Update README.md and assembly versions
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README.md
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README.md
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# Il2CppInspector 2020.2.1 beta
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# Il2CppInspector 2020.2.1
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Il2CppInspector helps you to reverse engineer IL2CPP applications, providing the most complete analysis currently available.
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@@ -16,13 +16,13 @@ Il2CppInspector helps you to reverse engineer IL2CPP applications, providing the
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* Create **[JSON metadata](#generating-json-metadata)** with a complete address map directly from IL2CPP Files.
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* Create **[IL2CPP binaries from arbitrary C# source code without a Unity project](#generating-il2cpp-binaries-without-a-unity-project)**
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* Create **[IL2CPP binaries from arbitrary C# source code without a Unity project](#universal-il2cpp-build-utility)**
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* **[Three major APIs](#using-the-apis-for-programmatic-analysis)** for use in your own custom static analysis projects for querying low level binary metadata, the .NET type model and the whole C++ application. These are also available as a [NuGet Package](https://www.nuget.org/packages/NoisyCowStudios.Il2CppInspector/).
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* Supports **all major file formats and processor architectures**
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* Defeats certain types of basic obfuscation
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* Defeats certain types of obfuscation
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* Works on Windows, MacOS X and Linux. **Integrated GUI** for Windows users with drag & drop support
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@@ -300,6 +300,7 @@ The following files are generated:
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- `il2cpp-functions.h`:
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- The function pointer signature and offset from the image base address to every C#-equivalent method
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- The offset from the image base address to every method information class (`MethodInfo **`)
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- `il2cpp-types-ptr.h`:
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- The offset from the image base address to every type information class (`Il2CppClass **`)
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@@ -345,6 +346,8 @@ The default `main.cpp` includes commented code to allow you to write to a log or
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**Tip:** When a new version of the target application is released, you can re-output the C++ scaffolding project in-place. The `appdata` and `framework` folders will be overwritten but the `user` folder and project/solution files will not be changed. This makes it easy to update your project when the target application has been updated!
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**Compatibility:** It is recommended to use Visual Studio 2019 (MSVC++ Build Tools v142 or later). The scaffolding projects have been tested with Visual Studio 2019 and Visual Studio 2017 (MSVC++ Build Tools v141), however some helper code is omitted when using Visual Studio 2017 in order to enable compilation to succeed.
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#### DLL Injection workflow
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1. Use Il2CppInspector to create C++ scaffolding output for the executable binary of interest
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@@ -455,11 +458,18 @@ The output schema is as follows:
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- `symbols` (array)
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The virtual address, name and symbol type of every named (non-zero name length) and non-zero address function definition, type, field name and import (for ELF) defined in the binary. Not currently supported for PE files.
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### Generating IL2CPP binaries without a Unity project
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### Universal IL2CPP Build Utility
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Three Powershell scripts are provided to enable easy building and testing of IL2CPP binaries:
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* `il2cpp.ps1` is the main workhorse and compiles each specified C# source file in `TestSources` (or all of them if none supplied) as a separate assembly, and outputs them to `TestAssemblies`. It then takes every specified assembly in `TestAssemblies` and compiles each one as a separate IL2CPP project for each of these architectures: Windows x86 standalone, Windows x64 standalone, Android ARMv7 (32-bit) and Android ARMv8-A (64-bit). These are placed into the `TestBinaries` folder. The C++ source code for each build is placed into the `TestCpp` folder. It then calls `generate-tests.ps1`.
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* `il2cpp.ps1` is the main workhorse and compiles each specified C# source file in `TestSources` (or all of them if none supplied) as a separate assembly, and outputs them to `TestAssemblies`. It then takes every specified assembly in `TestAssemblies` and compiles each one as a separate IL2CPP project for each of these architectures:
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- Windows x86 standalone
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- Windows x64 standalone
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- Android ARMv7 (32-bit)
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- Android ARMv8-A (64-bit)
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These are placed into the `TestBinaries` folder. The C++ source code for each build is placed into the `TestCpp` folder. It then calls `generate-tests.ps1`.
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Specify a comma-separated list of source files (without the `.cs` extension) to process as the first argument (or `-assemblies`).
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@@ -559,8 +569,12 @@ Unity version | IL2CPP version | Support
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2017.1.x-2018.2.x | 24.0 | Working
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2018.3.x-2018.4.x | 24.1 | Working
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2019.1.x-2019.3.6 | 24.2 | Working
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2019.3.7-2020.1.x | 24.3 | Working
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2019.3.7-2019.4.14 | 24.3 | Working
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2019.4.15+ | 24.4 | Working
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2020.1.0-2020.1.10 | 24.3 | Working
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2020.1.11+ | 24.4 | Working
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2020.2.0 (beta) | 27 | Working
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2021.1 (alpha) | 27 | Partial
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Please refer to the companion repository https://github.com/nneonneo/Il2CppVersions if you would like to track the changes between each IL2CPP release version.
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