressMetadata = dict.GetAsBooleanOrDefault("suppressmetadata", false);
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var outputSettings = new Settings(settingsDict);
await client.ShowLogMessage("Generating .NET dummy assemblies");
var shims = new AssemblyShims(model.TypeModel)
{
SuppressMetadata = outputSettings.SuppressMetadata
};
shims.Write(outputPath, client.EventHandler);
}
}

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using Il2CppInspector.Model;
namespace Il2CppInspector.Redux.GUI.Outputs;
public interface IOutputFormat
{
public Task Export(AppModel model, UiClient client, string outputPath,
Dictionary<string, string> settingsDict);
}
public interface IOutputFormatProvider : IOutputFormat
{
public static abstract string Id { get; }
}

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namespace Il2CppInspector.Redux.GUI.Outputs;
public static class OutputFormatRegistry
{
public static IEnumerable<string> AvailableOutputFormats => OutputFormats.Keys;
private static readonly Dictionary<string, IOutputFormat> OutputFormats = [];
public static void RegisterOutputFormat<T>() where T : IOutputFormatProvider, new()
{
if (OutputFormats.ContainsKey(T.Id))
throw new InvalidOperationException("An output format with this id was already registered.");
OutputFormats[T.Id] = new T();
}
public static IOutputFormat GetOutputFormat(string id)
{
if (!OutputFormats.TryGetValue(id, out var format))
throw new ArgumentException($"Failed to find output format for id {id}", nameof(id));
return format;
}
private static void RegisterBuiltinOutputFormats()
{
RegisterOutputFormat<CSharpStubOutput>();
RegisterOutputFormat<VsSolutionOutput>();
RegisterOutputFormat<DummyDllOutput>();
RegisterOutputFormat<DisassemblerMetadataOutput>();
RegisterOutputFormat<CppScaffoldingOutput>();
}
static OutputFormatRegistry()
{
RegisterBuiltinOutputFormats();
}
}

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using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.GUI.Outputs;
public class VsSolutionOutput : IOutputFormatProvider
{
public static string Id => "vssolution";
private class Settings(Dictionary<string, string> settings)
{
public readonly string UnityPath = settings.GetValueOrDefault("unitypath", "");
public readonly string UnityAssembliesPath = settings.GetValueOrDefault("assembliespath", "");
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
var writer = new CSharpCodeStubs(model.TypeModel)
{
MustCompile = true,
SuppressMetadata = true
};
await client.ShowLogMessage("Writing Visual Studio solution");
writer.WriteSolution(outputPath, settings.UnityPath, settings.UnityAssembliesPath);
}
}