PS: Generate x64 test binaries
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@@ -73,7 +73,7 @@ gci $src | % { & $csc "/t:library" "/nologo" "/out:$asm/$($_.BaseName).dll" "$sr
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# Earlier builds of Unity included mscorlib.dll automatically; in current versions we must specify its location
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gci $asm | % {
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# x86
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$name = "GameAssembly-$($_.BaseName)"
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$name = "GameAssembly-$($_.BaseName)-x86"
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echo "Running il2cpp for test assembly $name (Windows/x86)..."
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md $bin/$name 2>&1 >$null
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& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x86', `
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@@ -82,6 +82,16 @@ gci $asm | % {
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mv -Force $bin/$name/Data/metadata/global-metadata.dat $bin/$name
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rm -Force -Recurse $bin/$name/Data
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# x64
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$name = "GameAssembly-$($_.BaseName)-x64"
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echo "Running il2cpp for test assembly $name (Windows/x64)..."
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md $bin/$name 2>&1 >$null
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& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x64', `
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"--assembly=$asm/$_,$mscorlib", `
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"--outputpath=$bin/$name/$name.dll"
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mv -Force $bin/$name/Data/metadata/global-metadata.dat $bin/$name
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rm -Force -Recurse $bin/$name/Data
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# ARM
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$name = "$($_.BaseName)"
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echo "Running il2cpp for test assembly $name (Android/ARMv7)..."
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