diff --git a/Il2CppDumper/Properties/Resources.Designer.cs b/Il2CppDumper/Properties/Resources.Designer.cs
index 9faf3e9..ddacae7 100644
--- a/Il2CppDumper/Properties/Resources.Designer.cs
+++ b/Il2CppDumper/Properties/Resources.Designer.cs
@@ -61,10 +61,31 @@ namespace Il2CppDumper.Properties {
}
///
- /// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ /// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
+ ///<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ /// <PropertyGroup>
+ /// <LangVersion>latest</LangVersion>
+ /// </PropertyGroup>
+ /// <PropertyGroup>
+ /// <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ /// <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ /// <ProjectGuid>%PROJECTGUID%</ProjectGuid>
+ /// <!--<ProductVersion/>-->
+ /// <!--<SchemaVersion/>-->
+ /// <Outp [rest of string was truncated]";.
+ ///
+ internal static string CsProjTemplate {
+ get {
+ return ResourceManager.GetString("CsProjTemplate", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
- /// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU.
+ /// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
+ ///.
///
internal static string SlnProjectConfiguration {
get {
@@ -74,7 +95,8 @@ namespace Il2CppDumper.Properties {
///
/// Looks up a localized string similar to Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
- ///EndProject.
+ ///EndProject
+ ///.
///
internal static string SlnProjectDefinition {
get {
@@ -97,7 +119,8 @@ namespace Il2CppDumper.Properties {
/// GlobalSection(SolutionProperties) = preSolution
/// HideSolutionNode = FALSE
/// EndGlobalSection
- ///EndGlobal.
+ ///EndGlobal
+ ///.
///
internal static string SlnTemplate {
get {
diff --git a/Il2CppDumper/Properties/Resources.resx b/Il2CppDumper/Properties/Resources.resx
index e7de487..35b493b 100644
--- a/Il2CppDumper/Properties/Resources.resx
+++ b/Il2CppDumper/Properties/Resources.resx
@@ -117,6 +117,627 @@
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+ <?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <LangVersion>latest</LangVersion>
+ </PropertyGroup>
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>%PROJECTGUID%</ProjectGuid>
+ <!--<ProductVersion/>-->
+ <!--<SchemaVersion/>-->
+ <OutputType>Library</OutputType>
+ <!--<NoStandardLibraries>false</NoStandardLibraries>-->
+ <AssemblyName>%ASSEMBLYNAME%</AssemblyName>
+ <RootNamespace></RootNamespace>
+ <!--<AppDesignerFolder>Properties</AppDesignerFolder>-->
+ <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoWarn>0169</NoWarn>
+ <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
+ <Prefer32Bit>false</Prefer32Bit>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoWarn>0169</NoWarn>
+ <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <PropertyGroup>
+ <NoConfig>true</NoConfig>
+ <NoStdLib>true</NoStdLib>
+ <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
+ <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
+ <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
+ <UnityProjectType>Game:1</UnityProjectType>
+ <!--<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>-->
+ <!--<UnityVersion>2019.2.8f1</UnityVersion>-->
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="**\*.cs"/>
+ </ItemGroup>
+ <!--<ItemGroup><Analyzer Include="..."/></ItemGroup>-->
+ <ItemGroup>
+ <Reference Include="UnityEngine">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEditor">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEditor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.Timeline.Editor">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.Timeline.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.VSCode.Editor">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.VSCode.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.TextMeshPro.Editor">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.TextMeshPro.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>%SCRIPTASSEMBLIES%\UnityEngine.UI.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.Timeline">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.Timeline.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.CollabProxy.Editor">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.CollabProxy.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.Rider.Editor">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.Rider.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.TextMeshPro">
+ <HintPath>%SCRIPTASSEMBLIES%\Unity.TextMeshPro.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEditor.UI">
+ <HintPath>%SCRIPTASSEMBLIES%\UnityEditor.UI.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AIModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ARModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AccessibilityModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AndroidJNIModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AnimationModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AssetBundleModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.AudioModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ClothModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ClusterInputModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ClusterRendererModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.CoreModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.CrashReportingModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.DSPGraphModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.DirectorModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.FileSystemHttpModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.FileSystemHttpModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.GameCenterModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.GridModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.HotReloadModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.IMGUIModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ImageConversionModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.InputModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.InputLegacyModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.JSONSerializeModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.LocalizationModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ParticleSystemModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.PerformanceReportingModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.PhysicsModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.Physics2DModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.ProfilerModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
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+ <Reference Include="UnityEngine.SharedInternalsModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
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+ <Reference Include="UnityEngine.SpriteMaskModule">
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+ </Reference>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
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+ <Reference Include="UnityEngine.SubstanceModule">
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.TerrainPhysicsModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
+ </Reference>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.TilemapModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UIModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UIElementsModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UNETModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UmbraModule">
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+ </Reference>
+ <Reference Include="UnityEngine.UnityAnalyticsModule">
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+ </Reference>
+ <Reference Include="UnityEngine.UnityConnectModule">
+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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+ <HintPath>%UNITYPATH%\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
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