CLI/Output: Add option to create Visual Studio solution (.sln) (no project files yet)
This commit is contained in:
@@ -3,12 +3,14 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Il2CppDumper.Properties;
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using Il2CppInspector.Reflection;
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using Assembly = Il2CppInspector.Reflection.Assembly;
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using CustomAttributeData = Il2CppInspector.Reflection.CustomAttributeData;
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@@ -75,7 +77,7 @@ namespace Il2CppInspector
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});
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}
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public void WriteFilesByClassTree(string outPath, bool separateAttributes) {
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public HashSet<Assembly> WriteFilesByClassTree(string outPath, bool separateAttributes) {
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usedAssemblyAttributes.Clear();
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var usedAssemblies = new HashSet<Assembly>();
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@@ -94,6 +96,44 @@ namespace Il2CppInspector
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if (separateAttributes && usedAssemblies.Any())
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foreach (var asm in usedAssemblies)
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File.WriteAllText($"{outPath}\\{asm.ShortName.Replace(".dll", "")}\\AssemblyInfo.cs", generateAssemblyInfo(new [] {asm}));
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return usedAssemblies;
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}
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// Create a Visual Studio solution
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public void WriteSolution(string outPath) {
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// Required settings
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MustCompile = true;
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// Output source files in tree format with separate assembly attributes
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var assemblies = WriteFilesByClassTree(outPath, true);
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// Per-project (per-assembly) solution definition and configuration
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var slnProjectDefs = new StringBuilder();
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var slnProjectConfigs = new StringBuilder();
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foreach (var asm in assemblies) {
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var guid = Guid.NewGuid();
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var name = asm.ShortName.Replace(".dll", "");
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var def = Resources.SlnProjectDefinition
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.Replace("%PROJECTGUID%", guid.ToString())
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.Replace("%PROJECTNAME%", name)
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.Replace("%CSPROJRELATIVEPATH%", $"{name}\\{name}.csproj");
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slnProjectDefs.Append(def);
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var config = Resources.SlnProjectConfiguration
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.Replace("%PROJECTGUID%", guid.ToString());
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slnProjectConfigs.Append(config);
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}
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// Merge everything into .sln file
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var sln = Resources.SlnTemplate
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.Replace("%PROJECTDEFINITIONS%", slnProjectDefs.ToString())
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.Replace("%PROJECTCONFIGURATIONS%", slnProjectConfigs.ToString());
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File.WriteAllText($"{outPath}\\{Path.GetFileName(outPath)}.sln", sln);
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}
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private bool writeFile(string outFile, IEnumerable<TypeInfo> types, bool useNamespaceSyntax = true, bool outputAssemblyAttributes = true) {
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@@ -26,4 +26,19 @@
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<PackageReference Include="CommandLineParser" Version="2.6.0" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@@ -56,6 +56,9 @@ namespace Il2CppInspector
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[Option("separate-attributes", Required = false, HelpText = "Place assembly-level attributes in their own AssemblyInfo.cs files. Only used when layout is per-assembly or tree")]
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public bool SeparateAssemblyAttributesFiles { get; set; }
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[Option('j', "project", Required = false, HelpText = "Create a Visual Studio solution and projects. Implies --layout tree, --must-compile and --separate-attributes")]
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public bool CreateSolution { get; set; }
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}
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// Adapted from: https://stackoverflow.com/questions/16376191/measuring-code-execution-time
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@@ -130,6 +133,11 @@ namespace Il2CppInspector
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else
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csOut += imageSuffix;
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if (options.CreateSolution) {
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writer.WriteSolution(csOut);
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continue;
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}
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switch (options.LayoutSchema.ToLower(), options.SortOrder.ToLower()) {
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case ("single", "index"):
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writer.WriteSingleFile(csOut, t => t.Index);
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108
Il2CppDumper/Properties/Resources.Designer.cs
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108
Il2CppDumper/Properties/Resources.Designer.cs
generated
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@@ -0,0 +1,108 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Il2CppDumper.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppDumper.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
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/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
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/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU.
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/// </summary>
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internal static string SlnProjectConfiguration {
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get {
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return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
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///EndProject.
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/// </summary>
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internal static string SlnProjectDefinition {
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get {
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return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
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///# Visual Studio Version 16
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///%PROJECTDEFINITIONS%
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///Global
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/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
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/// Debug|Any CPU = Debug|Any CPU
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/// Release|Any CPU = Release|Any CPU
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/// EndGlobalSection
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/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
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///%PROJECTCONFIGURATIONS%
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/// EndGlobalSection
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/// GlobalSection(SolutionProperties) = preSolution
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/// HideSolutionNode = FALSE
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/// EndGlobalSection
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///EndGlobal.
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/// </summary>
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internal static string SlnTemplate {
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get {
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return ResourceManager.GetString("SlnTemplate", resourceCulture);
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}
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}
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}
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}
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150
Il2CppDumper/Properties/Resources.resx
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150
Il2CppDumper/Properties/Resources.resx
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@@ -0,0 +1,150 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="SlnProjectConfiguration" xml:space="preserve">
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<value> {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
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</value>
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</data>
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<data name="SlnProjectDefinition" xml:space="preserve">
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<value>Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
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EndProject
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</value>
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</data>
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<data name="SlnTemplate" xml:space="preserve">
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<value>Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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%PROJECTDEFINITIONS%
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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%PROJECTCONFIGURATIONS%
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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</value>
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</data>
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</root>
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Reference in New Issue
Block a user