Add ELF64 support (load, relocations, symbol table, function table)

This commit is contained in:
Katy Coe
2019-10-26 00:42:08 +02:00
parent 729a4cc6a6
commit baf11e517a
3 changed files with 263 additions and 112 deletions

View File

@@ -1,11 +1,11 @@
# Il2CppInspector
Extract types, methods, properties and fields from Unity IL2CPP binaries.
* **No manual reverse-engineering required; all data is calculated automatically!**
* Supports ELF (Android .so), PE (Windows .exe), Mach-O (Apple iOS/Mac) and Universal Binary (Fat Mach-O) file formats
* 64-bit support for Mach-O files
* 32-bit support for all file formats; 64-bit support for ELF and Mach-O file formats
* Supports ARMv7, ARMv7 Thumb T1, ARMv8 (A64) and x86 architectures regardless of file format
* Supports metadata versions 21, 22, 23, 24, 24.1 (Unity 2018.3+) and 24.2 (Unity 2019+)
* No manual reverse-engineering required; all data is calculated automatically
* Support for classes, methods, fields, properties, enumerations, events, delegates, interfaces, structs and default field values
* Static symbol table scanning for ELF and Mach-O binaries if present
* Dynamic symbol table scanning for ELF binaries if present
@@ -66,7 +66,7 @@ Thanks to the following individuals whose code and research helped me develop th
- nevermoe - https://github.com/nevermoe/unity_metadata_loader
- branw - https://github.com/branw/pogo-proto-dumper
- fry - https://github.com/fry/d3
- ARMConvertor - http://armconverter.com
- ARMConverter - http://armconverter.com
This tool uses Perfare's Il2CppDumper code as a base.